contact normal should point from B to A (to be consistent with Bullet 2.x)

stringify: pre-allocate bigger buffer (10MB, workaround)
This commit is contained in:
erwincoumans
2013-08-10 12:08:15 -07:00
parent d158507c03
commit ac23dbc4be
17 changed files with 220 additions and 209 deletions

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@@ -1,7 +1,7 @@
function stringifyKernel(filenameIn, filenameOut, kernelMethod)
local BUFSIZE = 1024*1024 -- 1MB
local BUFSIZE = 10*1024*1024 -- 10MB
local f = io.open(filenameIn,"r");
local fw = io.open(filenameOut,"w");
fw:write("//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project\n")

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@@ -36,9 +36,9 @@ B3_ATTRIBUTE_ALIGNED16(struct) b3Contact4 : public b3Contact4Data
void setFrictionCoeff( float c ) { b3Assert( c >= 0.f && c <= 1.f ); m_frictionCoeffCmp = (unsigned short)(c*0xffff); }
//float& getNPoints() { return m_worldNormal[3]; }
int getNPoints() const { return (int) m_worldNormal[3]; }
int getNPoints() const { return (int) m_worldNormalOnB[3]; }
float getPenetration(int idx) const { return m_worldPos[idx][3]; }
float getPenetration(int idx) const { return m_worldPosB[idx][3]; }
bool isInvalid() const { return (getBodyA()==0 || getBodyB()==0); }
};

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@@ -7,9 +7,10 @@ typedef struct b3Contact4Data b3Contact4Data_t;
struct b3Contact4Data
{
b3Float4 m_worldPos[4];
b3Float4 m_worldPosB[4];
// b3Float4 m_localPosA[4];
// b3Float4 m_localPosB[4];
b3Float4 m_worldNormal; // w: m_nPoints
b3Float4 m_worldNormalOnB; // w: m_nPoints
unsigned short m_restituitionCoeffCmp;
unsigned short m_frictionCoeffCmp;
int m_batchIdx;
@@ -21,17 +22,17 @@ struct b3Contact4Data
int m_unused1;
int m_unused2;
// b3Float4 m_localPosA;
};
inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)
{
return (int)contact->m_worldNormal.w;
return (int)contact->m_worldNormalOnB.w;
};
inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)
{
contact->m_worldNormal.w = (float)numPoints;
contact->m_worldNormalOnB.w = (float)numPoints;
};

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@@ -118,9 +118,8 @@ void getContactPoint(b3Contact4* contact, int contactIndex, b3ContactPoint& poin
pointOut.m_contactMotion1 = 0.f;
pointOut.m_contactMotion2 = 0.f;
pointOut.m_distance = contact->getPenetration(contactIndex);//??0.01f
b3Vector3 n = contact->m_worldNormal;
b3Vector3 normalOnB(-n);
normalOnB.normalize();
b3Vector3 normalOnB = contact->m_worldNormalOnB;
normalOnB.normalize();//is this needed?
b3Vector3 l1,l2;
b3PlaneSpace1(normalOnB,l1,l2);
@@ -132,7 +131,7 @@ void getContactPoint(b3Contact4* contact, int contactIndex, b3ContactPoint& poin
pointOut.m_lateralFrictionInitialized = true;
b3Vector3 worldPosB = contact->m_worldPos[contactIndex];
b3Vector3 worldPosB = contact->m_worldPosB[contactIndex];
pointOut.m_positionWorldOnB = worldPosB;
pointOut.m_positionWorldOnA = worldPosB+normalOnB*pointOut.m_distance;
}

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@@ -194,12 +194,13 @@ void b3ContactCache::removeContactPoint(struct b3Contact4Data& newContactCache,i
{
b3Swap(newContactCache.m_localPosA[i],newContactCache.m_localPosA[numContacts-1]);
b3Swap(newContactCache.m_localPosB[i],newContactCache.m_localPosB[numContacts-1]);
b3Swap(newContactCache.m_worldPos[i],newContactCache.m_worldPos[numContacts-1]);
b3Swap(newContactCache.m_worldPosB[i],newContactCache.m_worldPosB[numContacts-1]);
}
b3Contact4Data_setNumPoints(&newContactCache,numContacts-1);
}
void b3ContactCache::refreshContactPoints(const b3Transform& trA,const b3Transform& trB, struct b3Contact4Data& contacts)
{
@@ -212,9 +213,9 @@ void b3ContactCache::refreshContactPoints(const b3Transform& trA,const b3Transfo
{
b3Vector3 worldPosA = trA( contacts.m_localPosA[i]);
b3Vector3 worldPosB = trB( contacts.m_localPosB[i]);
contacts.m_worldPos[i] = worldPosB;
float distance = (worldPosA - worldPosB).dot(contacts.m_worldNormal);
contacts.m_worldPos[i].w = distance;
contacts.m_worldPosB[i] = worldPosB;
float distance = (worldPosA - worldPosB).dot(contacts.m_worldNormalOnB);
contacts.m_worldPosB[i].w = distance;
}
/// then
@@ -224,7 +225,7 @@ void b3ContactCache::refreshContactPoints(const b3Transform& trA,const b3Transfo
{
b3Vector3 worldPosA = trA( contacts.m_localPosA[i]);
b3Vector3 worldPosB = trB( contacts.m_localPosB[i]);
b3Vector3&pt = contacts.m_worldPos[i];
b3Vector3&pt = contacts.m_worldPosB[i];
//contact becomes invalid when signed distance exceeds margin (projected on contactnormal direction)
if (!validContactDistance(pt))
{
@@ -232,8 +233,8 @@ void b3ContactCache::refreshContactPoints(const b3Transform& trA,const b3Transfo
} else
{
//contact also becomes invalid when relative movement orthogonal to normal exceeds margin
projectedPoint = contacts.m_worldPos[i] - contacts.m_worldNormal * contacts.m_worldPos[i].w;
projectedDifference = contacts.m_worldPos[i] - projectedPoint;
projectedPoint = worldPosA - contacts.m_worldNormalOnB * contacts.m_worldPosB[i].w;
projectedDifference = contacts.m_worldPosB[i] - projectedPoint;
distance2d = projectedDifference.dot(projectedDifference);
if (distance2d > gContactBreakingThreshold*gContactBreakingThreshold )
{

