fix typo in texels flip

add support to create a cube in TinyRenderer (quick test)
This commit is contained in:
Erwin Coumans
2016-04-28 12:28:04 -07:00
committed by Erwin Coumans
parent a3767193ce
commit aa9a276a71
14 changed files with 452 additions and 107 deletions

View File

@@ -52,7 +52,7 @@ void BasicExample::initPhysics()
m_guiHelper->setUpAxis(1);
createEmptyDynamicsWorld();
//m_dynamicsWorld->setGravity(btVector3(0,0,0));
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
if (m_dynamicsWorld->getDebugDrawer())
@@ -63,7 +63,7 @@ void BasicExample::initPhysics()
//groundShape->initializePolyhedralFeatures();
// btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
//btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
m_collisionShapes.push_back(groundShape);

View File

@@ -18,38 +18,252 @@ subject to the following restrictions:
#include "../CommonInterfaces/CommonExampleInterface.h"
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
#include "LinearMath/btTransform.h"
#include "LinearMath/btHashMap.h"
#ifdef USE_GUI
#include "../TinyRenderer/TinyRenderer.h"
#include "../OpenGLWindow/SimpleOpenGL3App.h"
#include <stdio.h>
#include "../ExampleBrowser/OpenGLGuiHelper.h"
class SW_And_OpenGLGuiHelper : public OpenGLGuiHelper
{
btHashMap<btHashInt,TinyRenderObjectData*> m_swRenderObjects;
btHashMap<btHashInt,int> m_swInstances;
int m_swWidth;
int m_swHeight;
TGAImage m_rgbColorBuffer;
b3AlignedObjectArray<float> m_depthBuffer;
int m_textureHandle;
unsigned char* m_image;
GLPrimitiveRenderer* m_primRenderer;
public:
SW_And_OpenGLGuiHelper (CommonGraphicsApp* glApp, bool useOpenGL2, int swWidth, int swHeight, GLPrimitiveRenderer* primRenderer)
:OpenGLGuiHelper(glApp,useOpenGL2),
m_swWidth(swWidth),
m_swHeight(swHeight),
m_rgbColorBuffer(swWidth,swHeight,TGAImage::RGB),
m_primRenderer(primRenderer)
{
m_depthBuffer.resize(swWidth*swHeight);
CommonRenderInterface* render = getRenderInterface();
m_image=new unsigned char[m_swWidth*m_swHeight*4];
m_textureHandle = render->registerTexture(m_image,m_swWidth,m_swHeight);
}
void clearBuffers(TGAColor& clearColor)
{
for(int y=0;y<m_swHeight;++y)
{
for(int x=0;x<m_swWidth;++x)
{
m_rgbColorBuffer.set(x,y,clearColor);
m_depthBuffer[x+y*m_swWidth] = -1e30f;
}
}
}
const TGAImage& getFrameBuffer() const
{
return m_rgbColorBuffer;
}
virtual ~SW_And_OpenGLGuiHelper()
{
for (int i=0;i<m_swRenderObjects.size();i++)
{
TinyRenderObjectData** d = m_swRenderObjects[i];
if (d && *d)
{
delete *d;
}
}
}
virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color)
{
OpenGLGuiHelper::createCollisionObjectGraphicsObject(obj,color);
int colIndex = obj->getUserIndex();
int shapeIndex = obj->getCollisionShape()->getUserIndex();
if (colIndex>=0 && shapeIndex>=0)
{
m_swInstances.insert(colIndex,shapeIndex);
}
}
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices)
{
int shapeIndex = OpenGLGuiHelper::registerGraphicsShape(vertices,numvertices,indices,numIndices);
if (shapeIndex>=0)
{
TinyRenderObjectData* swObj = new TinyRenderObjectData(m_swWidth,m_swHeight,m_rgbColorBuffer,m_depthBuffer);
//swObj->registerMeshShape(vertices,numvertices,indices,numIndices);
swObj->createCube(1,1,1);//MeshShape(vertices,numvertices,indices,numIndices);
m_swRenderObjects.insert(shapeIndex,swObj);
}
return shapeIndex;
}
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
{
int instanceId = OpenGLGuiHelper::registerGraphicsInstance(shapeIndex,position,quaternion,color,scaling);
return instanceId ;
}
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
{
