The Android/NEON optimized version of Physics Effects is thanks to Graham Rhodes and Anthony Hamilton, See Issue 587
30 lines
957 B
CMake
30 lines
957 B
CMake
INCLUDE_DIRECTORIES( ${PHYSICS_EFFECTS_SOURCE_DIR}/include )
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SET(PfxLowLevel_SRCS
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broadphase/pfx_broadphase_single.cpp
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collision/pfx_batched_ray_cast_single.cpp
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collision/pfx_collision_detection_single.cpp
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collision/pfx_detect_collision_func.cpp
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collision/pfx_intersect_ray_func.cpp
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collision/pfx_island_generation.cpp
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collision/pfx_ray_cast.cpp
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collision/pfx_refresh_contacts_single.cpp
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solver/pfx_constraint_solver_single.cpp
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solver/pfx_joint_constraint_func.cpp
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solver/pfx_update_rigid_states_single.cpp
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sort/pfx_parallel_sort_single.cpp
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)
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SET(PfxLowLevel_HDRS
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collision/pfx_detect_collision_func.h
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collision/pfx_intersect_ray_func.h
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)
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ADD_LIBRARY(PfxLowLevel ${PfxLowLevel_SRCS} ${PfxLowLevel_HDRS})
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SET_TARGET_PROPERTIES(PfxLowLevel PROPERTIES VERSION ${BULLET_VERSION})
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SET_TARGET_PROPERTIES(PfxLowLevel PROPERTIES SOVERSION ${BULLET_VERSION})
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