Add BulletWorldImporter: it takes the in-memory data from BulletFileLoader and instantiates objects in a BulletDynamicsWorld.
Note that BulletFileLoader is has no dependencies on BulletDynamics/BulletCollision. Also added a custom build step to copy asset (.bullet and .obj file) into the executable folder Made a few 'char*' 'const char*' to avoid compiler warnings
This commit is contained in:
348
Extras/Serialize/BulletWorldImporter/btBulletWorldImporter.cpp
Normal file
348
Extras/Serialize/BulletWorldImporter/btBulletWorldImporter.cpp
Normal file
@@ -0,0 +1,348 @@
|
||||
|
||||
#include "btBulletWorldImporter.h"
|
||||
#include "btBulletFile.h"
|
||||
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
|
||||
|
||||
btBulletWorldImporter::btBulletWorldImporter(btDynamicsWorld* world)
|
||||
:m_dynamicsWorld(world),
|
||||
m_verboseDumpAllTypes(false)
|
||||
{
|
||||
}
|
||||
|
||||
bool btBulletWorldImporter::loadFileFromMemory( const char* fileName)
|
||||
{
|
||||
bParse::btBulletFile* bulletFile2 = new bParse::btBulletFile(fileName);
|
||||
|
||||
bool result = loadFileFromMemory(bulletFile2);
|
||||
|
||||
delete bulletFile2;
|
||||
|
||||
return result;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool btBulletWorldImporter::loadFileFromMemory( char* memoryBuffer, int len)
|
||||
{
|
||||
bParse::btBulletFile* bulletFile2 = new bParse::btBulletFile(memoryBuffer,len);
|
||||
|
||||
bool result = loadFileFromMemory(bulletFile2);
|
||||
|
||||
delete bulletFile2;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
bool btBulletWorldImporter::loadFileFromMemory( bParse::btBulletFile* bulletFile2)
|
||||
{
|
||||
|
||||
|
||||
bool ok = (bulletFile2->getFlags()& bParse::FD_OK)!=0;
|
||||
|
||||
if (ok)
|
||||
bulletFile2->parse(m_verboseDumpAllTypes);
|
||||
else
|
||||
return false;
|
||||
|
||||
if (m_verboseDumpAllTypes)
|
||||
{
|
||||
bulletFile2->dumpChunks(bulletFile2->getFileDNA());
|
||||
}
|
||||
|
||||
int i;
|
||||
btHashMap<btHashPtr,btCollisionShape*> shapeMap;
|
||||
|
||||
for (i=0;i<bulletFile2->m_collisionShapes.size();i++)
|
||||
{
|
||||
btCollisionShapeData* shapeData = (btCollisionShapeData*)bulletFile2->m_collisionShapes[i];
|
||||
switch (shapeData->m_shapeType)
|
||||
{
|
||||
case CYLINDER_SHAPE_PROXYTYPE:
|
||||
case CAPSULE_SHAPE_PROXYTYPE:
|
||||
case BOX_SHAPE_PROXYTYPE:
|
||||
case SPHERE_SHAPE_PROXYTYPE:
|
||||
case MULTI_SPHERE_SHAPE_PROXYTYPE:
|
||||
case CONVEX_HULL_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btConvexInternalShapeData* bsd = (btConvexInternalShapeData*)shapeData;
|
||||
btVector3 implicitShapeDimensions;
|
||||
implicitShapeDimensions.deSerializeFloat(bsd->m_implicitShapeDimensions);
|
||||
btVector3 margin(bsd->m_collisionMargin,bsd->m_collisionMargin,bsd->m_collisionMargin);
|
||||
btCollisionShape* shape = 0;
|
||||
switch (shapeData->m_shapeType)
|
||||
{
|
||||
case BOX_SHAPE_PROXYTYPE:
|
||||
{
|
||||
shape = createBoxShape(implicitShapeDimensions+margin);
|
||||
break;
|
||||
}
|
||||
case SPHERE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
shape = createSphereShape(implicitShapeDimensions.getX());
|
||||
break;
|
||||
}
|
||||
case CAPSULE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