View File

@@ -530,7 +530,7 @@ void computeContactPlaneConvex(int pairIndex,
nGlobalContactsOut++;
b3Contact4* c = &globalContactsOut[dstIdx];
c->m_worldNormal = planeNormalWorld;
c->m_worldNormalOnB = -planeNormalWorld;
c->setFrictionCoeff(0.7);
c->setRestituitionCoeff(0.f);
@@ -540,9 +540,9 @@ void computeContactPlaneConvex(int pairIndex,
for (int i=0;i<numReducedPoints;i++)
{
b3Vector3 pOnB1 = contactPoints[contactIdx.s[i]];
c->m_worldPos[i] = pOnB1;
c->m_worldPosB[i] = pOnB1;
}
c->m_worldNormal[3] = (b3Scalar)numReducedPoints;
c->m_worldNormalOnB[3] = (b3Scalar)numReducedPoints;
}//if (dstIdx < numPairs)
}
@@ -668,7 +668,7 @@ void computeContactPlaneCompound(int pairIndex,
nGlobalContactsOut++;
b3Contact4* c = &globalContactsOut[dstIdx];
c->m_worldNormal = planeNormalWorld;
c->m_worldNormalOnB = -planeNormalWorld;
c->setFrictionCoeff(0.7);
c->setRestituitionCoeff(0.f);
@@ -678,9 +678,9 @@ void computeContactPlaneCompound(int pairIndex,
for (int i=0;i<numReducedPoints;i++)
{
b3Vector3 pOnB1 = contactPoints[contactIdx.s[i]];
c->m_worldPos[i] = pOnB1;
c->m_worldPosB[i] = pOnB1;
}
c->m_worldNormal[3] = (b3Scalar)numReducedPoints;
c->m_worldNormalOnB[3] = (b3Scalar)numReducedPoints;
}//if (dstIdx < numPairs)
}
@@ -811,7 +811,7 @@ void computeContactSphereConvex(int pairIndex,
if (bCollide && minDist > -10000)
{
float4 normalOnSurfaceB1 = tr.getBasis()*-localHitNormal;//-hitNormalWorld;
float4 normalOnSurfaceB1 = tr.getBasis()*localHitNormal;//-hitNormalWorld;
float4 pOnB1 = tr(closestPnt);
//printf("dist ,%f,",minDist);
float actualDepth = minDist-radius;
@@ -831,16 +831,16 @@ void computeContactSphereConvex(int pairIndex,
nGlobalContactsOut++;
b3Contact4* c = &globalContactsOut[dstIdx];
c->m_worldNormal = normalOnSurfaceB1;
c->m_worldNormalOnB = normalOnSurfaceB1;
c->setFrictionCoeff(0.7);
c->setRestituitionCoeff(0.f);
c->m_batchIdx = pairIndex;
c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
c->m_worldPos[0] = pOnB1;
c->m_worldPosB[0] = pOnB1;
int numPoints = 1;
c->m_worldNormal[3] = (b3Scalar)numPoints;
c->m_worldNormalOnB[3] = (b3Scalar)numPoints;
}//if (dstIdx < numPairs)
}
}//if (hasCollision)
@@ -1520,7 +1520,7 @@ int clipHullHullSingle(
{
B3_PROFILE("overlap");
float4 normalOnSurfaceB = -(float4&)hostNormal;
float4 normalOnSurfaceB = (float4&)hostNormal;
float4 centerOut;
b3Int4 contactIdx;
@@ -1553,11 +1553,11 @@ int clipHullHullSingle(
float distance = 0.f;
for (int p=0;p<numPoints;p++)
{
contact.m_worldPos[p] = contactsOut[contactIdx.s[p]];
contact.m_worldNormal = normalOnSurfaceB;
contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]];//check if it is actually on B
contact.m_worldNormalOnB = normalOnSurfaceB;
}
//printf("bodyIndexA %d,bodyIndexB %d,normal=%f,%f,%f numPoints %d\n",bodyIndexA,bodyIndexB,normalOnSurfaceB.x,normalOnSurfaceB.y,normalOnSurfaceB.z,numPoints);
contact.m_worldNormal.w = (b3Scalar)numPoints;
contact.m_worldNormalOnB.w = (b3Scalar)numPoints;
nContacts++;
} else
{
@@ -1638,7 +1638,7 @@ int computeContactConvexConvex( b3AlignedObjectArray<b3Int4>& pairs,
int numPoints = 0;
if (0)//pairs[pairIndex].z>=0)
if (pairs[pairIndex].z>=0)
{
//printf("add existing points?\n");
//refresh
@@ -1647,7 +1647,9 @@ int computeContactConvexConvex( b3AlignedObjectArray<b3Int4>& pairs,
if (numOldPoints)
{
newContact = oldContacts[pairs[pairIndex].z];
//b3ContactCache::refreshContactPoints(transA,transB,newContact);
#ifdef CHECK_ON_HOST
b3ContactCache::refreshContactPoints(transA,transB,newContact);
#endif //CHECK_ON_HOST
}
numPoints = b3Contact4Data_getNumPoints(&newContact);
@@ -1666,20 +1668,28 @@ int computeContactConvexConvex( b3AlignedObjectArray<b3Int4>& pairs,
*/
int p=numPoints;
if (numPoints<3)
if (numPoints<4)
{
numPoints++;
} else
{
p=3;
}
{
resultPointOnBWorld.w = distance2;
newContact.m_worldPos[p] = resultPointOnBWorld;
newContact.m_worldPosB[p] = resultPointOnBWorld;
b3Vector3 resultPointOnAWorld = resultPointOnBWorld+distance2*sepAxis2;
//newContact.m_localPosA[p] = transA.inverse()*resultPointOnAWorld;
// newContact.m_localPosB[p] = transB.inverse()*resultPointOnBWorld;
newContact.m_worldNormal = sepAxis2;
#ifdef CHECK_ON_HOST
newContact.m_localPosA[p] = transA.inverse()*resultPointOnAWorld;
newContact.m_localPosB[p] = transB.inverse()*resultPointOnBWorld;
#endif
newContact.m_worldNormalOnB = sepAxis2;
}
//printf("bodyIndexA %d,bodyIndexB %d,normal=%f,%f,%f numPoints %d\n",bodyIndexA,bodyIndexB,normalOnSurfaceB.x,normalOnSurfaceB.y,normalOnSurfaceB.z,numPoints);
newContact.m_worldNormal.w = (b3Scalar)numPoints;
newContact.m_worldNormalOnB.w = (b3Scalar)numPoints;
nGlobalContactsOut++;
} else
{
@@ -1937,11 +1947,11 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
hostCollidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
{
//printf("hostPairs[i].z=%d\n",hostPairs[i].z);
int contactIndex = computeContactConvexConvex2(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf,
hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts);
//int contactIndex = computeContactConvexConvex(hostPairs,i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf,
// hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,
// oldHostContacts);
//int contactIndex = computeContactConvexConvex2(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf,
// hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts);
int contactIndex = computeContactConvexConvex(hostPairs,i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf,
hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,
oldHostContacts);
if (contactIndex>=0)

