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@@ -7,7 +7,8 @@ Primary author and maintainer: Erwin Coumans
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Thanks to Phil Knight. Also see www.cellperformance.com for related articles
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- Collision algorithms and settings for the memory/stack allocator can be done using btDefaultCollisionConfiguration
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This is an API change. See demos how to modify existing implementations with a one-liner.
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- Register several collision algorithms by default (sphere-sphere, sphere-box, sphere-triangle)
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- Use other traveral method for BVH by default, this improves triangle mesh collision performance.
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2007 Aug 31
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- fixed MSVC 6 build
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