shape = createCapsuleShape(implicitShapeDimensions.getX(),implicitShapeDimensions.getY());
|
||||
break;
|
||||
}
|
||||
case CYLINDER_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btVector3 halfExtents = implicitShapeDimensions+margin;
|
||||
|
||||
shape = createCylinderShapeY(halfExtents.getX(),halfExtents.getY());
|
||||
break;
|
||||
}
|
||||
case MULTI_SPHERE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btMultiSphereShapeData* mss = (btMultiSphereShapeData*)bsd;
|
||||
int numSpheres = mss->m_localPositionArraySize;
|
||||
|
||||
btAlignedObjectArray<btVector3> tmpPos;
|
||||
btAlignedObjectArray<btScalar> radii;
|
||||
radii.resize(numSpheres);
|
||||
tmpPos.resize(numSpheres);
|
||||
for (int i=0;i<numSpheres;i++)
|
||||
{
|
||||
tmpPos[i].deSerializeFloat(mss->m_localPositionArrayPtr[i].m_pos);
|
||||
radii[i] = mss->m_localPositionArrayPtr[i].m_radius;
|
||||
}
|
||||
shape = new btMultiSphereShape(&tmpPos[0],&radii[0],numSpheres);
|
||||
break;
|
||||
}
|
||||
case CONVEX_HULL_SHAPE_PROXYTYPE:
|
||||
{
|
||||
int sz = sizeof(btConvexHullShapeData);
|
||||
int sz2 = sizeof(btConvexInternalShapeData);
|
||||
int sz3 = sizeof(btCollisionShapeData);
|
||||
btConvexHullShapeData* convexData = (btConvexHullShapeData*)bsd;
|
||||
int numPoints = convexData->m_numUnscaledPoints;
|
||||
|
||||
btAlignedObjectArray<btVector3> tmpPoints;
|
||||
tmpPoints.resize(numPoints);
|
||||
for (int i=0;i<numPoints;i++)
|
||||
{
|
||||
#ifdef BT_USE_DOUBLE_PRECISION
|
||||
if (convexData->m_unscaledPointsDoublePtr)
|
||||
tmpPoints[i].deSerialize(convexData->m_unscaledPointsDoublePtr[i]);
|
||||
if (convexData->m_unscaledPointsFloatPtr)
|
||||
tmpPoints[i].deSerializeFloat(convexData->m_unscaledPointsFloatPtr[i]);
|
||||
#else
|
||||
if (convexData->m_unscaledPointsFloatPtr)
|
||||
tmpPoints[i].deSerialize(convexData->m_unscaledPointsFloatPtr[i]);
|
||||
if (convexData->m_unscaledPointsDoublePtr)
|
||||
tmpPoints[i].deSerializeDouble(convexData->m_unscaledPointsDoublePtr[i]);
|
||||
#endif //BT_USE_DOUBLE_PRECISION
|
||||
}
|
||||
shape = new btConvexHullShape(&tmpPoints[0].getX(),numPoints,sizeof(btVector3));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
printf("error: cannot create shape type (%d)\n",shapeData->m_shapeType);
|
||||
}
|
||||
}
|
||||
|
||||
if (shape)
|
||||
{
|
||||
shape->setMargin(bsd->m_collisionMargin);
|
||||
btVector3 localScaling;
|
||||
localScaling.deSerializeFloat(bsd->m_localScaling);
|
||||
shape->setLocalScaling(localScaling);
|
||||
|
||||
shapeMap.insert(shapeData,shape);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TRIANGLE_MESH_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btTriangleMeshShapeData* trimesh = (btTriangleMeshShapeData*)shapeData;
|
||||
btTriangleIndexVertexArray* meshInterface = new btTriangleIndexVertexArray();
|
||||
for (int i=0;i<trimesh->m_meshInterface.m_numMeshParts;i++)
|
||||
{
|
||||
btIndexedMesh meshPart;
|
||||
if (trimesh->m_meshInterface.m_meshPartsPtr[i].m_indices32)
|
||||
{
|
||||
meshPart.m_indexType = PHY_INTEGER;
|
||||
meshPart.m_triangleIndexStride = 3*sizeof(int);
|
||||
meshPart.m_triangleIndexBase = (const unsigned char*)trimesh->m_meshInterface.m_meshPartsPtr[i].m_indices32;
|
||||
} else
|