View File

@@ -77,7 +77,7 @@ typedef struct
int m_unused2;
} btGpuChildShape;
#define GET_NPOINTS(x) (x).m_worldNormal.w
#define GET_NPOINTS(x) (x).m_worldNormalOnB.w
typedef struct
{
@@ -467,12 +467,12 @@ void computeContactSphereConvex(int pairIndex,
if (1)//dstIdx < maxContactCapacity)
{
__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
c->m_worldNormal = normalOnSurfaceB1;
c->m_worldNormalOnB = -normalOnSurfaceB1;
c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
c->m_batchIdx = pairIndex;
c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
c->m_worldPos[0] = pOnB1;
c->m_worldPosB[0] = pOnB1;
c->m_childIndexA = -1;
c->m_childIndexB = -1;
@@ -693,7 +693,7 @@ int computeContactPlaneConvex(int pairIndex,
{
resultIndex = dstIdx;
__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
c->m_worldNormal = planeNormalWorld;
c->m_worldNormalOnB = -planeNormalWorld;
//c->setFrictionCoeff(0.7);
//c->setRestituitionCoeff(0.f);
c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
@@ -706,13 +706,13 @@ int computeContactPlaneConvex(int pairIndex,
switch (numReducedPoints)
{
case 4:
c->m_worldPos[3] = contactPoints[contactIdx.w];
c->m_worldPosB[3] = contactPoints[contactIdx.w];
case 3:
c->m_worldPos[2] = contactPoints[contactIdx.z];
c->m_worldPosB[2] = contactPoints[contactIdx.z];
case 2:
c->m_worldPos[1] = contactPoints[contactIdx.y];
c->m_worldPosB[1] = contactPoints[contactIdx.y];
case 1:
c->m_worldPos[0] = contactPoints[contactIdx.x];
c->m_worldPosB[0] = contactPoints[contactIdx.x];
default:
{
}
@@ -776,12 +776,12 @@ void computeContactPlaneSphere(int pairIndex,
if (dstIdx < maxContactCapacity)
{
__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
c->m_worldNormal = normalOnSurfaceB1;
c->m_worldNormalOnB = -normalOnSurfaceB1;
c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
c->m_batchIdx = pairIndex;
c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
c->m_worldPos[0] = pOnB1;
c->m_worldPosB[0] = pOnB1;
c->m_childIndexA = -1;
c->m_childIndexB = -1;
GET_NPOINTS(*c) = 1;
@@ -954,14 +954,14 @@ __kernel void primitiveContactsKernel( __global int4* pairs,
if (dstIdx < maxContactCapacity)
{
__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
c->m_worldNormal = -normalOnSurfaceB;
c->m_worldNormalOnB = normalOnSurfaceB;
c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
c->m_batchIdx = pairIndex;
int bodyA = pairs[pairIndex].x;
int bodyB = pairs[pairIndex].y;
c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
c->m_worldPos[0] = contactPosB;
c->m_worldPosB[0] = contactPosB;
c->m_childIndexA = -1;
c->m_childIndexB = -1;
GET_NPOINTS(*c) = 1;
@@ -1294,12 +1294,12 @@ void computeContactSphereTriangle(int pairIndex,
if (dstIdx < maxContactCapacity)
{
__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
c->m_worldNormal = normalOnSurfaceB1;
c->m_worldNormalOnB = -normalOnSurfaceB1;
c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
c->m_batchIdx = pairIndex;
c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
c->m_worldPos[0] = pOnB1;
c->m_worldPosB[0] = pOnB1;
c->m_childIndexA = -1;
c->m_childIndexB = faceIndex;

View File

@@ -19,9 +19,10 @@ static const char* primitiveContactsKernelsCL= \
"typedef struct b3Contact4Data b3Contact4Data_t;\n"
"struct b3Contact4Data\n"
"{\n"
" b3Float4 m_worldPos[4];\n"
" b3Float4 m_worldPosB[4];\n"
"// b3Float4 m_localPosA[4];\n"
"// b3Float4 m_localPosB[4];\n"
" b3Float4 m_worldNormal; // w: m_nPoints\n"
" b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
" unsigned short m_restituitionCoeffCmp;\n"
" unsigned short m_frictionCoeffCmp;\n"
" int m_batchIdx;\n"
@@ -31,15 +32,14 @@ static const char* primitiveContactsKernelsCL= \
" int m_childIndexB;\n"
" int m_unused1;\n"
" int m_unused2;\n"
"// b3Float4 m_localPosA;\n"
"};\n"
"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
"{\n"
" return (int)contact->m_worldNormal.w;\n"
" return (int)contact->m_worldNormalOnB.w;\n"
"};\n"
"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
"{\n"
" contact->m_worldNormal.w = (float)numPoints;\n"
" contact->m_worldNormalOnB.w = (float)numPoints;\n"
"};\n"
"#endif //B3_CONTACT4DATA_H\n"
"#define SHAPE_CONVEX_HULL 3\n"
@@ -106,7 +106,7 @@ static const char* primitiveContactsKernelsCL= \
" int m_unused1;\n"
" int m_unused2;\n"
"} btGpuChildShape;\n"
"#define GET_NPOINTS(x) (x).m_worldNormal.w\n"
"#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
"typedef struct\n"
"{\n"
" float4 m_pos;\n"
@@ -431,12 +431,12 @@ static const char* primitiveContactsKernelsCL= \
" if (1)//dstIdx < maxContactCapacity)\n"
" {\n"
" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
" c->m_worldNormal = normalOnSurfaceB1;\n"
" c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
" c->m_batchIdx = pairIndex;\n"
" c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
" c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
" c->m_worldPos[0] = pOnB1;\n"
" c->m_worldPosB[0] = pOnB1;\n"
" c->m_childIndexA = -1;\n"
" c->m_childIndexB = -1;\n"
" GET_NPOINTS(*c) = 1;\n"
@@ -635,7 +635,7 @@ static const char* primitiveContactsKernelsCL= \
" {\n"
" resultIndex = dstIdx;\n"
" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
" c->m_worldNormal = planeNormalWorld;\n"
" c->m_worldNormalOnB = -planeNormalWorld;\n"
" //c->setFrictionCoeff(0.7);\n"
" //c->setRestituitionCoeff(0.f);\n"
" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
@@ -647,13 +647,13 @@ static const char* primitiveContactsKernelsCL= \
" switch (numReducedPoints)\n"
" {\n"
" case 4:\n"
" c->m_worldPos[3] = contactPoints[contactIdx.w];\n"
" c->m_worldPosB[3] = contactPoints[contactIdx.w];\n"
" case 3:\n"
" c->m_worldPos[2] = contactPoints[contactIdx.z];\n"
" c->m_worldPosB[2] = contactPoints[contactIdx.z];\n"
" case 2:\n"
" c->m_worldPos[1] = contactPoints[contactIdx.y];\n"
" c->m_worldPosB[1] = contactPoints[contactIdx.y];\n"
" case 1:\n"
" c->m_worldPos[0] = contactPoints[contactIdx.x];\n"
" c->m_worldPosB[0] = contactPoints[contactIdx.x];\n"
" default:\n"
" {\n"
" }\n"
@@ -713,12 +713,12 @@ static const char* primitiveContactsKernelsCL= \
" if (dstIdx < maxContactCapacity)\n"
" {\n"
" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
" c->m_worldNormal = normalOnSurfaceB1;\n"
" c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
" c->m_batchIdx = pairIndex;\n"
" c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
" c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
" c->m_worldPos[0] = pOnB1;\n"
" c->m_worldPosB[0] = pOnB1;\n"
" c->m_childIndexA = -1;\n"
" c->m_childIndexB = -1;\n"
" GET_NPOINTS(*c) = 1;\n"
@@ -863,14 +863,14 @@ static const char* primitiveContactsKernelsCL= \
" if (dstIdx < maxContactCapacity)\n"
" {\n"
" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
" c->m_worldNormal = -normalOnSurfaceB;\n"
" c->m_worldNormalOnB = normalOnSurfaceB;\n"
" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
" c->m_batchIdx = pairIndex;\n"
" int bodyA = pairs[pairIndex].x;\n"
" int bodyB = pairs[pairIndex].y;\n"
" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
" c->m_worldPos[0] = contactPosB;\n"
" c->m_worldPosB[0] = contactPosB;\n"
" c->m_childIndexA = -1;\n"
" c->m_childIndexB = -1;\n"
" GET_NPOINTS(*c) = 1;\n"
@@ -1161,12 +1161,12 @@ static const char* primitiveContactsKernelsCL= \
" if (dstIdx < maxContactCapacity)\n"
" {\n"
" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
" c->m_worldNormal = normalOnSurfaceB1;\n"
" c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
" c->m_batchIdx = pairIndex;\n"
" c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
" c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
" c->m_worldPos[0] = pOnB1;\n"
" c->m_worldPosB[0] = pOnB1;\n"
" c->m_childIndexA = -1;\n"
" c->m_childIndexB = faceIndex;\n"
" GET_NPOINTS(*c) = 1;\n"

