- Added serialization to btBvhTriangleMeshShape/btOptimizedBvh. See ConcaveDemo for example usage.
- added bt32BitAxisSweep3, which co-exists without recompilation, using template class. This broadphase is recommended for large worlds with many objects (> 16384), until btMultiSwap is finished. - Fixed some recent issues in Bullet 2.57 related to compound (thanks Proctoid) and memory allocations
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@@ -21,29 +21,42 @@ subject to the following restrictions:
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///Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization.
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///Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
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btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression)
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:btTriangleMeshShape(meshInterface),m_useQuantizedAabbCompression(useQuantizedAabbCompression)
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btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh)
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:btTriangleMeshShape(meshInterface),m_useQuantizedAabbCompression(useQuantizedAabbCompression),
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m_bvh(0),
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m_ownsBvh(false)
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{
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//construct bvh from meshInterface
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#ifndef DISABLE_BVH
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m_bvh = new btOptimizedBvh();
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btVector3 bvhAabbMin,bvhAabbMax;
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meshInterface->calculateAabbBruteForce(bvhAabbMin,bvhAabbMax);
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m_bvh->build(meshInterface,m_useQuantizedAabbCompression,bvhAabbMin,bvhAabbMax);
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if (buildBvh)
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{
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m_bvh = new btOptimizedBvh();
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m_bvh->build(meshInterface,m_useQuantizedAabbCompression,bvhAabbMin,bvhAabbMax);
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m_ownsBvh = true;
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}
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#endif //DISABLE_BVH
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}
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btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax)
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:btTriangleMeshShape(meshInterface),m_useQuantizedAabbCompression(useQuantizedAabbCompression)
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btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,bool buildBvh)
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:btTriangleMeshShape(meshInterface),m_useQuantizedAabbCompression(useQuantizedAabbCompression),
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m_bvh(0),
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m_ownsBvh(false)
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{
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//construct bvh from meshInterface
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#ifndef DISABLE_BVH
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m_bvh = new btOptimizedBvh();
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m_bvh->build(meshInterface,m_useQuantizedAabbCompression,bvhAabbMin,bvhAabbMax);
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if (buildBvh)
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{
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m_bvh = new btOptimizedBvh();
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m_bvh->build(meshInterface,m_useQuantizedAabbCompression,bvhAabbMin,bvhAabbMax);
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m_ownsBvh = true;
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}
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#endif //DISABLE_BVH
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@@ -67,7 +80,8 @@ void btBvhTriangleMeshShape::refitTree()
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btBvhTriangleMeshShape::~btBvhTriangleMeshShape()
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{
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delete m_bvh;
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if (m_ownsBvh)
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delete m_bvh;
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}
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//perform bvh tree traversal and report overlapping triangles to 'callback'
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