- Added serialization to btBvhTriangleMeshShape/btOptimizedBvh. See ConcaveDemo for example usage.
- added bt32BitAxisSweep3, which co-exists without recompilation, using template class. This broadphase is recommended for large worlds with many objects (> 16384), until btMultiSwap is finished. - Fixed some recent issues in Bullet 2.57 related to compound (thanks Proctoid) and memory allocations
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@@ -108,7 +108,7 @@ ATTRIBUTE_ALIGNED16(struct) SpuSolverBody
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btMatrix3x3 m_worldInvInertiaTensor;
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float m_invertedMass;
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btScalar m_invertedMass;
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};
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ATTRIBUTE_ALIGNED16(struct) SpuSolverInternalConstraint
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@@ -116,13 +116,13 @@ ATTRIBUTE_ALIGNED16(struct) SpuSolverInternalConstraint
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uint32_t m_localOffsetBodyA;
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uint32_t m_localOffsetBodyB;
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float m_appliedImpulse;
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float m_appliedVelocityImpulse;
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btScalar m_appliedImpulse;
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btScalar m_appliedVelocityImpulse;
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float m_friction;
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float m_restitution;
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float m_jacDiagABInv;
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float m_penetration;
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btScalar m_friction;
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btScalar m_restitution;
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btScalar m_jacDiagABInv;
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btScalar m_penetration;
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btVector3 m_normal;
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