View File

@@ -64,7 +64,7 @@ typedef struct
int m_unused2;
} btGpuChildShape;
#define GET_NPOINTS(x) (x).m_worldNormal.w
#define GET_NPOINTS(x) (x).m_worldNormalOnB.w
typedef struct
{
@@ -908,7 +908,7 @@ __kernel void extractManifoldAndAddContactKernel(__global const int4* pairs,
//if ((dstIdx+nContacts) < capacity)
{
__global struct b3Contact4Data* c = contactsOut + dstIdx;
c->m_worldNormal = normal;
c->m_worldNormalOnB = -normal;
c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
c->m_batchIdx = idx;
int bodyA = pairs[pairIndex].x;
@@ -919,7 +919,7 @@ __kernel void extractManifoldAndAddContactKernel(__global const int4* pairs,
c->m_childIndexB = -1;
for (int i=0;i<nContacts;i++)
{
c->m_worldPos[i] = localPoints[contactIdx[i]];
c->m_worldPosB[i] = localPoints[contactIdx[i]];
}
GET_NPOINTS(*c) = nContacts;
}
@@ -1023,7 +1023,7 @@ __kernel void clipHullHullKernel( __global int4* pairs,
pairs[pairIndex].z = dstIdx;
__global struct b3Contact4Data* c = globalContactsOut+ dstIdx;
c->m_worldNormal = normal;
c->m_worldNormalOnB = -normal;
c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
c->m_batchIdx = pairIndex;
int bodyA = pairs[pairIndex].x;
@@ -1035,7 +1035,7 @@ __kernel void clipHullHullKernel( __global int4* pairs,
for (int i=0;i<nReducedContacts;i++)
{
c->m_worldPos[i] = pointsIn[contactIdx[i]];
c->m_worldPosB[i] = pointsIn[contactIdx[i]];
}
GET_NPOINTS(*c) = nReducedContacts;
}
@@ -1156,7 +1156,7 @@ __kernel void clipCompoundsHullHullKernel( __global const int4* gpuCompoundPai
if ((dstIdx+nReducedContacts) < maxContactCapacity)
{
__global struct b3Contact4Data* c = globalContactsOut+ dstIdx;
c->m_worldNormal = normal;
c->m_worldNormalOnB = -normal;
c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
c->m_batchIdx = pairIndex;
int bodyA = gpuCompoundPairs[pairIndex].x;
@@ -1167,7 +1167,7 @@ __kernel void clipCompoundsHullHullKernel( __global const int4* gpuCompoundPai
c->m_childIndexB = childShapeIndexB;
for (int i=0;i<nReducedContacts;i++)
{
c->m_worldPos[i] = pointsIn[contactIdx[i]];
c->m_worldPosB[i] = pointsIn[contactIdx[i]];
}
GET_NPOINTS(*c) = nReducedContacts;
}
@@ -1232,14 +1232,14 @@ __kernel void sphereSphereCollisionKernel( __global const int4* pairs,
if (dstIdx < numPairs)
{
__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
c->m_worldNormal = normalOnSurfaceB;
c->m_worldNormalOnB = -normalOnSurfaceB;
c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
c->m_batchIdx = pairIndex;
int bodyA = pairs[pairIndex].x;
int bodyB = pairs[pairIndex].y;
c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
c->m_worldPos[0] = contactPosB;
c->m_worldPosB[0] = contactPosB;
c->m_childIndexA = -1;
c->m_childIndexB = -1;
@@ -1465,7 +1465,7 @@ __kernel void clipHullHullConcaveConvexKernel( __global int4* concavePairsIn,
//if ((dstIdx+nReducedContacts) < capacity)
{
__global struct b3Contact4Data* c = globalContactsOut+ dstIdx;
c->m_worldNormal = normal;
c->m_worldNormalOnB = -normal;
c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
c->m_batchIdx = pairIndex;
int bodyA = concavePairsIn[pairIndex].x;
@@ -1476,7 +1476,7 @@ __kernel void clipHullHullConcaveConvexKernel( __global int4* concavePairsIn,
c->m_childIndexB = childShapeIndexB;
for (int i=0;i<nReducedContacts;i++)
{
c->m_worldPos[i] = pointsIn[contactIdx[i]];
c->m_worldPosB[i] = pointsIn[contactIdx[i]];
}
GET_NPOINTS(*c) = nReducedContacts;
}
@@ -1887,7 +1887,7 @@ __kernel void newContactReductionKernel( __global int4* pairs,
{
__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
c->m_worldNormal = normal;
c->m_worldNormalOnB = -normal;
c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
c->m_batchIdx = pairIndex;
int bodyA = pairs[pairIndex].x;
@@ -1903,13 +1903,13 @@ __kernel void newContactReductionKernel( __global int4* pairs,
switch (nReducedContacts)
{
case 4:
c->m_worldPos[3] = pointsIn[contactIdx.w];
c->m_worldPosB[3] = pointsIn[contactIdx.w];
case 3:
c->m_worldPos[2] = pointsIn[contactIdx.z];
c->m_worldPosB[2] = pointsIn[contactIdx.z];
case 2:
c->m_worldPos[1] = pointsIn[contactIdx.y];
c->m_worldPosB[1] = pointsIn[contactIdx.y];
case 1:
c->m_worldPos[0] = pointsIn[contactIdx.x];
c->m_worldPosB[0] = pointsIn[contactIdx.x];
default:
{
}

