Accidently left some very slow copyToHost in the batching code, removing it makes it faster :-)

This commit is contained in:
erwincoumans
2013-11-12 09:03:30 -08:00
parent f7abea1b2c
commit a78cbcf354
10 changed files with 187 additions and 196 deletions

View File

@@ -730,70 +730,70 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
{
B3_PROFILE("batching");
//@todo: just reserve it, without copy of original contact (unless we use warmstarting)
const b3OpenCLArray<b3RigidBodyCL>* bodyNative = bodyBuf;
{
//b3OpenCLArray<b3RigidBodyCL>* bodyNative = b3OpenCLArrayUtils::map<adl::TYPE_CL, true>( data->m_device, bodyBuf );
//b3OpenCLArray<b3Contact4>* contactNative = b3OpenCLArrayUtils::map<adl::TYPE_CL, true>( data->m_device, contactsIn );
const int sortAlignment = 512; // todo. get this out of sort
if( csCfg.m_enableParallelSolve )
{
int sortSize = B3NEXTMULTIPLEOF( nContacts, sortAlignment );
b3OpenCLArray<unsigned int>* countsNative = m_data->m_solverGPU->m_numConstraints;
b3OpenCLArray<unsigned int>* offsetsNative = m_data->m_solverGPU->m_offsets;
{
B3_PROFILE("batching");
//@todo: just reserve it, without copy of original contact (unless we use warmstarting)
const b3OpenCLArray<b3RigidBodyCL>* bodyNative = bodyBuf;
{
//b3OpenCLArray<b3RigidBodyCL>* bodyNative = b3OpenCLArrayUtils::map<adl::TYPE_CL, true>( data->m_device, bodyBuf );
//b3OpenCLArray<b3Contact4>* contactNative = b3OpenCLArrayUtils::map<adl::TYPE_CL, true>( data->m_device, contactsIn );
const int sortAlignment = 512; // todo. get this out of sort
if( csCfg.m_enableParallelSolve )
{
int sortSize = B3NEXTMULTIPLEOF( nContacts, sortAlignment );
b3OpenCLArray<unsigned int>* countsNative = m_data->m_solverGPU->m_numConstraints;
b3OpenCLArray<unsigned int>* offsetsNative = m_data->m_solverGPU->m_offsets;
if (gpuSetSortData)
{ // 2. set cell idx
B3_PROFILE("GPU set cell idx");
struct CB
{
int m_nContacts;
int m_staticIdx;
float m_scale;
b3Int4 m_nSplit;
};
b3Assert( sortSize%64 == 0 );
CB cdata;
cdata.m_nContacts = nContacts;
cdata.m_staticIdx = csCfg.m_staticIdx;
cdata.m_scale = 1.f/csCfg.m_batchCellSize;
cdata.m_nSplit.x = B3_SOLVER_N_SPLIT_X;
{ // 2. set cell idx
B3_PROFILE("GPU set cell idx");
struct CB
{
int m_nContacts;
int m_staticIdx;
float m_scale;
b3Int4 m_nSplit;
};
b3Assert( sortSize%64 == 0 );
CB cdata;
cdata.m_nContacts = nContacts;
cdata.m_staticIdx = csCfg.m_staticIdx;
cdata.m_scale = 1.f/csCfg.m_batchCellSize;
cdata.m_nSplit.x = B3_SOLVER_N_SPLIT_X;
cdata.m_nSplit.y = B3_SOLVER_N_SPLIT_Y;
cdata.m_nSplit.z = B3_SOLVER_N_SPLIT_Z;
m_data->m_solverGPU->m_sortDataBuffer->resize(nContacts);
b3BufferInfoCL bInfo[] = { b3BufferInfoCL( m_data->m_pBufContactOutGPU->getBufferCL() ), b3BufferInfoCL( bodyBuf->getBufferCL()), b3BufferInfoCL( m_data->m_solverGPU->m_sortDataBuffer->getBufferCL()) };
b3LauncherCL launcher(m_data->m_queue, m_data->m_solverGPU->m_setSortDataKernel );
launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
launcher.setConst( cdata.m_nContacts );
launcher.setConst( cdata.m_scale );
launcher.setConst(cdata.m_nSplit);
m_data->m_solverGPU->m_sortDataBuffer->resize(nContacts);
b3BufferInfoCL bInfo[] = { b3BufferInfoCL( m_data->m_pBufContactOutGPU->getBufferCL() ), b3BufferInfoCL( bodyBuf->getBufferCL()), b3BufferInfoCL( m_data->m_solverGPU->m_sortDataBuffer->getBufferCL()) };
b3LauncherCL launcher(m_data->m_queue, m_data->m_solverGPU->m_setSortDataKernel );
launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
launcher.setConst( cdata.m_nContacts );
launcher.setConst( cdata.m_scale );
launcher.setConst(cdata.m_nSplit);
launcher.setConst(cdata.m_staticIdx);
launcher.launch1D( sortSize, 64 );
} else
launcher.launch1D( sortSize, 64 );
} else
{
m_data->m_solverGPU->m_sortDataBuffer->resize(nContacts);
b3AlignedObjectArray<b3SortData> sortDataCPU;
m_data->m_solverGPU->m_sortDataBuffer->copyToHost(sortDataCPU);
b3AlignedObjectArray<b3Contact4> contactCPU;
m_data->m_pBufContactOutGPU->copyToHost(contactCPU);
b3AlignedObjectArray<b3RigidBodyCL> bodiesCPU;
@@ -809,76 +809,76 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
m_data->m_solverGPU->m_sortDataBuffer->copyFromHost(sortDataCPU);
}
if (gpuRadixSort)
{ // 3. sort by cell idx
B3_PROFILE("gpuRadixSort");
//int n = B3_SOLVER_N_SPLIT*B3_SOLVER_N_SPLIT;
//int sortBit = 32;
//if( n <= 0xffff ) sortBit = 16;
//if( n <= 0xff ) sortBit = 8;
//adl::RadixSort<adl::TYPE_CL>::execute( data->m_sort, *data->m_sortDataBuffer, sortSize );
//adl::RadixSort32<adl::TYPE_CL>::execute( data->m_sort32, *data->m_sortDataBuffer, sortSize );
b3OpenCLArray<b3SortData>& keyValuesInOut = *(m_data->m_solverGPU->m_sortDataBuffer);
this->m_data->m_solverGPU->m_sort32->execute(keyValuesInOut);
} else
if (gpuRadixSort)
{ // 3. sort by cell idx
B3_PROFILE("gpuRadixSort");
//int n = B3_SOLVER_N_SPLIT*B3_SOLVER_N_SPLIT;
//int sortBit = 32;
//if( n <= 0xffff ) sortBit = 16;
//if( n <= 0xff ) sortBit = 8;
//adl::RadixSort<adl::TYPE_CL>::execute( data->m_sort, *data->m_sortDataBuffer, sortSize );
//adl::RadixSort32<adl::TYPE_CL>::execute( data->m_sort32, *data->m_sortDataBuffer, sortSize );
b3OpenCLArray<b3SortData>& keyValuesInOut = *(m_data->m_solverGPU->m_sortDataBuffer);
this->m_data->m_solverGPU->m_sort32->execute(keyValuesInOut);
} else
{
b3OpenCLArray<b3SortData>& keyValuesInOut = *(m_data->m_solverGPU->m_sortDataBuffer);
b3AlignedObjectArray<b3SortData> hostValues;
keyValuesInOut.copyToHost(hostValues);
hostValues.quickSort(sortfnc);
keyValuesInOut.copyFromHost(hostValues);
b3AlignedObjectArray<b3SortData> hostValues;
keyValuesInOut.copyToHost(hostValues);
hostValues.quickSort(sortfnc);
keyValuesInOut.copyFromHost(hostValues);
}
if (useScanHost)
{
// 4. find entries
B3_PROFILE("cpuBoundSearch");
{
// 4. find entries
B3_PROFILE("cpuBoundSearch");
