more tweak in pr2_gripper.urdf (VR), remove some collision meshes (until interaction issues are resolved)
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@@ -41,12 +41,7 @@
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<mesh filename="l_finger.stl"/>
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</geometry>
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</visual>
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<collision>
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<geometry>
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<mesh filename="l_finger_collision.stl" scale=".9 .9 .9"/>
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</geometry>
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<origin rpy="0.0 0 0" xyz="0 0 0"/>
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</collision>
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<inertial>
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<mass value="0.5"/>
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<inertia ixx="1.0" ixy="0.0" ixz="0.0" iyy="1.0" iyz="0.0" izz="1.0"/>
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@@ -76,7 +71,7 @@
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<origin rpy="0.0 0 0" xyz="0.105 0.00495 0"/>
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</collision>
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<inertial>
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<mass value="0.1"/>
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<mass value="0.05"/>
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<inertia ixx="1.0" ixy="0.0" ixz="0.0" iyy="1.0" iyz="0.0" izz="1.0"/>
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</inertial>
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</link>
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@@ -100,12 +95,7 @@
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<mesh filename="l_finger.stl"/>
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</geometry>
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</visual>
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<collision>
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<geometry>
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<mesh filename="l_finger_collision.stl" scale=".9 .9 .9"/>
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</geometry>
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<origin rpy="-3.1415 0 0" xyz="0 0 0"/>
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</collision>
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<inertial>
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<mass value="0.05"/>
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<inertia ixx="1.0" ixy="0.0" ixz="0.0" iyy="1.0" iyz="0.0" izz="1.0"/>
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