fix build system problems, Dynamica build for Mac OSX, buyoancy demo

This commit is contained in:
erwin.coumans
2009-01-12 23:26:07 +00:00
parent 1320b5f2f6
commit ab879b0528
5 changed files with 9 additions and 11 deletions

View File

@@ -168,7 +168,7 @@ void Init_Bowl (HfFluidDemo* fluidDemo)
{
btScalar y = btScalar(j - fluid->getNumNodesLength()/2)/btScalar(fluid->getNumNodesLength()*2);
btScalar yh = amplitude * (y * y) + btScalar(5.0);
btScalar gHeight = max(xh,yh);
btScalar gHeight = btMax(xh,yh);
int index = fluid->arrayIndex (i, j);
ground[index] = gHeight;
btScalar wHeight = btScalar(0.0f);

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@@ -1,3 +1,5 @@
SubDir TOP Demos HeightFieldFluidDemo ;
BulletDemo HeightFieldFluidDemo : [ Wildcard *.h *.cpp BulletHfFluid/*.h BulletHfFluid/*.cpp ] ;
BulletDemo HeightFieldFluidDemo : [ Wildcard *.cpp *.h ]
[ Wildcard BulletHfFluid : *.h *.cpp ]
;

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@@ -28,9 +28,9 @@ CPPFLAGS = -DMAC_PLUGIN -DOSMac_MachO_ -DBits32_ -m32 -DUNIX -D_BOOL -DOSMac_ -D
LDFLAGS =-bundle -ldl -shared
BULLET_INCLUDE=-I$(BULLET)/src -I$(BULLET)/Extras/GIMPACT/include
BULLET_INCLUDE=-I$(BULLET)/src
BULLET_LIB=-L$(BULLET)/out/macosxx86/optimize/libs -L$(BULLET)/src \
-lBulletColladaConverter -lcolladadom -llibxml -lGIMPACT -lGIMPACTUtils -lbulletdynamics \
-lBulletColladaConverter -lcolladadom -llibxml -lGIMPACTUtils -lbulletdynamics \
-lbulletcollision -lbulletmath
GL_LIB=-framework OpenGL
@@ -40,7 +40,7 @@ MAYA_LIB=-L/Applications/Autodesk/maya2008/Maya.app/Contents/MacOS -lOpenMaya -l
SOURCES = pluginMain.cpp colladaExport.cpp rigidBodyNode.cpp rigidBodyArrayNode.cpp collisionShapeNode.cpp \
solver.cpp bt_solver.cpp dSolverNode.cpp dSolverCmd.cpp dRigidBodyCmd.cpp dRigidBodyArrayCmd.cpp \
pdbIO.cpp drawUtils.cpp
pdbIO.cpp drawUtils.cpp nailConstraintNode.cpp dNailConstraintCmd.cpp
HEADERS = box_shape.h bt_sphere_shape.h dSolverNode.h rigid_body_impl.h \
box_shape_impl.h collision_shape.h mathUtils.h rigidBodyNode.h \
@@ -51,7 +51,7 @@ HEADERS = box_shape.h bt_sphere_shape.h dSolverNode.h
bt_plane_shape.h dRigidBodyArrayCmd.h plane_shape_impl.h \
bt_rigid_body.h dRigidBodyCmd.h rigidBodyArrayNode.h \
bt_solver.h dSolverCmd.h rigid_body.h pdbIO.h \
shared_ptr.h drawUtils.h
shared_ptr.h drawUtils.h nailConstraintNode.h
INCLUDE_FLAGS= $(GL_INCLUDE) $(BULLET_INCLUDE) $(MAYA_INCLUDE)

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@@ -29,4 +29,4 @@ InstallHeader [ Wildcard *.h ] : iff ;
SubInclude TOP Extras iff iffCheck ;
SubInclude TOP Extras iff iffCreateTest ;
SubInclude TOP Extras iff BulletIffConverter ;
#SubInclude TOP Extras iff BulletIffConverter ;

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@@ -60,10 +60,6 @@
/* Define to 1 if you have the <windows.h> header file. */
#undef HAVE_WINDOWS_H
/* Define to the sub-directory in which libtool stores uninstalled libraries.
*/
#undef LT_OBJDIR
/* Name of package */
#undef PACKAGE