OpenGLGuiHelper::createCollisionShapeGraphicsObject(collisionShape);
}
virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
{
OpenGLGuiHelper::syncPhysicsToGraphics(rbWorld);
}
virtual void render(const btDiscreteDynamicsWorld* rbWorld)
{
OpenGLGuiHelper::render(rbWorld);
//clear the color buffer
TGAColor clearColor;
clearColor.bgra[0] = 255;
clearColor.bgra[1] = 255;
clearColor.bgra[2] = 255;
clearColor.bgra[3] = 255;
clearBuffers(clearColor);
ATTRIBUTE_ALIGNED16(float modelMat[16]);
ATTRIBUTE_ALIGNED16(float viewMat[16]);
CommonRenderInterface* render = getRenderInterface();
render->getActiveCamera()->getCameraViewMatrix(viewMat);
for (int i=0;i<rbWorld->getNumCollisionObjects();i++)
{
btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
int colObjIndex = colObj->getUserIndex();
int shapeIndex = colObj->getCollisionShape()->getUserIndex();
if (colObjIndex>=0 && shapeIndex>=0)
{
TinyRenderObjectData* renderObj = 0;
int* cptr = m_swInstances[colObjIndex];
if (cptr)
{
int c = *cptr;
TinyRenderObjectData** sptr = m_swRenderObjects[c];
if (sptr)
{
renderObj = *sptr;
}
}
//sync the object transform
const btTransform& tr = colObj->getWorldTransform();
tr.getOpenGLMatrix(modelMat);
for (int i=0;i<4;i++)
{
for (int j=0;j<4;j++)
{
renderObj->m_modelMatrix[i][j] = modelMat[i+4*j];
renderObj->m_viewMatrix[i][j] = viewMat[i+4*j];
}
}
TinyRenderer::renderObject(*renderObj);
}
}
for(int y=0;y<m_swHeight;++y)
{
unsigned char* pi=m_image+(y)*m_swWidth*3;
for(int x=0;x<m_swWidth;++x)
{
const TGAColor& color = getFrameBuffer().get(x,y);
pi[0] = color.bgra[2];
pi[1] = color.bgra[1];
pi[2] = color.bgra[0];
pi+=3;
}
}
render->activateTexture(m_textureHandle);
render->updateTexture(m_textureHandle,m_image);
static int counter=0;
counter++;
if (counter>10)
{
counter=0;
getFrameBuffer().write_tga_file("/Users/erwincoumans/develop/bullet3/framebuf.tga",true);
}
float color[4] = {1,1,1,1};
m_primRenderer->drawTexturedRect(0,0,m_swWidth, m_swHeight,color,0,0,1,1,true);
}
virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld)
{
OpenGLGuiHelper::autogenerateGraphicsObjects(rbWorld);
}
};
int main(int argc, char* argv[])
{
SimpleOpenGL3App* app = new SimpleOpenGL3App("BasicDemoGui",1024,768,true);
OpenGLGuiHelper gui(app,false);
CommonExampleOptions options(&gui);
CommonExampleInterface* example = BasicExampleCreateFunc(options);
int textureWidth = 640;
int textureHeight = 480;
SW_And_OpenGLGuiHelper gui(app,false,textureWidth,textureHeight,app->m_primRenderer);
CommonExampleOptions options(&gui);
CommonExampleInterface* example = BasicExampleCreateFunc(options);
example->initPhysics();
int frameCount = 0;
do
{
app->m_instancingRenderer->init();
app->m_instancingRenderer->updateCamera();
example->stepSimulation(1./60.);
example->renderScene();
app->drawGrid();
app->swapBuffer();
} while (!app->m_window->requestedExit());
app->m_instancingRenderer->updateCamera();
example->exitPhysics();
delete example;
example->stepSimulation(1./60.);
example->renderScene();
app->drawGrid();
app->swapBuffer();
} while (!app->m_window->requestedExit());
example->exitPhysics();
delete example;
delete app;
return 0;
return 0;
}

View File

@@ -46,7 +46,13 @@ files {
"**.cpp",
"**.h",
"../ExampleBrowser/OpenGLGuiHelper.cpp",
"../ExampleBrowser/GL_ShapeDrawer.cpp"
"../ExampleBrowser/GL_ShapeDrawer.cpp",
"../TinyRenderer/geometry.cpp",
"../TinyRenderer/model.cpp",
"../TinyRenderer/tgaimage.cpp",
"../TinyRenderer/our_gl.cpp",
"../TinyRenderer/TinyRenderer.cpp",
"../Utils/b3ResourcePath.cpp"
}
if os.is("Linux") then initX11() end

