Dynamica Maya plugin changes to take into account scale and pivot point offset
when converting existing objects to convex hull or mesh One more method added to set spring equilibrium point directly for btGeneric6DofSpringConstraint
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@@ -92,6 +92,11 @@ void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index)
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}
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}
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void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index, btScalar val)
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{
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btAssert((index >= 0) && (index < 6));
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m_equilibriumPoint[index] = val;
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}
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void btGeneric6DofSpringConstraint::internalUpdateSprings(btConstraintInfo2* info)
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