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README.md
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README.md
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[](https://travis-ci.org/bulletphysics/bullet3)
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[](https://ci.appveyor.com/project/erwincoumans/bullet3)
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# Bullet 3.x GPU rigid body pipeline using OpenCL.
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# Bullet 2.x with optional Bullet 3 GPU rigid body pipeline using OpenCL.
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Note that the Bullet 2.x svn repository from http://bullet.googlecode.com
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is being merged into this repository.
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This is the official repository of Bullet 2.x, moved from http://bullet.googlecode.com
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It includes the future work-in-progress Bullet 3 GPU pipeline.
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1. The old Bullet2 demos are moved from ObsoleteDemos to AllBullet2Demos
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The Bullet 2 API will stay default and up-to-date while slowly moving to Bullet 3.
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The steps towards Bullet 3 are in a nutshell:
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1. The old Bullet2 demos are being moved from ObsoleteDemos to AllBullet2Demos
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2. A new Bullet 3 API is created
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3. All Bullet2 functionality is added to Bullet 3. Until this is done, you can use the Demos3/BasicGpuDemo/b3GpuDynamicsWorld or explore the Demos3/GpuDemos to check out Bullet 3.
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You can still use svn or svn externals using the github git repository: use svn co https://github.com/erwincoumans/bullet3/trunk
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The entire collision detection and rigid body dynamics is executed on the GPU.
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## Requirements for Bullet 2
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## Requirements
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A C++ compiler for C++ 2003. The library is tested on Windows, Linux, Mac OSX, iOS, Android,
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but should likely work on any platform with C++ compiler.
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SOme optional demos require OpenGL 2 or OpenGL 3, there are some non-graphical demos and unit tests too.
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## Requirements for Bullet 3
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The entire collision detection and rigid body dynamics is executed on the GPU.
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A high-end desktop GPU, such as an AMD Radeon 7970 or NVIDIA GTX 680 or similar.
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We succesfully tested the software under Windows, Linux and Mac OSX.
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@@ -27,7 +36,7 @@ All source code files are licensed under the permissive zlib license
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(http://opensource.org/licenses/Zlib) unless marked differently in a particular folder/file.
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## Build instructions
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## Build instructions for Bullet 3.
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**Windows**
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@@ -58,8 +67,9 @@ Click on build3/xcode4.command or in a terminal window execute
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## Usage
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The main demo executable will be located in the bin folder.
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The demo starts with App_Bullet3_OpenCL_Demos_*
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The demo executables will be located in the bin folder.
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The Bullet 2 demo starts with App_AllBullet2Demos*
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The Bullet 3 demo starts with App_Bullet3_OpenCL_Demos_*
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You can just run it though a terminal/command prompt, or by clicking it.
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