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@@ -437,7 +437,7 @@ void OpenGLGuiHelper::createCollisionShapeGraphicsObject(btCollisionShape* colli
if (vertices.size() && indices.size())
{
int shapeId = m_data->m_glApp->m_renderer->registerShape(&vertices[0].xyzw[0],vertices.size(),&indices[0],indices.size());
int shapeId = registerGraphicsShape(&vertices[0].xyzw[0],vertices.size(),&indices[0],indices.size());
collisionShape->setUserIndex(shapeId);
}

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@@ -46,6 +46,8 @@ project "App_BulletExampleBrowser"
files {"../LuaDemo/LuaPhysicsSetup.cpp"}
end
defines {"INCLUDE_CLOTH_DEMOS"}
files {
"main.cpp",
"ExampleEntries.cpp",

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@@ -561,9 +561,9 @@ void GLInstancingRenderer::updateTexture(int textureIndex, const unsigned cha
{
for (int j = 0; j < h.m_height; j++)
{
flippedTexels[(i + j*h.m_width) * 3] = texels[(i + (h.m_height-1-j)*h.m_width) * 3];
flippedTexels[(i + j*h.m_width) * 3+1] = texels[(i + (h.m_height - 1 - j)*h.m_width) * 3+1];
flippedTexels[(i + j*h.m_width) * 3+2] = texels[(i + (h.m_height - 1 - j)*h.m_width) * 3+1];
flippedTexels[(i + j*h.m_width) * 3] = texels[(i + (h.m_height - 1 -j )*h.m_width) * 3];
flippedTexels[(i + j*h.m_width) * 3+1] = texels[(i + (h.m_height - 1 - j)*h.m_width) * 3+1];
flippedTexels[(i + j*h.m_width) * 3+2] = texels[(i + (h.m_height - 1 - j)*h.m_width) * 3+2];
}
}

