Files
bullet3/Extras/Serialize/BulletWorldImporter/btBulletWorldImporter.cpp
erwin.coumans a7a6ab8835 Add BulletWorldImporter: it takes the in-memory data from BulletFileLoader and instantiates objects in a BulletDynamicsWorld.
Note that BulletFileLoader is has no dependencies on BulletDynamics/BulletCollision.
Also added a custom build step to copy asset (.bullet and .obj file) into the executable folder
Made a few 'char*' 'const char*' to avoid compiler warnings
2010-01-25 21:58:32 +00:00

348 lines
11 KiB
C++

#include "btBulletWorldImporter.h"
#include "btBulletFile.h"
#include "btBulletDynamicsCommon.h"
btBulletWorldImporter::btBulletWorldImporter(btDynamicsWorld* world)
:m_dynamicsWorld(world),
m_verboseDumpAllTypes(false)
{
}
bool btBulletWorldImporter::loadFileFromMemory( const char* fileName)
{
bParse::btBulletFile* bulletFile2 = new bParse::btBulletFile(fileName);
bool result = loadFileFromMemory(bulletFile2);
delete bulletFile2;
return result;
}
bool btBulletWorldImporter::loadFileFromMemory( char* memoryBuffer, int len)
{
bParse::btBulletFile* bulletFile2 = new bParse::btBulletFile(memoryBuffer,len);
bool result = loadFileFromMemory(bulletFile2);
delete bulletFile2;
return result;
}
bool btBulletWorldImporter::loadFileFromMemory( bParse::btBulletFile* bulletFile2)
{
bool ok = (bulletFile2->getFlags()& bParse::FD_OK)!=0;
if (ok)
bulletFile2->parse(m_verboseDumpAllTypes);
else
return false;
if (m_verboseDumpAllTypes)
{
bulletFile2->dumpChunks(bulletFile2->getFileDNA());
}
int i;
btHashMap<btHashPtr,btCollisionShape*> shapeMap;
for (i=0;i<bulletFile2->m_collisionShapes.size();i++)
{
btCollisionShapeData* shapeData = (btCollisionShapeData*)bulletFile2->m_collisionShapes[i];
switch (shapeData->m_shapeType)
{
case CYLINDER_SHAPE_PROXYTYPE:
case CAPSULE_SHAPE_PROXYTYPE:
case BOX_SHAPE_PROXYTYPE:
case SPHERE_SHAPE_PROXYTYPE:
case MULTI_SPHERE_SHAPE_PROXYTYPE:
case CONVEX_HULL_SHAPE_PROXYTYPE:
{
btConvexInternalShapeData* bsd = (btConvexInternalShapeData*)shapeData;
btVector3 implicitShapeDimensions;
implicitShapeDimensions.deSerializeFloat(bsd->m_implicitShapeDimensions);
btVector3 margin(bsd->m_collisionMargin,bsd->m_collisionMargin,bsd->m_collisionMargin);
btCollisionShape* shape = 0;
switch (shapeData->m_shapeType)
{
case BOX_SHAPE_PROXYTYPE:
{
shape = createBoxShape(implicitShapeDimensions+margin);
break;
}
case SPHERE_SHAPE_PROXYTYPE:
{
shape = createSphereShape(implicitShapeDimensions.getX());
break;
}
case CAPSULE_SHAPE_PROXYTYPE:
{
shape = createCapsuleShape(implicitShapeDimensions.getX(),implicitShapeDimensions.getY());
break;
}
case CYLINDER_SHAPE_PROXYTYPE:
{
btVector3 halfExtents = implicitShapeDimensions+margin;
shape = createCylinderShapeY(halfExtents.getX(),halfExtents.getY());
break;
}
case MULTI_SPHERE_SHAPE_PROXYTYPE:
{
btMultiSphereShapeData* mss = (btMultiSphereShapeData*)bsd;
int numSpheres = mss->m_localPositionArraySize;
btAlignedObjectArray<btVector3> tmpPos;
btAlignedObjectArray<btScalar> radii;
radii.resize(numSpheres);
tmpPos.resize(numSpheres);
for (int i=0;i<numSpheres;i++)
{
tmpPos[i].deSerializeFloat(mss->m_localPositionArrayPtr[i].m_pos);
radii[i] = mss->m_localPositionArrayPtr[i].m_radius;
}
shape = new btMultiSphereShape(&tmpPos[0],&radii[0],numSpheres);
break;
}
case CONVEX_HULL_SHAPE_PROXYTYPE:
{
int sz = sizeof(btConvexHullShapeData);
int sz2 = sizeof(btConvexInternalShapeData);
int sz3 = sizeof(btCollisionShapeData);