View File

@@ -51,9 +51,10 @@ static const char* satClipKernelsCL= \
"typedef struct b3Contact4Data b3Contact4Data_t;\n"
"struct b3Contact4Data\n"
"{\n"
" b3Float4 m_worldPos[4];\n"
" b3Float4 m_worldPosB[4];\n"
"// b3Float4 m_localPosA[4];\n"
"// b3Float4 m_localPosB[4];\n"
" b3Float4 m_worldNormal; // w: m_nPoints\n"
" b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
" unsigned short m_restituitionCoeffCmp;\n"
" unsigned short m_frictionCoeffCmp;\n"
" int m_batchIdx;\n"
@@ -63,15 +64,14 @@ static const char* satClipKernelsCL= \
" int m_childIndexB;\n"
" int m_unused1;\n"
" int m_unused2;\n"
"// b3Float4 m_localPosA;\n"
"};\n"
"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
"{\n"
" return (int)contact->m_worldNormal.w;\n"
" return (int)contact->m_worldNormalOnB.w;\n"
"};\n"
"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
"{\n"
" contact->m_worldNormal.w = (float)numPoints;\n"
" contact->m_worldNormalOnB.w = (float)numPoints;\n"
"};\n"
"#endif //B3_CONTACT4DATA_H\n"
"///keep this in sync with btCollidable.h\n"
@@ -92,7 +92,7 @@ static const char* satClipKernelsCL= \
" int m_unused1;\n"
" int m_unused2;\n"
"} btGpuChildShape;\n"
"#define GET_NPOINTS(x) (x).m_worldNormal.w\n"
"#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
"typedef struct\n"
"{\n"
" float4 m_pos;\n"
@@ -821,7 +821,7 @@ static const char* satClipKernelsCL= \
" //if ((dstIdx+nContacts) < capacity)\n"
" {\n"
" __global struct b3Contact4Data* c = contactsOut + dstIdx;\n"
" c->m_worldNormal = normal;\n"
" c->m_worldNormalOnB = -normal;\n"
" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
" c->m_batchIdx = idx;\n"
" int bodyA = pairs[pairIndex].x;\n"
@@ -832,7 +832,7 @@ static const char* satClipKernelsCL= \
" c->m_childIndexB = -1;\n"
" for (int i=0;i<nContacts;i++)\n"
" {\n"
" c->m_worldPos[i] = localPoints[contactIdx[i]];\n"
" c->m_worldPosB[i] = localPoints[contactIdx[i]];\n"
" }\n"
" GET_NPOINTS(*c) = nContacts;\n"
" }\n"
@@ -919,7 +919,7 @@ static const char* satClipKernelsCL= \
" {\n"
" pairs[pairIndex].z = dstIdx;\n"
" __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
" c->m_worldNormal = normal;\n"
" c->m_worldNormalOnB = -normal;\n"
" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
" c->m_batchIdx = pairIndex;\n"
" int bodyA = pairs[pairIndex].x;\n"
@@ -930,7 +930,7 @@ static const char* satClipKernelsCL= \
" c->m_childIndexB = -1;\n"
" for (int i=0;i<nReducedContacts;i++)\n"
" {\n"
" c->m_worldPos[i] = pointsIn[contactIdx[i]];\n"
" c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
" }\n"
" GET_NPOINTS(*c) = nReducedContacts;\n"
" }\n"
@@ -1042,7 +1042,7 @@ static const char* satClipKernelsCL= \
" if ((dstIdx+nReducedContacts) < maxContactCapacity)\n"
" {\n"
" __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
" c->m_worldNormal = normal;\n"
" c->m_worldNormalOnB = -normal;\n"
" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
" c->m_batchIdx = pairIndex;\n"
" int bodyA = gpuCompoundPairs[pairIndex].x;\n"
@@ -1053,7 +1053,7 @@ static const char* satClipKernelsCL= \
" c->m_childIndexB = childShapeIndexB;\n"
" for (int i=0;i<nReducedContacts;i++)\n"
" {\n"
" c->m_worldPos[i] = pointsIn[contactIdx[i]];\n"
" c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
" }\n"
" GET_NPOINTS(*c) = nReducedContacts;\n"
" }\n"
@@ -1111,14 +1111,14 @@ static const char* satClipKernelsCL= \
" if (dstIdx < numPairs)\n"
" {\n"
" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
" c->m_worldNormal = normalOnSurfaceB;\n"
" c->m_worldNormalOnB = -normalOnSurfaceB;\n"
" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
" c->m_batchIdx = pairIndex;\n"
" int bodyA = pairs[pairIndex].x;\n"
" int bodyB = pairs[pairIndex].y;\n"
" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
" c->m_worldPos[0] = contactPosB;\n"
" c->m_worldPosB[0] = contactPosB;\n"
" c->m_childIndexA = -1;\n"
" c->m_childIndexB = -1;\n"
" GET_NPOINTS(*c) = 1;\n"
@@ -1323,7 +1323,7 @@ static const char* satClipKernelsCL= \
" //if ((dstIdx+nReducedContacts) < capacity)\n"
" {\n"
" __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
" c->m_worldNormal = normal;\n"
" c->m_worldNormalOnB = -normal;\n"
" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
" c->m_batchIdx = pairIndex;\n"
" int bodyA = concavePairsIn[pairIndex].x;\n"
@@ -1334,7 +1334,7 @@ static const char* satClipKernelsCL= \
" c->m_childIndexB = childShapeIndexB;\n"
" for (int i=0;i<nReducedContacts;i++)\n"
" {\n"
" c->m_worldPos[i] = pointsIn[contactIdx[i]];\n"
" c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
" }\n"
" GET_NPOINTS(*c) = nReducedContacts;\n"
" }\n"
@@ -1714,7 +1714,7 @@ static const char* satClipKernelsCL= \
" if (dstIdx < numPairs)\n"
" {\n"
" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
" c->m_worldNormal = normal;\n"
" c->m_worldNormalOnB = -normal;\n"
" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
" c->m_batchIdx = pairIndex;\n"
" int bodyA = pairs[pairIndex].x;\n"
@@ -1727,13 +1727,13 @@ static const char* satClipKernelsCL= \
" switch (nReducedContacts)\n"
" {\n"
" case 4:\n"
" c->m_worldPos[3] = pointsIn[contactIdx.w];\n"
" c->m_worldPosB[3] = pointsIn[contactIdx.w];\n"
" case 3:\n"
" c->m_worldPos[2] = pointsIn[contactIdx.z];\n"
" c->m_worldPosB[2] = pointsIn[contactIdx.z];\n"
" case 2:\n"
" c->m_worldPos[1] = pointsIn[contactIdx.y];\n"
" c->m_worldPosB[1] = pointsIn[contactIdx.y];\n"
" case 1:\n"
" c->m_worldPos[0] = pointsIn[contactIdx.x];\n"
" c->m_worldPosB[0] = pointsIn[contactIdx.x];\n"
" default:\n"
" {\n"
" }\n"

View File

@@ -31,9 +31,10 @@ static const char* batchingKernelsCL= \
"typedef struct b3Contact4Data b3Contact4Data_t;\n"
"struct b3Contact4Data\n"
"{\n"
" b3Float4 m_worldPos[4];\n"
" b3Float4 m_worldPosB[4];\n"
"// b3Float4 m_localPosA[4];\n"
"// b3Float4 m_localPosB[4];\n"
" b3Float4 m_worldNormal; // w: m_nPoints\n"
" b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
" unsigned short m_restituitionCoeffCmp;\n"
" unsigned short m_frictionCoeffCmp;\n"
" int m_batchIdx;\n"
@@ -43,15 +44,14 @@ static const char* batchingKernelsCL= \
" int m_childIndexB;\n"
" int m_unused1;\n"
" int m_unused2;\n"
"// b3Float4 m_localPosA;\n"
"};\n"
"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
"{\n"
" return (int)contact->m_worldNormal.w;\n"
" return (int)contact->m_worldNormalOnB.w;\n"
"};\n"
"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
"{\n"
" contact->m_worldNormal.w = (float)numPoints;\n"
" contact->m_worldNormalOnB.w = (float)numPoints;\n"
"};\n"
"#endif //B3_CONTACT4DATA_H\n"
"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"

