add Obj and STL import demo, work on URDF import
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@@ -42,6 +42,7 @@ struct SimpleInternalData
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FILE* m_ffmpegFile;
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GLRenderToTexture* m_renderTexture;
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void* m_userPointer;
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int m_upAxis;//y=1 or z=2 is supported
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};
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@@ -85,6 +86,7 @@ SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height)
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m_data->m_renderTexture = 0;
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m_data->m_ffmpegFile = 0;
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m_data->m_userPointer = 0;
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m_data->m_upAxis = 1;
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m_window = new b3gDefaultOpenGLWindow();
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b3gWindowConstructionInfo ci;
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@@ -123,7 +125,7 @@ SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height)
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b3Assert(glGetError() ==GL_NO_ERROR);
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m_instancingRenderer = new GLInstancingRenderer(128*1024,4*1024*1024);
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m_instancingRenderer = new GLInstancingRenderer(128*1024,32*1024*1024);
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m_instancingRenderer->init();
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m_instancingRenderer->resize(width,height);
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@@ -562,3 +564,15 @@ void SimpleOpenGL3App::dumpNextFrameToPng(const char* filename)
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bool result = m_data->m_renderTexture->enable();
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*/
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}
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void SimpleOpenGL3App::setUpAxis(int axis)
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{
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b3Assert((axis == 1)||(axis==2));//only Y or Z is supported at the moment
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m_data->m_upAxis = axis;
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}
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int SimpleOpenGL3App::getUpAxis() const
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{
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return m_data->m_upAxis;
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}
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