Note that BulletFileLoader is has no dependencies on BulletDynamics/BulletCollision. Also added a custom build step to copy asset (.bullet and .obj file) into the executable folder Made a few 'char*' 'const char*' to avoid compiler warnings
10 lines
392 B
CMake
10 lines
392 B
CMake
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SUBDIRS ( BulletFileLoader BulletWorldImporter )
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# makesdna and HeaderGenerator are for advanced use only
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# makesdna can re-generate the binary DNA representing the Bullet serialization structures
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# Be very careful modifying any of this, otherwise the .bullet format becomes incompatible
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#SUBDIRS ( BulletFileLoader BulletWorldImporter BlenderSerialize HeaderGenerator makesdna)
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