fix typo in texels flip
add support to create a cube in TinyRenderer (quick test)
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committed by
Erwin Coumans
parent
a3767193ce
commit
aa9a276a71
@@ -52,7 +52,7 @@ void BasicExample::initPhysics()
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m_guiHelper->setUpAxis(1);
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createEmptyDynamicsWorld();
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//m_dynamicsWorld->setGravity(btVector3(0,0,0));
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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if (m_dynamicsWorld->getDebugDrawer())
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@@ -63,7 +63,7 @@ void BasicExample::initPhysics()
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//groundShape->initializePolyhedralFeatures();
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// btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
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//btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
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m_collisionShapes.push_back(groundShape);
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