add Obj and STL import demo, work on URDF import
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204
Demos3/ImportSTLDemo/ImportSTLSetup.cpp
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204
Demos3/ImportSTLDemo/ImportSTLSetup.cpp
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#include "ImportSTLSetup.h"
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#include <vector>
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include "OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "btBulletDynamicsCommon.h"
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#include "OpenGLWindow/SimpleOpenGL3App.h"
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ImportSTLDemo::ImportSTLDemo(SimpleOpenGL3App* app)
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:m_app(app)
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{
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}
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ImportSTLDemo::~ImportSTLDemo()
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{
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}
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struct MySTLTriangle
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{
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float normal[3];
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float vertex0[3];
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float vertex1[3];
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float vertex2[3];
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};
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GLInstanceGraphicsShape* LoadMeshFromSTL(const char* relativeFileName)
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{
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GLInstanceGraphicsShape* shape = 0;
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FILE* file = fopen(relativeFileName,"rb");
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if (file)
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{
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int size=0;
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if (fseek(file, 0, SEEK_END) || (size = ftell(file)) == EOF || fseek(file, 0, SEEK_SET))
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{
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printf("Error: Cannot access file to determine size of %s\n", relativeFileName);
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} else
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{
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if (size)
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{
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printf("Open STL file of %d bytes\n",size);
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char* memoryBuffer = new char[size+1];
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int actualBytesRead = fread(memoryBuffer,1,size,file);
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if (actualBytesRead!=size)
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{
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printf("Error reading from file %s",relativeFileName);
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} else
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{
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int numTriangles = *(int*)&memoryBuffer[80];
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if (numTriangles)
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{
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shape = new GLInstanceGraphicsShape;
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// b3AlignedObjectArray<GLInstanceVertex>* m_vertices;
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// int m_numvertices;
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// b3AlignedObjectArray<int>* m_indices;
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// int m_numIndices;
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// float m_scaling[4];
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shape->m_scaling[0] = 1;
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shape->m_scaling[1] = 1;
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shape->m_scaling[2] = 1;
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shape->m_scaling[3] = 1;
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int index = 0;
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shape->m_indices = new b3AlignedObjectArray<int>();
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shape->m_vertices = new b3AlignedObjectArray<GLInstanceVertex>();
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for (int i=0;i<numTriangles;i++)
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{
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char* curPtr = &memoryBuffer[84+i*50];
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MySTLTriangle* tri = (MySTLTriangle*) curPtr;
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GLInstanceVertex v0,v1,v2;
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if (i==numTriangles-2)
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{
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printf("!\n");
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}
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v0.uv[0] = v1.uv[0] = v2.uv[0] = 0.5;
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v0.uv[1] = v1.uv[1] = v2.uv[1] = 0.5;
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for (int v=0;v<3;v++)
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{
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v0.xyzw[v] = tri->vertex0[v];
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v1.xyzw[v] = tri->vertex1[v];
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v2.xyzw[v] = tri->vertex2[v];
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v0.normal[v] = v1.normal[v] = v2.normal[v] = tri->normal[v];
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}
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v0.xyzw[3] = v1.xyzw[3] = v2.xyzw[3] = 0.f;
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shape->m_vertices->push_back(v0);
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shape->m_vertices->push_back(v1);
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shape->m_vertices->push_back(v2);
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shape->m_indices->push_back(index++);
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shape->m_indices->push_back(index++);
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shape->m_indices->push_back(index++);
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}
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}
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}
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delete[] memoryBuffer;
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}
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}
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fclose(file);
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}
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shape->m_numIndices = shape->m_indices->size();
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shape->m_numvertices = shape->m_vertices->size();
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return shape;
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}
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void ImportSTLDemo::initPhysics(GraphicsPhysicsBridge& gfxBridge)
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{
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this->createEmptyDynamicsWorld();
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gfxBridge.createPhysicsDebugDrawer(m_dynamicsWorld);
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe);
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const char* fileName = "l_finger_tip.stl";
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char relativeFileName[1024];
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const char* prefix[]={"./data/","../data/","../../data/","../../../data/","../../../../data/"};
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int prefixIndex=-1;
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{
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int numPrefixes = sizeof(prefix)/sizeof(char*);
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for (int i=0;i<numPrefixes;i++)
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{
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FILE* f = 0;
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sprintf(relativeFileName,"%s%s",prefix[i],fileName);
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f = fopen(relativeFileName,"r");
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if (f)
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{
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fclose(f);
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prefixIndex = i;
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break;
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}
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}
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}
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if (prefixIndex<0)
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return;
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btVector3 shift(0,0,0);
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btVector3 scaling(10,10,10);
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int index=10;
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{
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GLInstanceGraphicsShape* gfxShape = LoadMeshFromSTL(relativeFileName);
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btTransform trans;
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trans.setIdentity();
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trans.setRotation(btQuaternion(btVector3(1,0,0),SIMD_HALF_PI));
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btVector3 position = trans.getOrigin();
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btQuaternion orn = trans.getRotation();
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btVector3 color(0,0,1);
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int shapeId = m_app->m_instancingRenderer->registerShape(&gfxShape->m_vertices->at(0).xyzw[0], gfxShape->m_numvertices, &gfxShape->m_indices->at(0), gfxShape->m_numIndices);
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int id = m_app->m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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/*
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btTriangleMesh* trimeshData = new btTriangleMesh();
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for (int i=0;i<gfxShape->m_numvertices;i++)
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{
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for (int j=0;j<3;j++)
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gfxShape->m_vertices->at(i).xyzw[j] += shift[j];
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}
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for (int i=0;i<gfxShape->m_numIndices;i+=3)
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{
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int index0 = gfxShape->m_indices->at(i);
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int index1 = gfxShape->m_indices->at(i+1);
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int index2 = gfxShape->m_indices->at(i+2);
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btVector3 v0(gfxShape->m_vertices->at(index0).xyzw[0],
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gfxShape->m_vertices->at(index0).xyzw[1],
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gfxShape->m_vertices->at(index0).xyzw[2]);
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btVector3 v1(gfxShape->m_vertices->at(index1).xyzw[0],
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gfxShape->m_vertices->at(index1).xyzw[1],
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gfxShape->m_vertices->at(index1).xyzw[2]);
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btVector3 v2(gfxShape->m_vertices->at(index2).xyzw[0],
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gfxShape->m_vertices->at(index2).xyzw[1],
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gfxShape->m_vertices->at(index2).xyzw[2]);
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trimeshData->addTriangle(v0,v1,v2);
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}
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//btConvexHullShape* convexShape = new btConvexHullShape(&verts[0].x(),verts.size(),sizeof(btVector3));
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btBvhTriangleMeshShape* shape = new btBvhTriangleMeshShape(trimeshData,true);//meshInterface);
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btTransform startTrans;startTrans.setIdentity();
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btRigidBody* body = this->createRigidBody(0,startTrans,shape);
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//gfxBridge.createCollisionShapeGraphicsObject(shape);
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btVector3 color(0,0,1);
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*/
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//gfxBridge.createRigidBodyGraphicsObject(body,color);
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}
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}
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