Add BulletWorldImporter: it takes the in-memory data from BulletFileLoader and instantiates objects in a BulletDynamicsWorld.

Note that BulletFileLoader is has no dependencies on BulletDynamics/BulletCollision.
Also added a custom build step to copy asset (.bullet and .obj file) into the executable folder
Made a few 'char*' 'const char*' to avoid compiler warnings
This commit is contained in:
erwin.coumans
2010-01-25 21:58:32 +00:00
parent b68f2710cd
commit a7a6ab8835
13 changed files with 76 additions and 187 deletions

View File

@@ -1,9 +1,9 @@
SUBDIRS ( BulletFileLoader )
SUBDIRS ( BulletFileLoader BulletWorldImporter )
# makesdna and HeaderGenerator are for advanced use only
# makesdna can re-generate the binary DNA representing the Bullet serialization structures
# Be very careful modifying any of this, otherwise the .bullet format becomes incompatible
#SUBDIRS ( BulletFileLoader BlenderSerialize HeaderGenerator makesdna)
#SUBDIRS ( BulletFileLoader BulletWorldImporter BlenderSerialize HeaderGenerator makesdna)