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@@ -3,12 +3,13 @@
#include <vector>
#include <limits>
#include <iostream>
#include "TinyRenderer/tgaimage.h"
#include "TinyRenderer/model.h"
#include "TinyRenderer/geometry.h"
#include "TinyRenderer/our_gl.h"
#include "tgaimage.h"
#include "model.h"
#include "geometry.h"
#include "our_gl.h"
#include "../Utils/b3ResourcePath.h"
#include "Bullet3Common/b3MinMax.h"
#include "../OpenGLWindow/ShapeData.h"
Vec3f light_dir_world(1,1,1);
@@ -35,7 +36,11 @@ struct Shader : public IShader {
}
virtual Vec4f vertex(int iface, int nthvert) {
varying_uv.set_col(nthvert, m_model->uv(iface, nthvert));
Vec2f uv = m_model->uv(iface, nthvert);
//printf("uv = %f,%f\n", uv.x,uv.y);
varying_uv.set_col(nthvert, uv);
varying_nrm.set_col(nthvert, proj<3>((m_projectionMatrix*m_modelView).invert_transpose()*embed<4>(m_model->normal(iface, nthvert), 0.f)));
Vec4f gl_Vertex = m_projectionMatrix*m_modelView*embed<4>(m_model->vert(iface, nthvert));
varying_tri.set_col(nthvert, gl_Vertex);
@@ -64,49 +69,37 @@ struct Shader : public IShader {
Vec3f n = (B*m_model->normal(uv)).normalize();
float diff = b3Min(b3Max(0.f, n*m_light_dir_local+0.6f),1.f);
//float diff = b3Min(b3Max(0.f, n*m_light_dir_local+0.3f),1.f);
float diff = b3Max(0.f, n*m_light_dir_local);
color = m_model->diffuse(uv)*diff;
return false;
}
};
/*
struct TinyRenderObjectData
{
//Camera
Matrix m_viewMatrix;
Matrix m_projectionMatrix;
Matrix m_viewPortMatrix;
//Model (vertices, indices, textures, shader)
Matrix m_modelMatrix;
class Model* m_model;
class IShader* m_shader;
//Output
TGAImage m_rgbColorBuffer;
b3AlignedObjectArray<float> m_depthBuffer;
};
*/
TinyRenderObjectData::TinyRenderObjectData(int width, int height, const char* fileName)
TinyRenderObjectData::TinyRenderObjectData(int width, int height,TGAImage& rgbColorBuffer,b3AlignedObjectArray<float>&depthBuffer)
:m_width(width),
m_height(height),
m_rgbColorBuffer(width,height,TGAImage::RGB),
m_model(0)
m_rgbColorBuffer(rgbColorBuffer),
m_depthBuffer(depthBuffer),
m_model(0),
m_userData(0),
m_userIndex(-1)
{
Vec3f eye(1,1,3);
Vec3f center(0,0,0);
Vec3f up(0,1,0);
m_modelMatrix = Matrix::identity();
m_viewMatrix = lookat(eye, center, up);
m_viewportMatrix = viewport(width/8, height/8, width*3/4, height*3/4);
m_projectionMatrix = projection(-1.f/(eye-center).norm());
}
m_depthBuffer.resize(width*height);
void TinyRenderObjectData::loadModel(const char* fileName)
{
//todo(erwincoumans) move the file loading out of here
char relativeFileName[1024];
if (!b3ResourcePath::findResourcePath(fileName, relativeFileName, 1024))
@@ -115,9 +108,73 @@ m_model(0)
} else
{
m_model = new Model(relativeFileName);
}
}
void TinyRenderObjectData::registerMeshShape(const float* vertices, int numVertices,const int* indices, int numIndices)
{
if (0==m_model)
{
m_model = new Model();
char relativeFileName[1024];
if (b3ResourcePath::findResourcePath("floor_diffuse.tga", relativeFileName, 1024))
{
m_model->loadDiffuseTexture(relativeFileName);
}
for (int i=0;i<numVertices;i++)
{
m_model->addVertex(vertices[i*9],
vertices[i*9+1],
vertices[i*9+2],
vertices[i*9+4],
vertices[i*9+5],
vertices[i*9+6],
vertices[i*9+7],
vertices[i*9+8]);
}
for (int i=0;i<numIndices;i+=3)
{
m_model->addTriangle(indices[i],indices[i],indices[i],
indices[i+1],indices[i+1],indices[i+1],
indices[i+2],indices[i+2],indices[i+2]);
}
}
}
void TinyRenderObjectData::createCube(float halfExtentsX,float halfExtentsY,float halfExtentsZ)
{
m_model = new Model();
char relativeFileName[1024];
if (b3ResourcePath::findResourcePath("floor_diffuse.tga", relativeFileName, 1024))
{
m_model->loadDiffuseTexture(relativeFileName);
}
int strideInBytes = 9*sizeof(float);
int numVertices = sizeof(cube_vertices_textured)/strideInBytes;
int numIndices = sizeof(cube_indices)/sizeof(int);
for (int i=0;i<numVertices;i++)
{
m_model->addVertex(halfExtentsX*cube_vertices_textured[i*9],
halfExtentsY*cube_vertices_textured[i*9+1],
halfExtentsY*cube_vertices_textured[i*9+2],
cube_vertices_textured[i*9+4],
cube_vertices_textured[i*9+5],
cube_vertices_textured[i*9+6],
cube_vertices_textured[i*9+7],
cube_vertices_textured[i*9+8]);
}
for (int i=0;i<numIndices;i+=3)
{
m_model->addTriangle(cube_indices[i],cube_indices[i],cube_indices[i],
cube_indices[i+1],cube_indices[i+1],cube_indices[i+1],
cube_indices[i+2],cube_indices[i+2],cube_indices[i+2]);
}
}
TinyRenderObjectData::~TinyRenderObjectData()
@@ -127,34 +184,20 @@ TinyRenderObjectData::~TinyRenderObjectData()
void TinyRenderer::renderObject(TinyRenderObjectData& renderData)
{
const char* fileName = "obj/floor.obj";
//new Model(relativeFileName);//argv[m]);
Model* model = renderData.m_model;
if (0==model)
return;
const int width = renderData.m_width;
const int height = renderData.m_height;
b3AlignedObjectArray<float>& zbuffer = renderData.m_depthBuffer;
//todo(erwincoumans) make this a separate call
for (int i=width*height; i--; zbuffer[i] = -std::numeric_limits<float>::max());
TGAImage& frame = renderData.m_rgbColorBuffer;
//lookat(eye, center, up);
//viewport(width/8, height/8, width*3/4, height*3/4);
//projection(-1.f/(eye-center).norm());
Vec3f light_dir_local = proj<3>((renderData.m_projectionMatrix*renderData.m_viewMatrix*embed<4>(light_dir_world, 0.f))).normalize();
Vec3f light_dir_local = proj<3>((renderData.m_projectionMatrix*renderData.m_viewMatrix*renderData.m_modelMatrix*embed<4>(light_dir_world, 0.f))).normalize();
{
//for (int m=1; m<argc; m++) {
Matrix modelViewMatrix = renderData.m_viewMatrix*renderData.m_modelMatrix;
Shader shader(model, light_dir_local, renderData.m_viewMatrix, renderData.m_projectionMatrix);
Shader shader(model, light_dir_local, modelViewMatrix, renderData.m_projectionMatrix);
for (int i=0; i<model->nfaces(); i++) {
for (int j=0; j<3; j++) {
shader.vertex(i, j);
@@ -163,9 +206,6 @@ void TinyRenderer::renderObject(TinyRenderObjectData& renderData)
}
}
//frame.flip_vertically(); // to place the origin in the bottom left corner of the image
//frame.write_tga_file("framebuffer.tga");
}

