btHeightFieldTerrainShape, init new member
instead height of example terrain
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@@ -491,7 +491,7 @@ getRawHeightfieldData
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for (int j = 0; j < width; ++j)
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{
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float y = j * s_gridSpacing;
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float z = double(image[i*3+width*j*3])*(4./256.);
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float z = double(image[i*3+width*j*3])*(40./256.);
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convertFromFloat(p, z, type);
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p += bytesPerElement;
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}
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@@ -21,6 +21,7 @@ btHeightfieldTerrainShape::btHeightfieldTerrainShape(
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int heightStickWidth, int heightStickLength, const void* heightfieldData,
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btScalar heightScale, btScalar minHeight, btScalar maxHeight, int upAxis,
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PHY_ScalarType hdt, bool flipQuadEdges)
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:m_userIndex2(-1)
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{
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initialize(heightStickWidth, heightStickLength, heightfieldData,
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heightScale, minHeight, maxHeight, upAxis, hdt,
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@@ -28,6 +29,7 @@ btHeightfieldTerrainShape::btHeightfieldTerrainShape(
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}
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btHeightfieldTerrainShape::btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength, const void* heightfieldData, btScalar maxHeight, int upAxis, bool useFloatData, bool flipQuadEdges)
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:m_userIndex2(-1)
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{
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// legacy constructor: support only float or unsigned char,
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// and min height is zero
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@@ -114,6 +114,8 @@ protected:
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int m_vboundsGridLength;
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int m_vboundsChunkSize;
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int m_userIndex2;
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virtual btScalar getRawHeightFieldValue(int x, int y) const;
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void quantizeWithClamp(int* out, const btVector3& point, int isMax) const;
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@@ -186,7 +188,7 @@ public:
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//debugging
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virtual const char* getName() const { return "HEIGHTFIELD"; }
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int m_userIndex2;
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void setUserIndex2(int index)
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{
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m_userIndex2 = index;
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