make visual studio 6 compile/run (doesn't support 'long long int', so replace by char* pointers...
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@@ -350,8 +350,8 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
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BEGIN_PROFILE("refreshManifolds");
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int numActiveBodies = 0;
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for (int i=0;i<numBodies;i++)
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int i;
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for (i=0;i<numBodies;i++)
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{
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btRigidBody* rb = btRigidBody::upcast(bodies[i]);
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if (rb && (rb->getIslandTag() >= 0))
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@@ -363,7 +363,6 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
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int numActiveManifolds = 0;
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int totalContacts = 0;
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int i;
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for (i=0;i<numManifolds;i++)
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{
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btPersistentManifold* manifold = manifoldPtr[i];
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