use Syoyo Fujita's Wavefront obj loader. made some performance improvements in debug mode for Visual Studio
use Maya style controls under Windows (need to fix Linux/OSX) use ALT+mouse to rotate, and mouse pick to pick objects
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@@ -43,7 +43,7 @@ public:
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b3Vector3 getRayTo(int x,int y);
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virtual bool mouseMoveCallback(float x,float y);
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virtual bool mouseButtonCallback(int button, int state, float x, float y);
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virtual bool keyboardCallback(int key, int state);
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};
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#endif //GPU_RIGID_BODY_DEMO_H
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