View File

@@ -31,9 +31,10 @@ static const char* batchingKernelsNewCL= \
"typedef struct b3Contact4Data b3Contact4Data_t;\n"
"struct b3Contact4Data\n"
"{\n"
" b3Float4 m_worldPos[4];\n"
" b3Float4 m_worldPosB[4];\n"
"// b3Float4 m_localPosA[4];\n"
"// b3Float4 m_localPosB[4];\n"
" b3Float4 m_worldNormal; // w: m_nPoints\n"
" b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
" unsigned short m_restituitionCoeffCmp;\n"
" unsigned short m_frictionCoeffCmp;\n"
" int m_batchIdx;\n"
@@ -43,15 +44,14 @@ static const char* batchingKernelsNewCL= \
" int m_childIndexB;\n"
" int m_unused1;\n"
" int m_unused2;\n"
"// b3Float4 m_localPosA;\n"
"};\n"
"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
"{\n"
" return (int)contact->m_worldNormal.w;\n"
" return (int)contact->m_worldNormalOnB.w;\n"
"};\n"
"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
"{\n"
" contact->m_worldNormal.w = (float)numPoints;\n"
" contact->m_worldNormalOnB.w = (float)numPoints;\n"
"};\n"
"#endif //B3_CONTACT4DATA_H\n"
"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"

View File

@@ -427,9 +427,9 @@ typedef struct
void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1)
{
*linear = make_float4(-n.xyz,0.f);
*angular0 = -cross3(r0, n);
*angular1 = cross3(r1, n);
*linear = make_float4(n.xyz,0.f);
*angular0 = cross3(r0, n);
*angular1 = -cross3(r1, n);
}
@@ -525,14 +525,14 @@ void setConstraint4( const float4 posA, const float4 linVelA, const float4 angVe
dstC->m_fJacCoeffInv[0] = dstC->m_fJacCoeffInv[1] = 0.f;
dstC->m_linear = -src->m_worldNormal;
dstC->m_linear = src->m_worldNormalOnB;
dstC->m_linear.w = 0.7f ;//src->getFrictionCoeff() );
for(int ic=0; ic<4; ic++)
{
float4 r0 = src->m_worldPos[ic] - posA;
float4 r1 = src->m_worldPos[ic] - posB;
float4 r0 = src->m_worldPosB[ic] - posA;
float4 r1 = src->m_worldPosB[ic] - posB;
if( ic >= src->m_worldNormal.w )//npoints
if( ic >= src->m_worldNormalOnB.w )//npoints
{
dstC->m_jacCoeffInv[ic] = 0.f;
continue;
@@ -541,7 +541,7 @@ void setConstraint4( const float4 posA, const float4 linVelA, const float4 angVe
float relVelN;
{
float4 linear, angular0, angular1;
setLinearAndAngular(src->m_worldNormal, r0, r1, &linear, &angular0, &angular1);
setLinearAndAngular(src->m_worldNormalOnB, r0, r1, &linear, &angular0, &angular1);
dstC->m_jacCoeffInv[ic] = calcJacCoeff(linear, -linear, angular0, angular1,
invMassA, &invInertiaA, invMassB, &invInertiaB );
@@ -553,21 +553,21 @@ void setConstraint4( const float4 posA, const float4 linVelA, const float4 angVe
if( relVelN*relVelN < 0.004f ) e = 0.f;
dstC->m_b[ic] = e*relVelN;
//float penetration = src->m_worldPos[ic].w;
dstC->m_b[ic] += (src->m_worldPos[ic].w + positionDrift)*positionConstraintCoeff*dtInv;
//float penetration = src->m_worldPosB[ic].w;
dstC->m_b[ic] += (src->m_worldPosB[ic].w + positionDrift)*positionConstraintCoeff*dtInv;
dstC->m_appliedRambdaDt[ic] = 0.f;
}
}
if( src->m_worldNormal.w > 0 )//npoints
if( src->m_worldNormalOnB.w > 0 )//npoints
{ // prepare friction
float4 center = make_float4(0.f);
for(int i=0; i<src->m_worldNormal.w; i++)
center += src->m_worldPos[i];
center /= (float)src->m_worldNormal.w;
for(int i=0; i<src->m_worldNormalOnB.w; i++)
center += src->m_worldPosB[i];
center /= (float)src->m_worldNormalOnB.w;
float4 tangent[2];
btPlaneSpace1(src->m_worldNormal,&tangent[0],&tangent[1]);
btPlaneSpace1(src->m_worldNormalOnB,&tangent[0],&tangent[1]);
float4 r[2];
r[0] = center - posA;
@@ -587,9 +587,9 @@ void setConstraint4( const float4 posA, const float4 linVelA, const float4 angVe
for(int i=0; i<4; i++)
{
if( i<src->m_worldNormal.w )
if( i<src->m_worldNormalOnB.w )
{
dstC->m_worldPos[i] = src->m_worldPos[i];
dstC->m_worldPos[i] = src->m_worldPosB[i];
}
else
{