b3AlignedObjectArray<unsigned int> countsHost;
countsNative->copyToHost(countsHost);
b3AlignedObjectArray<b3SortData> sortDataHost;
m_data->m_solverGPU->m_sortDataBuffer->copyToHost(sortDataHost);
//m_data->m_solverGPU->m_search->executeHost(*m_data->m_solverGPU->m_sortDataBuffer,nContacts,*countsNative,B3_SOLVER_N_CELLS,b3BoundSearchCL::COUNT);
m_data->m_solverGPU->m_search->executeHost(sortDataHost,nContacts,countsHost,B3_SOLVER_N_CELLS,b3BoundSearchCL::COUNT);
countsNative->copyFromHost(countsHost);
//adl::BoundSearch<adl::TYPE_CL>::execute( data->m_search, *data->m_sortDataBuffer, nContacts, *countsNative,
// B3_SOLVER_N_SPLIT*B3_SOLVER_N_SPLIT, adl::BoundSearchBase::COUNT );
//unsigned int sum;
//m_data->m_solverGPU->m_scan->execute(*countsNative,*offsetsNative, B3_SOLVER_N_CELLS);//,&sum );
//adl::BoundSearch<adl::TYPE_CL>::execute( data->m_search, *data->m_sortDataBuffer, nContacts, *countsNative,
// B3_SOLVER_N_SPLIT*B3_SOLVER_N_SPLIT, adl::BoundSearchBase::COUNT );
//unsigned int sum;
//m_data->m_solverGPU->m_scan->execute(*countsNative,*offsetsNative, B3_SOLVER_N_CELLS);//,&sum );
b3AlignedObjectArray<unsigned int> offsetsHost;
offsetsHost.resize(offsetsNative->size());
m_data->m_solverGPU->m_scan->executeHost(countsHost,offsetsHost, B3_SOLVER_N_CELLS);//,&sum );
m_data->m_solverGPU->m_scan->executeHost(countsHost,offsetsHost, B3_SOLVER_N_CELLS);//,&sum );
offsetsNative->copyFromHost(offsetsHost);
//printf("sum = %d\n",sum);
} else
{
// 4. find entries
B3_PROFILE("gpuBoundSearch");
m_data->m_solverGPU->m_search->execute(*m_data->m_solverGPU->m_sortDataBuffer,nContacts,*countsNative,B3_SOLVER_N_CELLS,b3BoundSearchCL::COUNT);
m_data->m_solverGPU->m_scan->execute(*countsNative,*offsetsNative, B3_SOLVER_N_CELLS);//,&sum );
}
if (nContacts)
{ // 5. sort constraints by cellIdx
} else
{
// 4. find entries
B3_PROFILE("gpuBoundSearch");
m_data->m_solverGPU->m_search->execute(*m_data->m_solverGPU->m_sortDataBuffer,nContacts,*countsNative,B3_SOLVER_N_CELLS,b3BoundSearchCL::COUNT);
m_data->m_solverGPU->m_scan->execute(*countsNative,*offsetsNative, B3_SOLVER_N_CELLS);//,&sum );
}
if (nContacts)
{ // 5. sort constraints by cellIdx
if (reorderContactsOnCpu)
{
B3_PROFILE("cpu m_reorderContactKernel");
@@ -895,7 +895,7 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
}
m_data->m_solverGPU->m_contactBuffer2->copyFromHost(outContacts);
/* "void ReorderContactKernel(__global struct b3Contact4Data* in, __global struct b3Contact4Data* out, __global int2* sortData, int4 cb )\n"
/* "void ReorderContactKernel(__global struct b3Contact4Data* in, __global struct b3Contact4Data* out, __global int2* sortData, int4 cb )\n"
"{\n"
" int nContacts = cb.x;\n"
" int gIdx = GET_GLOBAL_IDX;\n"
@@ -907,50 +907,50 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
"}\n"
*/
} else
{
B3_PROFILE("gpu m_reorderContactKernel");
b3Int4 cdata;
cdata.x = nContacts;
{
