add Obj and STL import demo, work on URDF import
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@@ -379,7 +379,8 @@ GLInstancingRenderer::GLInstancingRenderer(int maxNumObjectCapacity, int maxShap
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m_textureenabled(true),
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m_textureinitialized(false),
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m_screenWidth(0),
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m_screenHeight(0)
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m_screenHeight(0),
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m_upAxis(1)
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{
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m_data = new InternalDataRenderer;
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@@ -1068,6 +1069,7 @@ void GLInstancingRenderer::updateCamera(int upAxis)
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b3Assert(glGetError() ==GL_NO_ERROR);
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m_upAxis = upAxis;
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int m_forwardAxis(-1);
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switch (upAxis)
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{
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@@ -52,6 +52,8 @@ class GLInstancingRenderer
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int m_screenWidth;
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int m_screenHeight;
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int m_upAxis;
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void renderSceneInternal(int renderMode=B3_DEFAULT_RENDERMODE);
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@@ -42,6 +42,7 @@ struct SimpleInternalData
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FILE* m_ffmpegFile;
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GLRenderToTexture* m_renderTexture;
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void* m_userPointer;
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int m_upAxis;//y=1 or z=2 is supported
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};
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@@ -85,6 +86,7 @@ SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height)
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m_data->m_renderTexture = 0;
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m_data->m_ffmpegFile = 0;
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m_data->m_userPointer = 0;
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m_data->m_upAxis = 1;
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m_window = new b3gDefaultOpenGLWindow();
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b3gWindowConstructionInfo ci;
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@@ -123,7 +125,7 @@ SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height)
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b3Assert(glGetError() ==GL_NO_ERROR);
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m_instancingRenderer = new GLInstancingRenderer(128*1024,4*1024*1024);
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m_instancingRenderer = new GLInstancingRenderer(128*1024,32*1024*1024);
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m_instancingRenderer->init();
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m_instancingRenderer->resize(width,height);
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@@ -562,3 +564,15 @@ void SimpleOpenGL3App::dumpNextFrameToPng(const char* filename)
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bool result = m_data->m_renderTexture->enable();
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*/
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}
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void SimpleOpenGL3App::setUpAxis(int axis)
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{
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b3Assert((axis == 1)||(axis==2));//only Y or Z is supported at the moment
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m_data->m_upAxis = axis;
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}
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int SimpleOpenGL3App::getUpAxis() const
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{
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return m_data->m_upAxis;
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}
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@@ -43,6 +43,9 @@ struct SimpleOpenGL3App
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void dumpFramesToVideo(const char* mp4Filename);
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void drawGrid(DrawGridData data=DrawGridData());
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void setUpAxis(int axis);
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int getUpAxis() const;
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void swapBuffer();
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void drawText( const char* txt, int posX, int posY);
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struct sth_stash* getFontStash();
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