View File

@@ -31,9 +31,10 @@ static const char* solverSetupCL= \
"typedef struct b3Contact4Data b3Contact4Data_t;\n"
"struct b3Contact4Data\n"
"{\n"
" b3Float4 m_worldPos[4];\n"
" b3Float4 m_worldPosB[4];\n"
"// b3Float4 m_localPosA[4];\n"
"// b3Float4 m_localPosB[4];\n"
" b3Float4 m_worldNormal; // w: m_nPoints\n"
" b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
" unsigned short m_restituitionCoeffCmp;\n"
" unsigned short m_frictionCoeffCmp;\n"
" int m_batchIdx;\n"
@@ -43,15 +44,14 @@ static const char* solverSetupCL= \
" int m_childIndexB;\n"
" int m_unused1;\n"
" int m_unused2;\n"
"// b3Float4 m_localPosA;\n"
"};\n"
"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
"{\n"
" return (int)contact->m_worldNormal.w;\n"
" return (int)contact->m_worldNormalOnB.w;\n"
"};\n"
"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
"{\n"
" contact->m_worldNormal.w = (float)numPoints;\n"
" contact->m_worldNormalOnB.w = (float)numPoints;\n"
"};\n"
"#endif //B3_CONTACT4DATA_H\n"
"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
@@ -389,9 +389,9 @@ static const char* solverSetupCL= \
"} ConstBufferBatchSolve;\n"
"void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1)\n"
"{\n"
" *linear = make_float4(-n.xyz,0.f);\n"
" *angular0 = -cross3(r0, n);\n"
" *angular1 = cross3(r1, n);\n"
" *linear = make_float4(n.xyz,0.f);\n"
" *angular0 = cross3(r0, n);\n"
" *angular1 = -cross3(r1, n);\n"
"}\n"
"float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 )\n"
"{\n"
@@ -467,13 +467,13 @@ static const char* solverSetupCL= \
" dstC->m_appliedRambdaDt[ic] = 0.f;\n"
" }\n"
" dstC->m_fJacCoeffInv[0] = dstC->m_fJacCoeffInv[1] = 0.f;\n"
" dstC->m_linear = -src->m_worldNormal;\n"
" dstC->m_linear = src->m_worldNormalOnB;\n"
" dstC->m_linear.w = 0.7f ;//src->getFrictionCoeff() );\n"
" for(int ic=0; ic<4; ic++)\n"
" {\n"
" float4 r0 = src->m_worldPos[ic] - posA;\n"
" float4 r1 = src->m_worldPos[ic] - posB;\n"
" if( ic >= src->m_worldNormal.w )//npoints\n"
" float4 r0 = src->m_worldPosB[ic] - posA;\n"
" float4 r1 = src->m_worldPosB[ic] - posB;\n"
" if( ic >= src->m_worldNormalOnB.w )//npoints\n"
" {\n"
" dstC->m_jacCoeffInv[ic] = 0.f;\n"
" continue;\n"
@@ -481,7 +481,7 @@ static const char* solverSetupCL= \
" float relVelN;\n"
" {\n"
" float4 linear, angular0, angular1;\n"
" setLinearAndAngular(src->m_worldNormal, r0, r1, &linear, &angular0, &angular1);\n"
" setLinearAndAngular(src->m_worldNormalOnB, r0, r1, &linear, &angular0, &angular1);\n"
" dstC->m_jacCoeffInv[ic] = calcJacCoeff(linear, -linear, angular0, angular1,\n"
" invMassA, &invInertiaA, invMassB, &invInertiaB );\n"
" relVelN = calcRelVel(linear, -linear, angular0, angular1,\n"
@@ -489,19 +489,19 @@ static const char* solverSetupCL= \
" float e = 0.f;//src->getRestituitionCoeff();\n"
" if( relVelN*relVelN < 0.004f ) e = 0.f;\n"
" dstC->m_b[ic] = e*relVelN;\n"
" //float penetration = src->m_worldPos[ic].w;\n"
" dstC->m_b[ic] += (src->m_worldPos[ic].w + positionDrift)*positionConstraintCoeff*dtInv;\n"
" //float penetration = src->m_worldPosB[ic].w;\n"
" dstC->m_b[ic] += (src->m_worldPosB[ic].w + positionDrift)*positionConstraintCoeff*dtInv;\n"
" dstC->m_appliedRambdaDt[ic] = 0.f;\n"
" }\n"
" }\n"
" if( src->m_worldNormal.w > 0 )//npoints\n"
" if( src->m_worldNormalOnB.w > 0 )//npoints\n"
" { // prepare friction\n"
" float4 center = make_float4(0.f);\n"
" for(int i=0; i<src->m_worldNormal.w; i++) \n"
" center += src->m_worldPos[i];\n"
" center /= (float)src->m_worldNormal.w;\n"
" for(int i=0; i<src->m_worldNormalOnB.w; i++) \n"
" center += src->m_worldPosB[i];\n"
" center /= (float)src->m_worldNormalOnB.w;\n"
" float4 tangent[2];\n"
" btPlaneSpace1(src->m_worldNormal,&tangent[0],&tangent[1]);\n"
" btPlaneSpace1(src->m_worldNormalOnB,&tangent[0],&tangent[1]);\n"
" \n"
" float4 r[2];\n"
" r[0] = center - posA;\n"
@@ -518,9 +518,9 @@ static const char* solverSetupCL= \
" }\n"
" for(int i=0; i<4; i++)\n"
" {\n"
" if( i<src->m_worldNormal.w )\n"
" if( i<src->m_worldNormalOnB.w )\n"
" {\n"
" dstC->m_worldPos[i] = src->m_worldPos[i];\n"
" dstC->m_worldPos[i] = src->m_worldPosB[i];\n"
" }\n"
" else\n"
" {\n"

View File

@@ -31,9 +31,10 @@ static const char* solverSetup2CL= \
"typedef struct b3Contact4Data b3Contact4Data_t;\n"
"struct b3Contact4Data\n"
"{\n"
" b3Float4 m_worldPos[4];\n"
" b3Float4 m_worldPosB[4];\n"
"// b3Float4 m_localPosA[4];\n"
"// b3Float4 m_localPosB[4];\n"
" b3Float4 m_worldNormal; // w: m_nPoints\n"
" b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
" unsigned short m_restituitionCoeffCmp;\n"
" unsigned short m_frictionCoeffCmp;\n"
" int m_batchIdx;\n"
@@ -43,15 +44,14 @@ static const char* solverSetup2CL= \
" int m_childIndexB;\n"
" int m_unused1;\n"
" int m_unused2;\n"
"// b3Float4 m_localPosA;\n"
"};\n"
"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
"{\n"
" return (int)contact->m_worldNormal.w;\n"
" return (int)contact->m_worldNormalOnB.w;\n"
"};\n"
"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
"{\n"
" contact->m_worldNormal.w = (float)numPoints;\n"
" contact->m_worldNormalOnB.w = (float)numPoints;\n"
"};\n"
"#endif //B3_CONTACT4DATA_H\n"
"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"

View File

@@ -455,9 +455,9 @@ __global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities,
void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1)
{
*linear = make_float4(-n.xyz,0.f);
*angular0 = -cross3(r0, n);
*angular1 = cross3(r1, n);
*linear = make_float4(n.xyz,0.f);
*angular0 = cross3(r0, n);
*angular1 = -cross3(r1, n);
}
@@ -845,14 +845,14 @@ void setConstraint4( const float4 posA, const float4 linVelA, const float4 angVe
dstC->m_fJacCoeffInv[0] = dstC->m_fJacCoeffInv[1] = 0.f;
dstC->m_linear = -src->m_worldNormal;
dstC->m_linear = src->m_worldNormalOnB;
dstC->m_linear.w = 0.7f ;//src->getFrictionCoeff() );
for(int ic=0; ic<4; ic++)
{
float4 r0 = src->m_worldPos[ic] - posA;
float4 r1 = src->m_worldPos[ic] - posB;
float4 r0 = src->m_worldPosB[ic] - posA;
float4 r1 = src->m_worldPosB[ic] - posB;
if( ic >= src->m_worldNormal.w )//npoints
if( ic >= src->m_worldNormalOnB.w )//npoints
{
dstC->m_jacCoeffInv[ic] = 0.f;
continue;
@@ -861,7 +861,7 @@ void setConstraint4( const float4 posA, const float4 linVelA, const float4 angVe
float relVelN;
{
float4 linear, angular0, angular1;
setLinearAndAngular(src->m_worldNormal, r0, r1, &linear, &angular0, &angular1);
setLinearAndAngular(src->m_worldNormalOnB, r0, r1, &linear, &angular0, &angular1);
dstC->m_jacCoeffInv[ic] = calcJacCoeff(linear, -linear, angular0, angular1,
invMassA, &invInertiaA, invMassB, &invInertiaB , countA, countB);
@@ -873,21 +873,21 @@ void setConstraint4( const float4 posA, const float4 linVelA, const float4 angVe
if( relVelN*relVelN < 0.004f ) e = 0.f;
dstC->m_b[ic] = e*relVelN;
//float penetration = src->m_worldPos[ic].w;
dstC->m_b[ic] += (src->m_worldPos[ic].w + positionDrift)*positionConstraintCoeff*dtInv;
//float penetration = src->m_worldPosB[ic].w;
dstC->m_b[ic] += (src->m_worldPosB[ic].w + positionDrift)*positionConstraintCoeff*dtInv;
dstC->m_appliedRambdaDt[ic] = 0.f;
}
}
if( src->m_worldNormal.w > 0 )//npoints
if( src->m_worldNormalOnB.w > 0 )//npoints
{ // prepare friction
float4 center = make_float4(0.f);
for(int i=0; i<src->m_worldNormal.w; i++)
center += src->m_worldPos[i];
center /= (float)src->m_worldNormal.w;
for(int i=0; i<src->m_worldNormalOnB.w; i++)
center += src->m_worldPosB[i];
center /= (float)src->m_worldNormalOnB.w;
float4 tangent[2];
btPlaneSpace1(src->m_worldNormal,&tangent[0],&tangent[1]);
btPlaneSpace1(-src->m_worldNormalOnB,&tangent[0],&tangent[1]);
float4 r[2];
r[0] = center - posA;
@@ -907,9 +907,9 @@ void setConstraint4( const float4 posA, const float4 linVelA, const float4 angVe
for(int i=0; i<4; i++)
{
if( i<src->m_worldNormal.w )
if( i<src->m_worldNormalOnB.w )
{
dstC->m_worldPos[i] = src->m_worldPos[i];
dstC->m_worldPos[i] = src->m_worldPosB[i];
}
else
{

