Add BulletWorldImporter: it takes the in-memory data from BulletFileLoader and instantiates objects in a BulletDynamicsWorld.
Note that BulletFileLoader is has no dependencies on BulletDynamics/BulletCollision. Also added a custom build step to copy asset (.bullet and .obj file) into the executable folder Made a few 'char*' 'const char*' to avoid compiler warnings
This commit is contained in:
@@ -1,9 +1,9 @@
|
||||
|
||||
SUBDIRS ( BulletFileLoader )
|
||||
SUBDIRS ( BulletFileLoader BulletWorldImporter )
|
||||
|
||||
|
||||
|
||||
# makesdna and HeaderGenerator are for advanced use only
|
||||
# makesdna can re-generate the binary DNA representing the Bullet serialization structures
|
||||
# Be very careful modifying any of this, otherwise the .bullet format becomes incompatible
|
||||
#SUBDIRS ( BulletFileLoader BlenderSerialize HeaderGenerator makesdna)
|
||||
#SUBDIRS ( BulletFileLoader BulletWorldImporter BlenderSerialize HeaderGenerator makesdna)
|
||||
|
||||
Reference in New Issue
Block a user