fix autotools/autoconf see also
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=8300&p=28416#p28416
This commit is contained in:
88
configure.ac
88
configure.ac
@@ -30,6 +30,7 @@ case "$host" in
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PLATFORM_STRING="Linux"
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;;
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*-*-darwin*)
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AC_MSG_WARN([Hello])
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AC_DEFINE(PLATFORM_APPLE, 1, [Platform is Apple])
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opengl_LIBS="-framework AGL -framework OpenGL -framework GLUT"
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PLATFORM_STRING="Apple"
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@@ -52,6 +53,7 @@ case "$host" in
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ARCH_STRING="X86-64"
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;;
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ppc-* | powerpc-*)
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AC_MSG_WARN([HI THERE!])
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AC_DEFINE(ARCH_PPC, 1, [Architecture is PowerPC])
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ARCH_SPECIFIC_CFLAGS=""
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ARCH_STRING="PowerPC"
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@@ -87,44 +89,54 @@ AC_ARG_ENABLE([demos],
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AM_CONDITIONAL([CONDITIONAL_BUILD_DEMOS], [false])
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dnl Check for OpenGL and GLUT
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if test "x$drawstuff" = "xOSX"; then
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AC_DEFINE([HAVE_APPLE_OPENGL_FRAMEWORK], [1],
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[Use the Apple OpenGL framework.])
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GL_LIBS="-framework GLUT -framework OpenGL -framework Carbon -framework AGL"
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have_glut=yes
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else
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have_gl_headers=yes
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AC_CHECK_HEADERS(GL/gl.h GL/glu.h GL/glext.h GL/glut.h, ,
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[have_gl_headers=no],
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[[#ifdef WIN32
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#include <windows.h>
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#endif
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#if HAVE_GL_GL_H
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#include <GL/gl.h>
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#endif
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#if HAVE_GL_GLU_H
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#include <GL/glu.h>
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#endif
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]])
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have_gl=no
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have_glu=no
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have_glut=no
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TEMP_LDFLAGS="$LDFLAGS"
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AC_CHECK_LIB(GL, main, [GL_LIBS="-lGL"; have_gl=yes])
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AC_CHECK_LIB(GLU, main, [GL_LIBS="-lGLU $GL_LIBS"; have_glu=yes], , -lGL)
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AC_CHECK_LIB(GLUT, main, [GL_LIBS="-lGLUT -LGLU $GL_LIBS"; have_glut=yes], ,-lGLUT)
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AC_CHECK_LIB(opengl32, main, [GL_LIBS="-lopengl32"; have_gl=yes])
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AC_CHECK_LIB(glu32, main, [GL_LIBS="-lglu32 $GL_LIBS"; have_glu=yes], , -lopengl32)
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LDFLAGS="$TEMP_LDFLAGS"
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if test $have_gl = no -o $have_glu = no -o $have_gl_headers = no; then
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if test x$enable_demos = xyes; then
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AC_MSG_WARN([Demos and Extras will not be built because OpenGL and GLUT doesn't seem to work. See `config.log' for details.])
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fi
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enable_demos=no
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else
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AC_MSG_NOTICE([Found OpenGL])
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fi
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fi
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case "$host" in
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*-*-darwin*)
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AC_DEFINE([HAVE_APPLE_OPENGL_FRAMEWORK], [1],
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[Use the Apple OpenGL framework.])
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GL_LIBS="-framework GLUT -framework OpenGL -framework Carbon -framework AGL"
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have_glut=yes
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have_glu=yes
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have_gl=yes
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;;
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*)
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have_gl_headers=yes
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AC_CHECK_HEADERS(GL/gl.h GL/glu.h GL/glext.h GL/glut.h, ,
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[have_gl_headers=no],
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[[#ifdef WIN32
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#include <windows.h>
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#endif
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#if HAVE_GL_GL_H
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#include <GL/gl.h>
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#endif
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#if HAVE_GL_GLU_H
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#include <GL/glu.h>
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#endif
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]])
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have_gl=no
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have_glu=no
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have_glut=no
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TEMP_LDFLAGS="$LDFLAGS"
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AC_CHECK_LIB(GL, main, [GL_LIBS="-lGL"; have_gl=yes])
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AC_CHECK_LIB(GLU, main, [GL_LIBS="-lGLU $GL_LIBS"; have_glu=yes], , -lGL)
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AC_CHECK_LIB(GLUT, main, [GL_LIBS="-lGLUT -LGLU $GL_LIBS"; have_glut=yes], ,-lGLUT)
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AC_CHECK_LIB(opengl32, main, [GL_LIBS="-lopengl32"; have_gl=yes])
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AC_CHECK_LIB(glu32, main, [GL_LIBS="-lglu32 $GL_LIBS"; have_glu=yes], , -lopengl32)
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LDFLAGS="$TEMP_LDFLAGS"
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if test $have_gl = no -o $have_glu = no -o $have_gl_headers = no; then
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if test x$enable_demos = xyes; then
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AC_MSG_WARN([Demos and Extras will not be built because OpenGL and GLUT doesn't seem to work. See `config.log' for details.])
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fi
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enable_demos=no
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else
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AC_MSG_NOTICE([Found OpenGL])
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fi
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;;
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esac
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AC_SUBST(GL_LIBS)
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@@ -95,6 +95,7 @@ libLinearMath_la_SOURCES = \
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LinearMath/btAlignedAllocator.cpp \
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LinearMath/btSerializer.cpp \
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LinearMath/btConvexHull.cpp \
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LinearMath/btVector3.cpp \
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LinearMath/btConvexHullComputer.cpp \
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LinearMath/btHashMap.h \
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LinearMath/btConvexHull.h \
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@@ -220,6 +221,7 @@ libBulletCollision_la_SOURCES = \
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BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \
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BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \
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BulletCollision/CollisionDispatch/btCollisionObject.h \
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BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h \
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BulletCollision/CollisionDispatch/btGhostObject.h \
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BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h \
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BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h \
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@@ -488,6 +490,7 @@ nobase_bullet_include_HEADERS += \
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BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h \
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BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h \
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BulletCollision/CollisionDispatch/btCollisionObject.h \
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BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h \
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BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h \
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BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h \
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BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h \
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