Dynamica Maya plugin changes to take into account scale and pivot point offset
when converting existing objects to convex hull or mesh One more method added to set spring equilibrium point directly for btGeneric6DofSpringConstraint
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@@ -47,6 +47,7 @@ public:
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void setDamping(int index, btScalar damping);
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void setEquilibriumPoint(); // set the current constraint position/orientation as an equilibrium point for all DOF
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void setEquilibriumPoint(int index); // set the current constraint position/orientation as an equilibrium point for given DOF
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void setEquilibriumPoint(int index, btScalar val);
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virtual void getInfo2 (btConstraintInfo2* info);
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};
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