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@@ -1,10 +1,9 @@
#ifndef TINY_RENDERER_H
#define TINY_RENDERER_H
//#include "TinyRenderer/our_gl.h"
#include "TinyRenderer/geometry.h"
#include "geometry.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "TinyRenderer/tgaimage.h"
#include "tgaimage.h"
struct TinyRenderObjectData
{
@@ -14,19 +13,25 @@ struct TinyRenderObjectData
Matrix m_viewportMatrix;
//Model (vertices, indices, textures, shader)
Matrix m_modelMatrix;
Matrix m_modelMatrix;
class Model* m_model;
//class IShader* m_shader; todo(erwincoumans) expose the shader, for now we use a default shader
//Output
int m_width;
int m_height;
TGAImage m_rgbColorBuffer;
b3AlignedObjectArray<float> m_depthBuffer;
TGAImage& m_rgbColorBuffer;
b3AlignedObjectArray<float>& m_depthBuffer;
TinyRenderObjectData(int width, int height, const char* objFileName);
TinyRenderObjectData(int width, int height,TGAImage& rgbColorBuffer,b3AlignedObjectArray<float>& depthBuffer);
virtual ~TinyRenderObjectData();
void loadModel(const char* fileName);
void createCube(float HalfExtentsX,float HalfExtentsY,float HalfExtentsZ);
void registerMeshShape(const float* vertices, int numVertices,const int* indices, int numIndices);
void* m_userData;
int m_userIndex;
};