||||
{
|
||||
meshPart.m_indexType = PHY_SHORT;
|
||||
meshPart.m_triangleIndexStride = 3*sizeof(short int);
|
||||
meshPart.m_triangleIndexBase = (const unsigned char*)trimesh->m_meshInterface.m_meshPartsPtr[i].m_indices16;
|
||||
}
|
||||
|
||||
if (trimesh->m_meshInterface.m_meshPartsPtr[i].m_vertices3f)
|
||||
{
|
||||
meshPart.m_vertexType = PHY_FLOAT;
|
||||
meshPart.m_vertexStride = sizeof(btVector3FloatData);
|
||||
meshPart.m_vertexBase = (const unsigned char*)trimesh->m_meshInterface.m_meshPartsPtr[i].m_vertices3f;
|
||||
} else
|
||||
{
|
||||
meshPart.m_vertexType = PHY_DOUBLE;
|
||||
meshPart.m_vertexStride = sizeof(btVector3DoubleData);
|
||||
meshPart.m_vertexBase = (const unsigned char*)trimesh->m_meshInterface.m_meshPartsPtr[i].m_vertices3d;
|
||||
}
|
||||
meshPart.m_numTriangles = trimesh->m_meshInterface.m_meshPartsPtr[i].m_numTriangles;
|
||||
meshPart.m_numVertices = trimesh->m_meshInterface.m_meshPartsPtr[i].m_numVertices;
|
||||
|
||||
meshInterface->addIndexedMesh(meshPart);
|
||||
}
|
||||
btVector3 scaling; scaling.deSerializeFloat(trimesh->m_meshInterface.m_scaling);
|
||||
meshInterface->setScaling(scaling);
|
||||
|
||||
btBvhTriangleMeshShape* trimeshShape = new btBvhTriangleMeshShape(meshInterface,true);
|
||||
trimeshShape->setMargin(trimesh->m_collisionMargin);
|
||||
shapeMap.insert(shapeData,trimeshShape);
|
||||
|
||||
//printf("trimesh->m_collisionMargin=%f\n",trimesh->m_collisionMargin);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
printf("unsupported shape type (%d)\n",shapeData->m_shapeType);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
for (i=0;i<bulletFile2->m_rigidBodies.size();i++)
|
||||
{
|
||||
if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
|
||||
{
|
||||
btRigidBodyDoubleData* colObjData = (btRigidBodyDoubleData*)bulletFile2->m_rigidBodies[i];
|
||||
btScalar mass = btScalar(colObjData->m_inverseMass? 1.f/colObjData->m_inverseMass : 0.f);
|
||||
btVector3 localInertia;
|
||||
localInertia.setZero();
|
||||
btCollisionShape** shapePtr = shapeMap.find(colObjData->m_collisionObjectData.m_collisionShape);
|
||||
if (shapePtr && *shapePtr)
|
||||
{
|
||||
btTransform startTransform;
|
||||
startTransform.deSerializeDouble(colObjData->m_collisionObjectData.m_worldTransform);
|
||||
// startTransform.setBasis(btMatrix3x3::getIdentity());
|
||||
btCollisionShape* shape = (btCollisionShape*)*shapePtr;
|
||||
if (mass)
|
||||
{
|
||||
shape->calculateLocalInertia(mass,localInertia);
|
||||
}
|
||||
bool isDynamic = mass!=0.f;
|
||||
createRigidBody(isDynamic,mass,startTransform,shape);
|
||||
} else
|
||||
{
|
||||
printf("error: no shape found\n");
|
||||
}
|
||||
|
||||
} else
|
||||
{
|
||||
btRigidBodyFloatData* colObjData = (btRigidBodyFloatData*)bulletFile2->m_rigidBodies[i];
|
||||
btScalar mass = btScalar(colObjData->m_inverseMass? 1.f/colObjData->m_inverseMass : 0.f);
|
||||
btVector3 localInertia;
|
||||
localInertia.setZero();
|
||||
btCollisionShape** shapePtr = shapeMap.find(colObjData->m_collisionObjectData.m_collisionShape);
|
||||
if (shapePtr && *shapePtr)
|
||||
{
|
||||
btTransform startTransform;
|
||||
startTransform.deSerializeFloat(colObjData->m_collisionObjectData.m_worldTransform);
|
||||