B3_PROFILE("gpu m_reorderContactKernel");
b3Int4 cdata;
cdata.x = nContacts;
b3BufferInfoCL bInfo[] = {
b3BufferInfoCL( m_data->m_pBufContactOutGPU->getBufferCL() ),
b3BufferInfoCL( m_data->m_solverGPU->m_contactBuffer2->getBufferCL())
, b3BufferInfoCL( m_data->m_solverGPU->m_sortDataBuffer->getBufferCL()) };
, b3BufferInfoCL( m_data->m_solverGPU->m_sortDataBuffer->getBufferCL()) };
b3LauncherCL launcher(m_data->m_queue,m_data->m_solverGPU->m_reorderContactKernel);
launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
launcher.setConst( cdata );
launcher.launch1D( nContacts, 64 );
}
}
}
}
//clFinish(m_data->m_queue);
// {
// b3AlignedObjectArray<unsigned int> histogram;
// m_data->m_solverGPU->m_numConstraints->copyToHost(histogram);
// printf(",,,\n");
// }
b3LauncherCL launcher(m_data->m_queue,m_data->m_solverGPU->m_reorderContactKernel);
launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
launcher.setConst( cdata );
launcher.launch1D( nContacts, 64 );
}
}
}
}
//clFinish(m_data->m_queue);
// {
// b3AlignedObjectArray<unsigned int> histogram;
// m_data->m_solverGPU->m_numConstraints->copyToHost(histogram);
// printf(",,,\n");
// }
if (nContacts)
{
if (useCpuCopyConstraints)
{
for (int i=0;i<nContacts;i++)
{
m_data->m_pBufContactOutGPU->copyFromOpenCLArray(*m_data->m_solverGPU->m_contactBuffer2);
// m_data->m_solverGPU->m_contactBuffer2->getBufferCL();
// m_data->m_pBufContactOutGPU->getBufferCL()
// m_data->m_solverGPU->m_contactBuffer2->getBufferCL();
// m_data->m_pBufContactOutGPU->getBufferCL()
}
} else
@@ -970,9 +970,9 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
clFinish(m_data->m_queue);
}
}
bool compareGPU = false;
bool compareGPU = false;
if (nContacts)
{
if (b3GpuBatchContacts)
@@ -980,48 +980,40 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
B3_PROFILE("gpu batchContacts");
maxNumBatches = 150;//250;
m_data->m_solverGPU->batchContacts( m_data->m_pBufContactOutGPU, nContacts, m_data->m_solverGPU->m_numConstraints, m_data->m_solverGPU->m_offsets, csCfg.m_staticIdx );
clFinish(m_data->m_queue);
} else
{
B3_PROFILE("cpu batchContacts");
b3AlignedObjectArray<b3Contact4> cpuContacts;
b3OpenCLArray<b3Contact4>* contactsIn = m_data->m_solverGPU->m_contactBuffer2;
contactsIn->copyToHost(cpuContacts);
b3OpenCLArray<unsigned int>* countsNative = m_data->m_solverGPU->m_numConstraints;
b3OpenCLArray<unsigned int>* offsetsNative = m_data->m_solverGPU->m_offsets;
b3AlignedObjectArray<unsigned int> nNativeHost;
b3AlignedObjectArray<unsigned int> offsetsNativeHost;
{
B3_PROFILE("countsNative/offsetsNative copyToHost");
countsNative->copyToHost(nNativeHost);
offsetsNative->copyToHost(offsetsNativeHost);
}
int numNonzeroGrid=0;
{
B3_PROFILE("batch grid");
B3_PROFILE("cpu batch grid");
for(int i=0; i<B3_SOLVER_N_CELLS; i++)
{
int n = (nNativeHost)[i];
int offset = (offsetsNativeHost)[i];
if( n )
{
numNonzeroGrid++;
