fix typo in texels flip

add support to create a cube in TinyRenderer (quick test)
This commit is contained in:
Erwin Coumans
2016-04-28 12:28:04 -07:00
committed by Erwin Coumans
parent a3767193ce
commit aa9a276a71
14 changed files with 452 additions and 107 deletions

View File

@@ -561,9 +561,9 @@ void GLInstancingRenderer::updateTexture(int textureIndex, const unsigned cha
{
for (int j = 0; j < h.m_height; j++)
{
flippedTexels[(i + j*h.m_width) * 3] = texels[(i + (h.m_height-1-j)*h.m_width) * 3];
flippedTexels[(i + j*h.m_width) * 3+1] = texels[(i + (h.m_height - 1 - j)*h.m_width) * 3+1];
flippedTexels[(i + j*h.m_width) * 3+2] = texels[(i + (h.m_height - 1 - j)*h.m_width) * 3+1];
flippedTexels[(i + j*h.m_width) * 3] = texels[(i + (h.m_height - 1 -j )*h.m_width) * 3];
flippedTexels[(i + j*h.m_width) * 3+1] = texels[(i + (h.m_height - 1 - j)*h.m_width) * 3+1];
flippedTexels[(i + j*h.m_width) * 3+2] = texels[(i + (h.m_height - 1 - j)*h.m_width) * 3+2];
}
}