remove PhysXClient.*, it was not needed (use PhysicsDirect instead)
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@@ -1,13 +1,14 @@
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#ifdef BT_ENABLE_PHYSX
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#include "PhysXC_API.h"
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#include "../PhysicsDirect.h"
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#include "PhysXServerCommandProcessor.h"
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#include "PhysXClient.h"
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B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysX()
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{
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PhysXServerCommandProcessor* sdk = new PhysXServerCommandProcessor;
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PhysXClient* direct = new PhysXClient(sdk, true);
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PhysicsDirect* direct = new PhysicsDirect(sdk, true);
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bool connected;
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connected = direct->connect();
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return (b3PhysicsClientHandle)direct;
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