btConvexHullShapeData* convexData = (btConvexHullShapeData*)bsd;
int numPoints = convexData->m_numUnscaledPoints;
btAlignedObjectArray<btVector3> tmpPoints;
tmpPoints.resize(numPoints);
for (int i=0;i<numPoints;i++)
{
#ifdef BT_USE_DOUBLE_PRECISION
if (convexData->m_unscaledPointsDoublePtr)
tmpPoints[i].deSerialize(convexData->m_unscaledPointsDoublePtr[i]);
if (convexData->m_unscaledPointsFloatPtr)
tmpPoints[i].deSerializeFloat(convexData->m_unscaledPointsFloatPtr[i]);
#else
if (convexData->m_unscaledPointsFloatPtr)
tmpPoints[i].deSerialize(convexData->m_unscaledPointsFloatPtr[i]);
if (convexData->m_unscaledPointsDoublePtr)
tmpPoints[i].deSerializeDouble(convexData->m_unscaledPointsDoublePtr[i]);
#endif //BT_USE_DOUBLE_PRECISION
}
shape = new btConvexHullShape(&tmpPoints[0].getX(),numPoints,sizeof(btVector3));
break;
}
default:
{
printf("error: cannot create shape type (%d)\n",shapeData->m_shapeType);
}
}
if (shape)
{
shape->setMargin(bsd->m_collisionMargin);
btVector3 localScaling;
localScaling.deSerializeFloat(bsd->m_localScaling);
shape->setLocalScaling(localScaling);
shapeMap.insert(shapeData,shape);
}
break;
}
case TRIANGLE_MESH_SHAPE_PROXYTYPE:
{
btTriangleMeshShapeData* trimesh = (btTriangleMeshShapeData*)shapeData;
btTriangleIndexVertexArray* meshInterface = new btTriangleIndexVertexArray();
for (int i=0;i<trimesh->m_meshInterface.m_numMeshParts;i++)
{
btIndexedMesh meshPart;
if (trimesh->m_meshInterface.m_meshPartsPtr[i].m_indices32)
{
meshPart.m_indexType = PHY_INTEGER;
meshPart.m_triangleIndexStride = 3*sizeof(int);
meshPart.m_triangleIndexBase = (const unsigned char*)trimesh->m_meshInterface.m_meshPartsPtr[i].m_indices32;
} else
{
meshPart.m_indexType = PHY_SHORT;
meshPart.m_triangleIndexStride = 3*sizeof(short int);
meshPart.m_triangleIndexBase = (const unsigned char*)trimesh->m_meshInterface.m_meshPartsPtr[i].m_indices16;
}
if (trimesh->m_meshInterface.m_meshPartsPtr[i].m_vertices3f)
{
meshPart.m_vertexType = PHY_FLOAT;
meshPart.m_vertexStride = sizeof(btVector3FloatData);
meshPart.m_vertexBase = (const unsigned char*)trimesh->m_meshInterface.m_meshPartsPtr[i].m_vertices3f;
} else
{
meshPart.m_vertexType = PHY_DOUBLE;
meshPart.m_vertexStride = sizeof(btVector3DoubleData);
meshPart.m_vertexBase = (const unsigned char*)trimesh->m_meshInterface.m_meshPartsPtr[i].m_vertices3d;
}
meshPart.m_numTriangles = trimesh->m_meshInterface.m_meshPartsPtr[i].m_numTriangles;
meshPart.m_numVertices = trimesh->m_meshInterface.m_meshPartsPtr[i].m_numVertices;
meshInterface->addIndexedMesh(meshPart);
}
btVector3 scaling; scaling.deSerializeFloat(trimesh->m_meshInterface.m_scaling);
meshInterface->setScaling(scaling);
btBvhTriangleMeshShape* trimeshShape = new btBvhTriangleMeshShape(meshInterface,true);
trimeshShape->setMargin(trimesh->m_collisionMargin);
shapeMap.insert(shapeData,trimeshShape);
//printf("trimesh->m_collisionMargin=%f\n",trimesh->m_collisionMargin);
break;
}
default:
{
printf("unsupported shape type (%d)\n",shapeData->m_shapeType);
}
}
}
for (i=0;i<bulletFile2->m_rigidBodies.size();i++)
{
if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
{
btRigidBodyDoubleData* colObjData = (btRigidBodyDoubleData*)bulletFile2->m_rigidBodies[i];
btScalar mass = btScalar(colObjData->m_inverseMass? 1.f/colObjData->m_inverseMass : 0.f);
btVector3 localInertia;
localInertia.setZero();
btCollisionShape** shapePtr = shapeMap.find(colObjData->m_collisionObjectData.m_collisionShape);