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@@ -1,6 +1,8 @@
#include "OpenGLWindow/SimpleOpenGL3App.h"
#include "Bullet3Common/b3Quaternion.h"
#include "Bullet3Common/b3CommandLineArgs.h"
#include "Bullet3Common/b3Transform.h"
#include "assert.h"
#include <stdio.h>
@@ -81,8 +83,16 @@ int main(int argc, char* argv[])
int textureWidth = gWidth;
int textureHeight = gHeight;
TinyRenderObjectData renderData(textureWidth, textureHeight, "floor.obj");
TGAImage rgbColorBuffer(textureWidth,textureHeight,TGAImage::RGB);
b3AlignedObjectArray<float> depthBuffer;
depthBuffer.resize(textureWidth*textureHeight);
TinyRenderObjectData renderData(textureWidth, textureHeight,rgbColorBuffer,depthBuffer);//, "african_head/african_head.obj");//floor.obj");
//renderData.loadModel("african_head/african_head.obj");
renderData.loadModel("floor.obj");
//renderData.createCube(1,1,1);
myArgs.GetCmdLineArgument("mp4_file",gVideoFileName);
@@ -123,19 +133,7 @@ int main(int argc, char* argv[])
app->m_instancingRenderer->init();
app->m_instancingRenderer->updateCamera();
float projMat[16];
app->m_instancingRenderer->getActiveCamera()->getCameraProjectionMatrix(projMat);
float viewMat[16];
app->m_instancingRenderer->getActiveCamera()->getCameraViewMatrix(viewMat);
for (int i=0;i<4;i++)
{
for (int j=0;j<4;j++)
{
renderData.m_viewMatrix[i][j] = viewMat[i+4*j];
//renderData.m_projectionMatrix[i][j] = projMat[i+4*j];
}
}
///clear the color and z (depth) buffer
for(int y=0;y<textureHeight;++y)
{
unsigned char* pi=image+(y)*textureWidth*3;
@@ -149,8 +147,35 @@ int main(int argc, char* argv[])
color.bgra[3] = 255;
renderData.m_rgbColorBuffer.set(x,y,color);
renderData.m_depthBuffer[x+y*textureWidth] = -1e30f;
}
}
float projMat[16];
app->m_instancingRenderer->getActiveCamera()->getCameraProjectionMatrix(projMat);
float viewMat[16];
app->m_instancingRenderer->getActiveCamera()->getCameraViewMatrix(viewMat);
B3_ATTRIBUTE_ALIGNED16(float modelMat[16]);
//sync the object transform
b3Transform tr;
tr.setIdentity();
static float posUp = 0.f;
// posUp += 0.001;
b3Vector3 org = b3MakeVector3(0,posUp,0);
tr.setOrigin(org);
tr.getOpenGLMatrix(modelMat);
for (int i=0;i<4;i++)
{
for (int j=0;j<4;j++)
{
renderData.m_viewMatrix[i][j] = viewMat[i+4*j];
renderData.m_modelMatrix[i][j] = modelMat[i+4*j];
}
}
//render the object
TinyRenderer::renderObject(renderData);
#if 1
@@ -162,9 +187,10 @@ int main(int argc, char* argv[])
{
TGAColor color = renderData.m_rgbColorBuffer.get(x,y);
pi[0] = color.bgra[2];
pi[1] = color.bgra[1];
pi[2] = color.bgra[0];
pi[0] = color.bgra[2];
pi[1] = color.bgra[1];
pi[2] = color.bgra[0];
pi[3] = 255;
pi+=3;
}
}
@@ -177,10 +203,13 @@ int main(int argc, char* argv[])
unsigned char* pi=image+y*textureWidth*3;
for(int x=0;x<textureWidth;++x)
{
TGAColor color = renderData.m_rgbColorBuffer.get(x,y);
const int s=x>>4;
const unsigned char b=180;
unsigned char c=b+((s+(t&1))&1)*(255-b);
pi[0]=pi[1]=pi[2]=pi[3]=c;pi+=3;
pi[0]=pi[1]=pi[2]=pi[3]=c;
pi+=3;
}
}
#endif

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@@ -44,6 +44,34 @@ Model::Model(const char *filename) : verts_(), faces_(), norms_(), uv_(), diffus
load_texture(filename, "_spec.tga", specularmap_);
}
Model::Model():verts_(), faces_(), norms_(), uv_(), diffusemap_(), normalmap_(), specularmap_()
{
}
void Model::loadDiffuseTexture(const char* relativeFileName)
{
diffusemap_.read_tga_file(relativeFileName);
}
void Model::addVertex(float x,float y,float z, float normalX, float normalY, float normalZ, float u, float v)
{
verts_.push_back(Vec3f(x,y,z));
norms_.push_back(Vec3f(normalX,normalY,normalZ));
uv_.push_back(Vec2f(u,v));
}
void Model::addTriangle(int vertexposIndex0, int normalIndex0, int uvIndex0,
int vertexposIndex1, int normalIndex1, int uvIndex1,
int vertexposIndex2, int normalIndex2, int uvIndex2)
{
std::vector<Vec3i> f;
f.push_back(Vec3i(vertexposIndex0, normalIndex0, uvIndex0));
f.push_back(Vec3i(vertexposIndex1, normalIndex1, uvIndex1));
f.push_back(Vec3i(vertexposIndex2, normalIndex2, uvIndex2));
faces_.push_back(f);
}
Model::~Model() {}
int Model::nverts() {

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@@ -17,6 +17,13 @@ private:
void load_texture(std::string filename, const char *suffix, TGAImage &img);
public:
Model(const char *filename);
Model();
void loadDiffuseTexture(const char* relativeFileName);
void addVertex(float x,float y,float z, float normalX, float normalY, float normalZ, float u, float v);
void addTriangle(int vertexposIndex0, int normalIndex0, int uvIndex0,
int vertexposIndex1, int normalIndex1, int uvIndex1,
int vertexposIndex2, int normalIndex2, int uvIndex2);
~Model();
int nverts();
int nfaces();