//printf("cpu batch cell %d\n",i);
int simdWidth =numBodies+1;//-1;//64;//-1;//32;
//int numBatches = sortConstraintByBatch( &cpuContacts[0]+offset, n, simdWidth,csCfg.m_staticIdx ,numBodies); // on GPU
//int numBatches = sortConstraintByBatch2( &cpuContacts[0]+offset, n, simdWidth,csCfg.m_staticIdx ,numBodies); // on GPU
int numBatches = sortConstraintByBatch3( &cpuContacts[0]+offset, n, simdWidth,csCfg.m_staticIdx ,numBodies); // on GPU
maxNumBatches = b3Max(numBatches,maxNumBatches);
static int globalMaxBatch = 0;
if (maxNumBatches>globalMaxBatch )
@@ -1029,69 +1021,67 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
globalMaxBatch = maxNumBatches;
b3Printf("maxNumBatches = %d\n",maxNumBatches);
}
//we use the clFinish for proper benchmark/profile
clFinish(m_data->m_queue);
}
}
clFinish(m_data->m_queue);
}
{
B3_PROFILE("m_contactBuffer->copyFromHost");
m_data->m_solverGPU->m_contactBuffer2->copyFromHost((b3AlignedObjectArray<b3Contact4>&)cpuContacts);
}
}
}
//printf("maxNumBatches = %d\n", maxNumBatches);
if (nContacts)
{
//B3_PROFILE("gpu convertToConstraints");
}
//printf("maxNumBatches = %d\n", maxNumBatches);
if (nContacts)
{
B3_PROFILE("gpu convertToConstraints");
m_data->m_solverGPU->convertToConstraints( bodyBuf,
shapeBuf, m_data->m_solverGPU->m_contactBuffer2,
contactConstraintOut,
additionalData, nContacts,
(b3SolverBase::ConstraintCfg&) csCfg );
clFinish(m_data->m_queue);
}
}
}
if (1)
{
clFinish(m_data->m_queue);
}
}
}
if (1)
{
int numIter = 4;
m_data->m_solverGPU->m_nIterations = numIter;//10
m_data->m_solverGPU->m_nIterations = numIter;//10
if (b3GpuSolveConstraint)
{
B3_PROFILE("GPU solveContactConstraint");
/*m_data->m_solverGPU->solveContactConstraint(
m_data->m_bodyBufferGPU,
m_data->m_inertiaBufferGPU,
m_data->m_contactCGPU,0,
nContactOut ,
maxNumBatches);
m_data->m_bodyBufferGPU,
m_data->m_inertiaBufferGPU,
m_data->m_contactCGPU,0,
nContactOut ,
maxNumBatches);
*/
solveContactConstraint(
m_data->m_bodyBufferGPU,
m_data->m_inertiaBufferGPU,
m_data->m_contactCGPU,0,
nContactOut ,
maxNumBatches,numIter);
}
else
{

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@@ -978,7 +978,10 @@ void b3Solver::convertToConstraints( const b3OpenCLArray<b3RigidBodyCL>* bodyBuf
cdata.m_positionDrift = cfg.m_positionDrift;
cdata.m_positionConstraintCoeff = cfg.m_positionConstraintCoeff;
b3AlignedObjectArray<b3RigidBodyCL> gBodies;
if (convertConstraintOnCpu)
{
b3AlignedObjectArray<b3RigidBodyCL> gBodies;
bodyBuf->copyToHost(gBodies);
b3AlignedObjectArray<b3Contact4> gContact;
@@ -990,8 +993,6 @@ void b3Solver::convertToConstraints( const b3OpenCLArray<b3RigidBodyCL>* bodyBuf
b3AlignedObjectArray<b3GpuConstraint4> gConstraintOut;
gConstraintOut.resize(nContacts);
if (convertConstraintOnCpu)
{
B3_PROFILE("cpu contactToConstraintKernel");
for (int gIdx=0;gIdx<nContacts;gIdx++)
{

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