implement GPU breakable constraints
add GPU fixed constraint fix performance issue with concave meshes (didn't clear the number of concave-convex pairs, so it increased every frame)
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@@ -304,7 +304,7 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
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//float camPos[4]={1,12.5,1.5,0};
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m_instancingRenderer->setCameraPitch(45);
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m_instancingRenderer->setCameraTargetPosition(camPos);
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m_instancingRenderer->setCameraDistance(25);
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m_instancingRenderer->setCameraDistance(155);
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}
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