- Added serialization to btBvhTriangleMeshShape/btOptimizedBvh. See ConcaveDemo for example usage.
- added bt32BitAxisSweep3, which co-exists without recompilation, using template class. This broadphase is recommended for large worlds with many objects (> 16384), until btMultiSwap is finished. - Fixed some recent issues in Bullet 2.57 related to compound (thanks Proctoid) and memory allocations
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@@ -19,10 +19,11 @@ subject to the following restrictions:
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class btRigidBody;
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btMatrix3x3.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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///btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
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ATTRIBUTE_ALIGNED16 (struct) btSolverBody
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{
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btVector3 m_centerOfMassPosition;
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