remove PhysXClient.*, it was not needed (use PhysicsDirect instead)

This commit is contained in:
erwincoumans
2019-02-20 19:57:10 -08:00
parent 6d224996ef
commit adf31c8f64
6 changed files with 6 additions and 1552 deletions

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@@ -1,5 +1,5 @@
#ifndef PHYSICS_CLIENT_SHARED_MEMORY2_H #ifndef PHYSICS_CLIENT_SHARED_MEMORY3_H
#define PHYSICS_CLIENT_SHARED_MEMORY2_H #define PHYSICS_CLIENT_SHARED_MEMORY3_H
#include "PhysicsDirect.h" #include "PhysicsDirect.h"
@@ -14,4 +14,4 @@ public:
void setSharedMemoryInterface(class SharedMemoryInterface* sharedMem); void setSharedMemoryInterface(class SharedMemoryInterface* sharedMem);
}; };
#endif //PHYSICS_CLIENT_SHARED_MEMORY2_H #endif //PHYSICS_CLIENT_SHARED_MEMORY3_H

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@@ -1,13 +1,14 @@
#ifdef BT_ENABLE_PHYSX #ifdef BT_ENABLE_PHYSX
#include "PhysXC_API.h" #include "PhysXC_API.h"
#include "../PhysicsDirect.h"
#include "PhysXServerCommandProcessor.h" #include "PhysXServerCommandProcessor.h"
#include "PhysXClient.h"
B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysX() B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysX()
{ {
PhysXServerCommandProcessor* sdk = new PhysXServerCommandProcessor; PhysXServerCommandProcessor* sdk = new PhysXServerCommandProcessor;
PhysXClient* direct = new PhysXClient(sdk, true); PhysicsDirect* direct = new PhysicsDirect(sdk, true);
bool connected; bool connected;
connected = direct->connect(); connected = direct->connect();
return (b3PhysicsClientHandle)direct; return (b3PhysicsClientHandle)direct;

File diff suppressed because it is too large Load Diff

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@@ -1,135 +0,0 @@
#ifndef PHYSX_CLIENT_H
#define PHYSX_CLIENT_H
#include "../PhysicsClient.h"
///PhysicsDirect executes the commands directly, without transporting them or having a separate server executing commands
class PhysXClient : public PhysicsClient
{
protected:
struct PhysXDirectInternalData* m_data;
bool processDebugLines(const struct SharedMemoryCommand& orgCommand);
bool processCamera(const struct SharedMemoryCommand& orgCommand);
bool processContactPointData(const struct SharedMemoryCommand& orgCommand);
bool processOverlappingObjects(const struct SharedMemoryCommand& orgCommand);
bool processVisualShapeData(const struct SharedMemoryCommand& orgCommand);
void processBodyJointInfo(int bodyUniqueId, const struct SharedMemoryStatus& serverCmd);
void processAddUserData(const struct SharedMemoryStatus& serverCmd);
void postProcessStatus(const struct SharedMemoryStatus& serverCmd);
void resetData();
void removeCachedBody(int bodyUniqueId);
public:
PhysXClient(class PhysicsCommandProcessorInterface* physSdk, bool passSdkOwnership);
virtual ~PhysXClient();
// return true if connection succesfull, can also check 'isConnected'
//it is OK to pass a null pointer for the gui helper
virtual bool connect();
////todo: rename to 'disconnect'
virtual void disconnectSharedMemory();
virtual bool isConnected() const;
// return non-null if there is a status, nullptr otherwise
virtual const SharedMemoryStatus* processServerStatus();
virtual SharedMemoryCommand* getAvailableSharedMemoryCommand();
virtual bool canSubmitCommand() const;
virtual bool submitClientCommand(const struct SharedMemoryCommand& command);
virtual int getNumBodies() const;
virtual int getBodyUniqueId(int serialIndex) const;
virtual bool getBodyInfo(int bodyUniqueId, struct b3BodyInfo& info) const;
virtual int getNumJoints(int bodyIndex) const;
virtual bool getJointInfo(int bodyIndex, int jointIndex, struct b3JointInfo& info) const;
virtual int getNumUserConstraints() const;
virtual int getUserConstraintInfo(int constraintUniqueId, struct b3UserConstraint& info) const;
virtual int getUserConstraintId(int serialIndex) const;
///todo: move this out of the
virtual void setSharedMemoryKey(int key);
void uploadBulletFileToSharedMemory(const char* data, int len);
virtual void uploadRaysToSharedMemory(struct SharedMemoryCommand& command, const double* rayFromWorldArray, const double* rayToWorldArray, int numRays);
virtual int getNumDebugLines() const;
virtual const float* getDebugLinesFrom() const;
virtual const float* getDebugLinesTo() const;
virtual const float* getDebugLinesColor() const;
virtual void getCachedCameraImage(b3CameraImageData* cameraData);
virtual void getCachedContactPointInformation(struct b3ContactInformation* contactPointData);
virtual void getCachedOverlappingObjects(struct b3AABBOverlapData* overlappingObjects);
virtual void getCachedVisualShapeInformation(struct b3VisualShapeInformation* visualShapesInfo);
virtual void getCachedCollisionShapeInformation(struct b3CollisionShapeInformation* collisionShapesInfo);
virtual void getCachedVREvents(struct b3VREventsData* vrEventsData);
virtual void getCachedKeyboardEvents(struct b3KeyboardEventsData* keyboardEventsData);
virtual void getCachedMouseEvents(struct b3MouseEventsData* mouseEventsData);
virtual void getCachedRaycastHits(struct b3RaycastInformation* raycastHits);
virtual void getCachedMassMatrix(int dofCountCheck, double* massMatrix);
//the following APIs are for internal use for visualization:
virtual bool connect(struct GUIHelperInterface* guiHelper);
virtual void renderScene();
virtual void debugDraw(int debugDrawMode);
virtual void setTimeOut(double timeOutInSeconds);
virtual double getTimeOut() const;
virtual bool getCachedUserData(int userDataId, struct b3UserDataValue& valueOut) const
{
return false;
}
virtual int getCachedUserDataId(int bodyUniqueId, int linkIndex, int visualShapeIndex, const char* key) const
{
return -1;
}
virtual int getNumUserData(int bodyUniqueId) const
{
return 0;
}
virtual void getUserDataInfo(int bodyUniqueId, int userDataIndex, const char** keyOut, int* userDataIdOut, int* linkIndexOut, int* visualShapeIndexOut) const
{
*keyOut = 0;
*userDataIdOut = -1;
return;
}
virtual void pushProfileTiming(const char* timingName);
virtual void popProfileTiming();
};
#endif //PHYSX_CLIENT_H

