Re-enabled split impulse: avoids adding linear/angular momentum due to penetration recovery.
Both SIMD and scalar version is supported.
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@@ -115,7 +115,7 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverBody
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btScalar m_friction;
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btRigidBody* m_originalBody;
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btVector3 m_pushVelocity;
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//btVector3 m_turnVelocity;
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btVector3 m_turnVelocity;
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SIMD_FORCE_INLINE void getVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const
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@@ -145,12 +145,18 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverBody
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}
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}
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/*
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SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
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{
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if (m_originalBody)
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{
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m_pushVelocity += linearComponent*impulseMagnitude;
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m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
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}
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}
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void writebackVelocity()
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{
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if (m_invMass)
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if (m_originalBody)
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{
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m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity);
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m_originalBody->setAngularVelocity(m_originalBody->getAngularVelocity()+m_deltaAngularVelocity);
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@@ -158,14 +164,20 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverBody
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//m_originalBody->setCompanionId(-1);
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}
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}
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*/
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void writebackVelocity(btScalar timeStep=0)
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void writebackVelocity(btScalar timeStep)
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{
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if (m_originalBody)
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{
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m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+m_deltaLinearVelocity);
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m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity);
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m_originalBody->setAngularVelocity(m_originalBody->getAngularVelocity()+m_deltaAngularVelocity);
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//correct the position/orientation based on push/turn recovery
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btTransform newTransform;
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btTransformUtil::integrateTransform(m_originalBody->getWorldTransform(),m_pushVelocity,m_turnVelocity,timeStep,newTransform);
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m_originalBody->setWorldTransform(newTransform);
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//m_originalBody->setCompanionId(-1);
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}
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}
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