// startTransform.setBasis(btMatrix3x3::getIdentity());
|
||||
btCollisionShape* shape = (btCollisionShape*)*shapePtr;
|
||||
if (mass)
|
||||
{
|
||||
shape->calculateLocalInertia(mass,localInertia);
|
||||
}
|
||||
bool isDynamic = mass!=0.f;
|
||||
createRigidBody(isDynamic,mass,startTransform,shape);
|
||||
} else
|
||||
{
|
||||
printf("error: no shape found\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (i=0;i<bulletFile2->m_collisionObjects.size();i++)
|
||||
{
|
||||
btCollisionObjectData* colObjData = (btCollisionObjectData*)bulletFile2->m_collisionObjects[i];
|
||||
printf("bla");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
btTypedConstraint* btBulletWorldImporter::createUniversalD6Constraint(class btRigidBody* body0,class btRigidBody* otherBody,
|
||||
btTransform& localAttachmentFrameRef,
|
||||
btTransform& localAttachmentOther,
|
||||
const btVector3& linearMinLimits,
|
||||
const btVector3& linearMaxLimits,
|
||||
const btVector3& angularMinLimits,
|
||||
const btVector3& angularMaxLimits,
|
||||
bool disableCollisionsBetweenLinkedBodies)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
btRigidBody* btBulletWorldImporter::createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform,btCollisionShape* shape)
|
||||
{
|
||||
btVector3 localInertia;
|
||||
|
||||
if (mass)
|
||||
shape->calculateLocalInertia(mass,localInertia);
|
||||
|
||||
btRigidBody* body = new btRigidBody(mass,0,shape,localInertia);
|
||||
body->setWorldTransform(startTransform);
|
||||
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
|
||||
return body;
|
||||
}
|
||||
|
||||
btCollisionShape* btBulletWorldImporter::createPlaneShape(const btVector3& planeNormal,btScalar planeConstant)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
btCollisionShape* btBulletWorldImporter::createBoxShape(const btVector3& halfExtents)
|
||||
{
|
||||
return new btBoxShape(halfExtents);
|
||||
}
|
||||
btCollisionShape* btBulletWorldImporter::createSphereShape(btScalar radius)
|
||||
{
|
||||
return new btSphereShape(radius);
|
||||
}
|
||||
|
||||
btCollisionShape* btBulletWorldImporter::createCapsuleShape(btScalar radius, btScalar height)
|
||||
{
|
||||
return new btCapsuleShape(radius,height);
|
||||
}
|
||||
|
||||
|
||||
|
||||
btCollisionShape* btBulletWorldImporter::createCylinderShapeY(btScalar radius,btScalar height)
|
||||
{
|
||||
return new btCylinderShape(btVector3(radius,height,radius));
|
||||
}
|
||||
btTriangleMesh* btBulletWorldImporter::createTriangleMeshContainer()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
btCollisionShape* btBulletWorldImporter::createBvhTriangleMeshShape(btTriangleMesh* trimesh)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
btCollisionShape* btBulletWorldImporter::createConvexTriangleMeshShape(btTriangleMesh* trimesh)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
btCollisionShape* btBulletWorldImporter::createGimpactShape(btTriangleMesh* trimesh)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
btConvexHullShape* btBulletWorldImporter::createConvexHullShape()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
btCompoundShape* btBulletWorldImporter::createCompoundShape()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user