Add PhysicsEffects to Extras. The build is only tested on Windows and Android.

The Android/NEON optimized version of Physics Effects is thanks to Graham Rhodes and Anthony Hamilton, See Issue 587
This commit is contained in:
erwin.coumans
2012-03-05 04:59:58 +00:00
parent 6cf8dfc202
commit a93a661b94
462 changed files with 86626 additions and 0 deletions

View File

@@ -0,0 +1,29 @@
INCLUDE_DIRECTORIES( ${PHYSICS_EFFECTS_SOURCE_DIR}/include )
SET(PfxLowLevel_SRCS
broadphase/pfx_broadphase_single.cpp
collision/pfx_batched_ray_cast_single.cpp
collision/pfx_collision_detection_single.cpp
collision/pfx_detect_collision_func.cpp
collision/pfx_intersect_ray_func.cpp
collision/pfx_island_generation.cpp
collision/pfx_ray_cast.cpp
collision/pfx_refresh_contacts_single.cpp
solver/pfx_constraint_solver_single.cpp
solver/pfx_joint_constraint_func.cpp
solver/pfx_update_rigid_states_single.cpp
sort/pfx_parallel_sort_single.cpp
)
SET(PfxLowLevel_HDRS
collision/pfx_detect_collision_func.h
collision/pfx_intersect_ray_func.h
)
ADD_LIBRARY(PfxLowLevel ${PfxLowLevel_SRCS} ${PfxLowLevel_HDRS})
SET_TARGET_PROPERTIES(PfxLowLevel PROPERTIES VERSION ${BULLET_VERSION})
SET_TARGET_PROPERTIES(PfxLowLevel PROPERTIES SOVERSION ${BULLET_VERSION})