Some performance improvements and fixes related to btVector3 being aligned on SPU.

btQuantizedBvh has a version number, memory layout might be different now (due to aligned btVector3)
reorganized some data members of some classes, to reduce memory footprint
This commit is contained in:
erwin.coumans
2008-10-29 02:45:16 +00:00
parent b18aa2b375
commit aeb48644ee
4 changed files with 174 additions and 135 deletions

View File

@@ -20,22 +20,30 @@ subject to the following restrictions:
#include "btMinMax.h"
#include <math.h>
#if defined (__CELLOS_LV2) && defined (__SPU__)
#include <altivec.h>
#endif
/**@brief The btQuadWordStorage class is base class for btVector3 and btQuaternion.
* Some issues under PS3 Linux with IBM 2.1 SDK, gcc compiler prevent from using aligned quadword. @todo look into this
* ATTRIBUTE_ALIGNED16(class) btQuadWordStorage */
class btQuadWordStorage
* Some issues under PS3 Linux with IBM 2.1 SDK, gcc compiler prevent from using aligned quadword.
*/
ATTRIBUTE_ALIGNED16(class) btQuadWordStorage
{
protected:
btScalar m_x;
btScalar m_y;
btScalar m_z;
btScalar m_unusedW;
#if defined (__SPU__)
union {
vec_float4 mVec128;
btScalar m_floats[4];
};
public:
vec_float4 get128() const
{
return mVec128;
}
#else
btScalar m_floats[4];
#endif
};
@@ -44,34 +52,34 @@ class btQuadWord : public btQuadWordStorage
{
public:
// SIMD_FORCE_INLINE btScalar& operator[](int i) { return (&m_x)[i]; }
// SIMD_FORCE_INLINE const btScalar& operator[](int i) const { return (&m_x)[i]; }
// SIMD_FORCE_INLINE btScalar& operator[](int i) { return (&m_floats[0])[i]; }
// SIMD_FORCE_INLINE const btScalar& operator[](int i) const { return (&m_floats[0])[i]; }
/**@brief Return the x value */
SIMD_FORCE_INLINE const btScalar& getX() const { return m_x; }
SIMD_FORCE_INLINE const btScalar& getX() const { return m_floats[0]; }
/**@brief Return the y value */
SIMD_FORCE_INLINE const btScalar& getY() const { return m_y; }
SIMD_FORCE_INLINE const btScalar& getY() const { return m_floats[1]; }
/**@brief Return the z value */
SIMD_FORCE_INLINE const btScalar& getZ() const { return m_z; }
SIMD_FORCE_INLINE const btScalar& getZ() const { return m_floats[2]; }
/**@brief Set the x value */
SIMD_FORCE_INLINE void setX(btScalar x) { m_x = x;};
SIMD_FORCE_INLINE void setX(btScalar x) { m_floats[0] = x;};
/**@brief Set the y value */
SIMD_FORCE_INLINE void setY(btScalar y) { m_y = y;};
SIMD_FORCE_INLINE void setY(btScalar y) { m_floats[1] = y;};
/**@brief Set the z value */
SIMD_FORCE_INLINE void setZ(btScalar z) { m_z = z;};
SIMD_FORCE_INLINE void setZ(btScalar z) { m_floats[2] = z;};
/**@brief Set the w value */
SIMD_FORCE_INLINE void setW(btScalar w) { m_unusedW = w;};
SIMD_FORCE_INLINE void setW(btScalar w) { m_floats[3] = w;};
/**@brief Return the x value */
SIMD_FORCE_INLINE const btScalar& x() const { return m_x; }
SIMD_FORCE_INLINE const btScalar& x() const { return m_floats[0]; }
/**@brief Return the y value */
SIMD_FORCE_INLINE const btScalar& y() const { return m_y; }
SIMD_FORCE_INLINE const btScalar& y() const { return m_floats[1]; }
/**@brief Return the z value */
SIMD_FORCE_INLINE const btScalar& z() const { return m_z; }