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@@ -61,23 +61,36 @@ Vec3f barycentric(Vec2f A, Vec2f B, Vec2f C, Vec2f P) {
void triangle(mat<4,3,float> &clipc, IShader &shader, TGAImage &image, float *zbuffer, const Matrix& viewPortMatrix) {
mat<3,4,float> pts = (viewPortMatrix*clipc).transpose(); // transposed to ease access to each of the points
mat<3,2,float> pts2;
//we don't clip triangles that cross the near plane, just discard them instead of showing artifacts
if (pts[0][3]<0 || pts[1][3] <0 || pts[2][3] <0)
return;
mat<3,2,float> pts2;
for (int i=0; i<3; i++) pts2[i] = proj<2>(pts[i]/pts[i][3]);
Vec2f bboxmin( std::numeric_limits<float>::max(), std::numeric_limits<float>::max());
Vec2f bboxmax(-std::numeric_limits<float>::max(), -std::numeric_limits<float>::max());
Vec2f clamp(image.get_width()-1, image.get_height()-1);
for (int i=0; i<3; i++) {
for (int j=0; j<2; j++) {
bboxmin[j] = b3Max(0.f, b3Min(bboxmin[j], pts2[i][j]));
bboxmax[j] = b3Min(clamp[j], b3Max(bboxmax[j], pts2[i][j]));
}
}
Vec2i P;
Vec2i P;
TGAColor color;
for (P.x=bboxmin.x; P.x<=bboxmax.x; P.x++) {
for (P.y=bboxmin.y; P.y<=bboxmax.y; P.y++) {
Vec3f bc_screen = barycentric(pts2[0], pts2[1], pts2[2], P);
Vec3f bc_clip = Vec3f(bc_screen.x/pts[0][3], bc_screen.y/pts[1][3], bc_screen.z/pts[2][3]);
bc_clip = bc_clip/(bc_clip.x+bc_clip.y+bc_clip.z);
float frag_depth = clipc[2]*bc_clip;

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@@ -141,7 +141,7 @@ bool TGAImage::load_rle_data(std::ifstream &in) {
return true;
}
bool TGAImage::write_tga_file(const char *filename, bool rle) {
bool TGAImage::write_tga_file(const char *filename, bool rle) const {
unsigned char developer_area_ref[4] = {0, 0, 0, 0};
unsigned char extension_area_ref[4] = {0, 0, 0, 0};
unsigned char footer[18] = {'T','R','U','E','V','I','S','I','O','N','-','X','F','I','L','E','.','\0'};
@@ -202,7 +202,7 @@ bool TGAImage::write_tga_file(const char *filename, bool rle) {
}
// TODO: it is not necessary to break a raw chunk for two equal pixels (for the matter of the resulting size)
bool TGAImage::unload_rle_data(std::ofstream &out) {
bool TGAImage::unload_rle_data(std::ofstream &out) const {
const unsigned char max_chunk_length = 128;
unsigned long npixels = width*height;
unsigned long curpix = 0;
@@ -244,9 +244,9 @@ bool TGAImage::unload_rle_data(std::ofstream &out) {
return true;
}
TGAColor TGAImage::get(int x, int y) {
TGAColor TGAImage::get(int x, int y) const {
if (!data || x<0 || y<0 || x>=width || y>=height) {
return TGAColor();
return TGAColor(128.f,128.f,128.f,255.f);
}
return TGAColor(data+(x+y*width)*bytespp, bytespp);
}

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@@ -68,7 +68,7 @@ protected:
int bytespp;
bool load_rle_data(std::ifstream &in);
bool unload_rle_data(std::ofstream &out);
bool unload_rle_data(std::ofstream &out) const;
public:
enum Format {
GRAYSCALE=1, RGB=3, RGBA=4
@@ -78,11 +78,12 @@ public:
TGAImage(int w, int h, int bpp);
TGAImage(const TGAImage &img);
bool read_tga_file(const char *filename);
bool write_tga_file(const char *filename, bool rle=true);
bool write_tga_file(const char *filename, bool rle=true) const;
bool flip_horizontally();
bool flip_vertically();
bool scale(int w, int h);
TGAColor get(int x, int y);
TGAColor get(int x, int y) const;
bool set(int x, int y, TGAColor &c);
bool set(int x, int y, const TGAColor &c);
~TGAImage();