View File

@@ -31,9 +31,10 @@ static const char* solverUtilsCL= \
"typedef struct b3Contact4Data b3Contact4Data_t;\n"
"struct b3Contact4Data\n"
"{\n"
" b3Float4 m_worldPos[4];\n"
" b3Float4 m_worldPosB[4];\n"
"// b3Float4 m_localPosA[4];\n"
"// b3Float4 m_localPosB[4];\n"
" b3Float4 m_worldNormal; // w: m_nPoints\n"
" b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
" unsigned short m_restituitionCoeffCmp;\n"
" unsigned short m_frictionCoeffCmp;\n"
" int m_batchIdx;\n"
@@ -43,15 +44,14 @@ static const char* solverUtilsCL= \
" int m_childIndexB;\n"
" int m_unused1;\n"
" int m_unused2;\n"
"// b3Float4 m_localPosA;\n"
"};\n"
"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
"{\n"
" return (int)contact->m_worldNormal.w;\n"
" return (int)contact->m_worldNormalOnB.w;\n"
"};\n"
"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
"{\n"
" contact->m_worldNormal.w = (float)numPoints;\n"
" contact->m_worldNormalOnB.w = (float)numPoints;\n"
"};\n"
"#endif //B3_CONTACT4DATA_H\n"
"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
@@ -418,9 +418,9 @@ static const char* solverUtilsCL= \
"}\n"
"void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1)\n"
"{\n"
" *linear = make_float4(-n.xyz,0.f);\n"
" *angular0 = -cross3(r0, n);\n"
" *angular1 = cross3(r1, n);\n"
" *linear = make_float4(n.xyz,0.f);\n"
" *angular0 = cross3(r0, n);\n"
" *angular1 = -cross3(r1, n);\n"
"}\n"
"float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 )\n"
"{\n"
@@ -746,13 +746,13 @@ static const char* solverUtilsCL= \
" dstC->m_appliedRambdaDt[ic] = 0.f;\n"
" }\n"
" dstC->m_fJacCoeffInv[0] = dstC->m_fJacCoeffInv[1] = 0.f;\n"
" dstC->m_linear = -src->m_worldNormal;\n"
" dstC->m_linear = src->m_worldNormalOnB;\n"
" dstC->m_linear.w = 0.7f ;//src->getFrictionCoeff() );\n"
" for(int ic=0; ic<4; ic++)\n"
" {\n"
" float4 r0 = src->m_worldPos[ic] - posA;\n"
" float4 r1 = src->m_worldPos[ic] - posB;\n"
" if( ic >= src->m_worldNormal.w )//npoints\n"
" float4 r0 = src->m_worldPosB[ic] - posA;\n"
" float4 r1 = src->m_worldPosB[ic] - posB;\n"
" if( ic >= src->m_worldNormalOnB.w )//npoints\n"
" {\n"
" dstC->m_jacCoeffInv[ic] = 0.f;\n"
" continue;\n"
@@ -760,7 +760,7 @@ static const char* solverUtilsCL= \
" float relVelN;\n"
" {\n"
" float4 linear, angular0, angular1;\n"
" setLinearAndAngular(src->m_worldNormal, r0, r1, &linear, &angular0, &angular1);\n"
" setLinearAndAngular(src->m_worldNormalOnB, r0, r1, &linear, &angular0, &angular1);\n"
" dstC->m_jacCoeffInv[ic] = calcJacCoeff(linear, -linear, angular0, angular1,\n"
" invMassA, &invInertiaA, invMassB, &invInertiaB , countA, countB);\n"
" relVelN = calcRelVel(linear, -linear, angular0, angular1,\n"
@@ -768,19 +768,19 @@ static const char* solverUtilsCL= \
" float e = 0.f;//src->getRestituitionCoeff();\n"
" if( relVelN*relVelN < 0.004f ) e = 0.f;\n"
" dstC->m_b[ic] = e*relVelN;\n"
" //float penetration = src->m_worldPos[ic].w;\n"
" dstC->m_b[ic] += (src->m_worldPos[ic].w + positionDrift)*positionConstraintCoeff*dtInv;\n"
" //float penetration = src->m_worldPosB[ic].w;\n"
" dstC->m_b[ic] += (src->m_worldPosB[ic].w + positionDrift)*positionConstraintCoeff*dtInv;\n"
" dstC->m_appliedRambdaDt[ic] = 0.f;\n"
" }\n"
" }\n"
" if( src->m_worldNormal.w > 0 )//npoints\n"
" if( src->m_worldNormalOnB.w > 0 )//npoints\n"
" { // prepare friction\n"
" float4 center = make_float4(0.f);\n"
" for(int i=0; i<src->m_worldNormal.w; i++) \n"
" center += src->m_worldPos[i];\n"
" center /= (float)src->m_worldNormal.w;\n"
" for(int i=0; i<src->m_worldNormalOnB.w; i++) \n"
" center += src->m_worldPosB[i];\n"
" center /= (float)src->m_worldNormalOnB.w;\n"
" float4 tangent[2];\n"
" btPlaneSpace1(src->m_worldNormal,&tangent[0],&tangent[1]);\n"
" btPlaneSpace1(-src->m_worldNormalOnB,&tangent[0],&tangent[1]);\n"
" \n"
" float4 r[2];\n"
" r[0] = center - posA;\n"
@@ -797,9 +797,9 @@ static const char* solverUtilsCL= \
" }\n"
" for(int i=0; i<4; i++)\n"
" {\n"
" if( i<src->m_worldNormal.w )\n"
" if( i<src->m_worldNormalOnB.w )\n"
" {\n"
" dstC->m_worldPos[i] = src->m_worldPos[i];\n"
" dstC->m_worldPos[i] = src->m_worldPosB[i];\n"
" }\n"
" else\n"
" {\n"