SIMD_FORCE_INLINE const btScalar& z() const { return m_floats[2]; }
/**@brief Return the w value */
SIMD_FORCE_INLINE const btScalar& w() const { return m_unusedW; }
SIMD_FORCE_INLINE const btScalar& w() const { return m_floats[3]; }
SIMD_FORCE_INLINE operator btScalar *() { return &m_x; }
SIMD_FORCE_INLINE operator const btScalar *() const { return &m_x; }
SIMD_FORCE_INLINE operator btScalar *() { return &m_floats[0]; }
SIMD_FORCE_INLINE operator const btScalar *() const { return &m_floats[0]; }
/**@brief Set x,y,z and zero w
@@ -81,17 +89,17 @@ class btQuadWord : public btQuadWordStorage
*/
SIMD_FORCE_INLINE void setValue(const btScalar& x, const btScalar& y, const btScalar& z)
{
m_x=x;
m_y=y;
m_z=z;
m_unusedW = 0.f;
m_floats[0]=x;
m_floats[1]=y;
m_floats[2]=z;
m_floats[3] = 0.f;
}
/* void getValue(btScalar *m) const
{
m[0] = m_x;
m[1] = m_y;
m[2] = m_z;
m[0] = m_floats[0];
m[1] = m_floats[1];
m[2] = m_floats[2];
}
*/
/**@brief Set the values
@@ -102,14 +110,14 @@ class btQuadWord : public btQuadWordStorage
*/
SIMD_FORCE_INLINE void setValue(const btScalar& x, const btScalar& y, const btScalar& z,const btScalar& w)
{
m_x=x;
m_y=y;
m_z=z;
m_unusedW=w;
m_floats[0]=x;
m_floats[1]=y;
m_floats[2]=z;
m_floats[3]=w;
}
/**@brief No initialization constructor */
SIMD_FORCE_INLINE btQuadWord()
// :m_x(btScalar(0.)),m_y(btScalar(0.)),m_z(btScalar(0.)),m_unusedW(btScalar(0.))
// :m_floats[0](btScalar(0.)),m_floats[1](btScalar(0.)),m_floats[2](btScalar(0.)),m_floats[3](btScalar(0.))
{
}
/**@brief Copy constructor */
@@ -124,7 +132,7 @@ class btQuadWord : public btQuadWordStorage
*/
SIMD_FORCE_INLINE btQuadWord(const btScalar& x, const btScalar& y, const btScalar& z)
{
m_x = x, m_y = y, m_z = z, m_unusedW = 0.0f;
m_floats[0] = x, m_floats[1] = y, m_floats[2] = z, m_floats[3] = 0.0f;
}
/**@brief Initializing constructor
@@ -135,7 +143,7 @@ class btQuadWord : public btQuadWordStorage
*/
SIMD_FORCE_INLINE btQuadWord(const btScalar& x, const btScalar& y, const btScalar& z,const btScalar& w)
{
m_x = x, m_y = y, m_z = z, m_unusedW = w;
m_floats[0] = x, m_floats[1] = y, m_floats[2] = z, m_floats[3] = w;
}
/**@brief Set each element to the max of the current values and the values of another btQuadWord
@@ -143,20 +151,20 @@ class btQuadWord : public btQuadWordStorage
*/
SIMD_FORCE_INLINE void setMax(const btQuadWord& other)
{
btSetMax(m_x, other.m_x);
btSetMax(m_y, other.m_y);
btSetMax(m_z, other.m_z);
btSetMax(m_unusedW, other.m_unusedW);
btSetMax(m_floats[0], other.m_floats[0]);
btSetMax(m_floats[1], other.m_floats[1]);
btSetMax(m_floats[2], other.m_floats[2]);
btSetMax(m_floats[3], other.m_floats[3]);
}
/**@brief Set each element to the min of the current values and the values of another btQuadWord
* @param other The other btQuadWord to compare with
*/
SIMD_FORCE_INLINE void setMin(const btQuadWord& other)
{
btSetMin(m_x, other.m_x);
btSetMin(m_y, other.m_y);
btSetMin(m_z, other.m_z);
btSetMin(m_unusedW, other.m_unusedW);
btSetMin(m_floats[0], other.m_floats[0]);
btSetMin(m_floats[1], other.m_floats[1]);
btSetMin(m_floats[2], other.m_floats[2]);
btSetMin(m_floats[3], other.m_floats[3]);
}