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@@ -223,12 +223,10 @@ if not _OPTIONS["no-enet"] then
"../../examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp", "../../examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp",
"../../examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.h", "../../examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.h",
"../../examples/SharedMemory/physx/PhysXC_API.cpp", "../../examples/SharedMemory/physx/PhysXC_API.cpp",
"../../examples/SharedMemory/physx/PhysXClient.cpp",
"../../examples/SharedMemory/physx/PhysXServerCommandProcessor.cpp", "../../examples/SharedMemory/physx/PhysXServerCommandProcessor.cpp",
"../../examples/SharedMemory/physx/PhysXUrdfImporter.cpp", "../../examples/SharedMemory/physx/PhysXUrdfImporter.cpp",
"../../examples/SharedMemory/physx/URDF2PhysX.cpp", "../../examples/SharedMemory/physx/URDF2PhysX.cpp",
"../../examples/SharedMemory/physx/PhysXC_API.h", "../../examples/SharedMemory/physx/PhysXC_API.h",
"../../examples/SharedMemory/physx/PhysXClient.h",
"../../examples/SharedMemory/physx/PhysXServerCommandProcessor.h", "../../examples/SharedMemory/physx/PhysXServerCommandProcessor.h",
"../../examples/SharedMemory/physx/PhysXUrdfImporter.h", "../../examples/SharedMemory/physx/PhysXUrdfImporter.h",
"../../examples/SharedMemory/physx/URDF2PhysX.h", "../../examples/SharedMemory/physx/URDF2PhysX.h",

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@@ -142,7 +142,6 @@ else:
sources = ["examples/pybullet/pybullet.c"]\ sources = ["examples/pybullet/pybullet.c"]\
+["examples/SharedMemory/physx/PhysXC_API.cpp"]\ +["examples/SharedMemory/physx/PhysXC_API.cpp"]\
+["examples/SharedMemory/physx/PhysXClient.cpp"]\
+["examples/SharedMemory/physx/PhysXServerCommandProcessor.cpp"]\ +["examples/SharedMemory/physx/PhysXServerCommandProcessor.cpp"]\
+["examples/SharedMemory/physx/PhysXUrdfImporter.cpp"]\ +["examples/SharedMemory/physx/PhysXUrdfImporter.cpp"]\
+["examples/SharedMemory/physx/URDF2PhysX.cpp"]\ +["examples/SharedMemory/physx/URDF2PhysX.cpp"]\