fix build system problems, Dynamica build for Mac OSX, buyoancy demo
This commit is contained in:
@@ -168,7 +168,7 @@ void Init_Bowl (HfFluidDemo* fluidDemo)
|
|||||||
{
|
{
|
||||||
btScalar y = btScalar(j - fluid->getNumNodesLength()/2)/btScalar(fluid->getNumNodesLength()*2);
|
btScalar y = btScalar(j - fluid->getNumNodesLength()/2)/btScalar(fluid->getNumNodesLength()*2);
|
||||||
btScalar yh = amplitude * (y * y) + btScalar(5.0);
|
btScalar yh = amplitude * (y * y) + btScalar(5.0);
|
||||||
btScalar gHeight = max(xh,yh);
|
btScalar gHeight = btMax(xh,yh);
|
||||||
int index = fluid->arrayIndex (i, j);
|
int index = fluid->arrayIndex (i, j);
|
||||||
ground[index] = gHeight;
|
ground[index] = gHeight;
|
||||||
btScalar wHeight = btScalar(0.0f);
|
btScalar wHeight = btScalar(0.0f);
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
SubDir TOP Demos HeightFieldFluidDemo ;
|
SubDir TOP Demos HeightFieldFluidDemo ;
|
||||||
|
|
||||||
BulletDemo HeightFieldFluidDemo : [ Wildcard *.h *.cpp BulletHfFluid/*.h BulletHfFluid/*.cpp ] ;
|
BulletDemo HeightFieldFluidDemo : [ Wildcard *.cpp *.h ]
|
||||||
|
[ Wildcard BulletHfFluid : *.h *.cpp ]
|
||||||
|
;
|
||||||
|
|||||||
@@ -28,9 +28,9 @@ CPPFLAGS = -DMAC_PLUGIN -DOSMac_MachO_ -DBits32_ -m32 -DUNIX -D_BOOL -DOSMac_ -D
|
|||||||
|
|
||||||
LDFLAGS =-bundle -ldl -shared
|
LDFLAGS =-bundle -ldl -shared
|
||||||
|
|
||||||
BULLET_INCLUDE=-I$(BULLET)/src -I$(BULLET)/Extras/GIMPACT/include
|
BULLET_INCLUDE=-I$(BULLET)/src
|
||||||
BULLET_LIB=-L$(BULLET)/out/macosxx86/optimize/libs -L$(BULLET)/src \
|
BULLET_LIB=-L$(BULLET)/out/macosxx86/optimize/libs -L$(BULLET)/src \
|
||||||
-lBulletColladaConverter -lcolladadom -llibxml -lGIMPACT -lGIMPACTUtils -lbulletdynamics \
|
-lBulletColladaConverter -lcolladadom -llibxml -lGIMPACTUtils -lbulletdynamics \
|
||||||
-lbulletcollision -lbulletmath
|
-lbulletcollision -lbulletmath
|
||||||
|
|
||||||
GL_LIB=-framework OpenGL
|
GL_LIB=-framework OpenGL
|
||||||
@@ -40,7 +40,7 @@ MAYA_LIB=-L/Applications/Autodesk/maya2008/Maya.app/Contents/MacOS -lOpenMaya -l
|
|||||||
|
|
||||||
SOURCES = pluginMain.cpp colladaExport.cpp rigidBodyNode.cpp rigidBodyArrayNode.cpp collisionShapeNode.cpp \
|
SOURCES = pluginMain.cpp colladaExport.cpp rigidBodyNode.cpp rigidBodyArrayNode.cpp collisionShapeNode.cpp \
|
||||||
solver.cpp bt_solver.cpp dSolverNode.cpp dSolverCmd.cpp dRigidBodyCmd.cpp dRigidBodyArrayCmd.cpp \
|
solver.cpp bt_solver.cpp dSolverNode.cpp dSolverCmd.cpp dRigidBodyCmd.cpp dRigidBodyArrayCmd.cpp \
|
||||||
pdbIO.cpp drawUtils.cpp
|
pdbIO.cpp drawUtils.cpp nailConstraintNode.cpp dNailConstraintCmd.cpp
|
||||||
|
|
||||||
HEADERS = box_shape.h bt_sphere_shape.h dSolverNode.h rigid_body_impl.h \
|
HEADERS = box_shape.h bt_sphere_shape.h dSolverNode.h rigid_body_impl.h \
|
||||||
box_shape_impl.h collision_shape.h mathUtils.h rigidBodyNode.h \
|
box_shape_impl.h collision_shape.h mathUtils.h rigidBodyNode.h \
|
||||||
@@ -51,7 +51,7 @@ HEADERS = box_shape.h bt_sphere_shape.h dSolverNode.h
|
|||||||
bt_plane_shape.h dRigidBodyArrayCmd.h plane_shape_impl.h \
|
bt_plane_shape.h dRigidBodyArrayCmd.h plane_shape_impl.h \
|
||||||
bt_rigid_body.h dRigidBodyCmd.h rigidBodyArrayNode.h \
|
bt_rigid_body.h dRigidBodyCmd.h rigidBodyArrayNode.h \
|
||||||
bt_solver.h dSolverCmd.h rigid_body.h pdbIO.h \
|
bt_solver.h dSolverCmd.h rigid_body.h pdbIO.h \
|
||||||
shared_ptr.h drawUtils.h
|
shared_ptr.h drawUtils.h nailConstraintNode.h
|
||||||
|
|
||||||
|
|
||||||
INCLUDE_FLAGS= $(GL_INCLUDE) $(BULLET_INCLUDE) $(MAYA_INCLUDE)
|
INCLUDE_FLAGS= $(GL_INCLUDE) $(BULLET_INCLUDE) $(MAYA_INCLUDE)
|
||||||
|
|||||||
@@ -29,4 +29,4 @@ InstallHeader [ Wildcard *.h ] : iff ;
|
|||||||
|
|
||||||
SubInclude TOP Extras iff iffCheck ;
|
SubInclude TOP Extras iff iffCheck ;
|
||||||
SubInclude TOP Extras iff iffCreateTest ;
|
SubInclude TOP Extras iff iffCreateTest ;
|
||||||
SubInclude TOP Extras iff BulletIffConverter ;
|
#SubInclude TOP Extras iff BulletIffConverter ;
|
||||||
|
|||||||
@@ -60,10 +60,6 @@
|
|||||||
/* Define to 1 if you have the <windows.h> header file. */
|
/* Define to 1 if you have the <windows.h> header file. */
|
||||||
#undef HAVE_WINDOWS_H
|
#undef HAVE_WINDOWS_H
|
||||||
|
|
||||||
/* Define to the sub-directory in which libtool stores uninstalled libraries.
|
|
||||||
*/
|
|
||||||
#undef LT_OBJDIR
|
|
||||||
|
|
||||||
/* Name of package */
|
/* Name of package */
|
||||||
#undef PACKAGE
|
#undef PACKAGE
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user