if (shapePtr && *shapePtr)
{
btTransform startTransform;
startTransform.deSerializeDouble(colObjData->m_collisionObjectData.m_worldTransform);
// startTransform.setBasis(btMatrix3x3::getIdentity());
btCollisionShape* shape = (btCollisionShape*)*shapePtr;
if (mass)
{
shape->calculateLocalInertia(mass,localInertia);
}
bool isDynamic = mass!=0.f;
createRigidBody(isDynamic,mass,startTransform,shape);
} else
{
printf("error: no shape found\n");
}
} else
{
btRigidBodyFloatData* colObjData = (btRigidBodyFloatData*)bulletFile2->m_rigidBodies[i];
btScalar mass = btScalar(colObjData->m_inverseMass? 1.f/colObjData->m_inverseMass : 0.f);
btVector3 localInertia;
localInertia.setZero();
btCollisionShape** shapePtr = shapeMap.find(colObjData->m_collisionObjectData.m_collisionShape);
if (shapePtr && *shapePtr)
{
btTransform startTransform;
startTransform.deSerializeFloat(colObjData->m_collisionObjectData.m_worldTransform);
// startTransform.setBasis(btMatrix3x3::getIdentity());
btCollisionShape* shape = (btCollisionShape*)*shapePtr;
if (mass)
{
shape->calculateLocalInertia(mass,localInertia);
}
bool isDynamic = mass!=0.f;
createRigidBody(isDynamic,mass,startTransform,shape);
} else
{
printf("error: no shape found\n");
}
}
}
for (i=0;i<bulletFile2->m_collisionObjects.size();i++)
{
btCollisionObjectData* colObjData = (btCollisionObjectData*)bulletFile2->m_collisionObjects[i];
printf("bla");
}
return false;
}
btTypedConstraint* btBulletWorldImporter::createUniversalD6Constraint(class btRigidBody* body0,class btRigidBody* otherBody,
btTransform& localAttachmentFrameRef,
btTransform& localAttachmentOther,
const btVector3& linearMinLimits,
const btVector3& linearMaxLimits,
const btVector3& angularMinLimits,
const btVector3& angularMaxLimits,
bool disableCollisionsBetweenLinkedBodies)
{
return 0;
}
btRigidBody* btBulletWorldImporter::createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform,btCollisionShape* shape)
{
btVector3 localInertia;
if (mass)
shape->calculateLocalInertia(mass,localInertia);
btRigidBody* body = new btRigidBody(mass,0,shape,localInertia);
body->setWorldTransform(startTransform);
m_dynamicsWorld->addRigidBody(body);
return body;
}
btCollisionShape* btBulletWorldImporter::createPlaneShape(const btVector3& planeNormal,btScalar planeConstant)
{
return 0;
}
btCollisionShape* btBulletWorldImporter::createBoxShape(const btVector3& halfExtents)
{
return new btBoxShape(halfExtents);
}
btCollisionShape* btBulletWorldImporter::createSphereShape(btScalar radius)
{
return new btSphereShape(radius);
}
btCollisionShape* btBulletWorldImporter::createCapsuleShape(btScalar radius, btScalar height)
{
return new btCapsuleShape(radius,height);
}
btCollisionShape* btBulletWorldImporter::createCylinderShapeY(btScalar radius,btScalar height)
{
return new btCylinderShape(btVector3(radius,height,radius));
}
btTriangleMesh* btBulletWorldImporter::createTriangleMeshContainer()
{
return 0;
}
btCollisionShape* btBulletWorldImporter::createBvhTriangleMeshShape(btTriangleMesh* trimesh)
{
return 0;
}
btCollisionShape* btBulletWorldImporter::createConvexTriangleMeshShape(btTriangleMesh* trimesh)
{
return 0;
}
btCollisionShape* btBulletWorldImporter::createGimpactShape(btTriangleMesh* trimesh)
{
return 0;
}
btConvexHullShape* btBulletWorldImporter::createConvexHullShape()
{
return 0;
}
btCompoundShape* btBulletWorldImporter::createCompoundShape()
{
return 0;
}