Merge branch 'master' of https://github.com/erwincoumans/bullet3
This commit is contained in:
@@ -427,47 +427,67 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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SimpleCamera tempCam;
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getRenderInterface()->setActiveCamera(&tempCam);
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getRenderInterface()->getActiveCamera()->setVRCamera(viewMatrix,projectionMatrix);
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getRenderInterface()->renderScene();
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{
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BT_PROFILE("renderScene");
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getRenderInterface()->renderScene();
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}
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getRenderInterface()->setActiveCamera(oldCam);
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{
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BT_PROFILE("copy pixels");
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btAlignedObjectArray<unsigned char> sourceRgbaPixelBuffer;
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btAlignedObjectArray<float> sourceDepthBuffer;
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//copy the image into our local cache
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sourceRgbaPixelBuffer.resize(sourceWidth*sourceHeight*numBytesPerPixel);
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sourceDepthBuffer.resize(sourceWidth*sourceHeight);
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m_data->m_glApp->getScreenPixels(&(sourceRgbaPixelBuffer[0]),sourceRgbaPixelBuffer.size(), &sourceDepthBuffer[0],sizeof(float)*sourceDepthBuffer.size());
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{
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BT_PROFILE("getScreenPixels");
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m_data->m_glApp->getScreenPixels(&(sourceRgbaPixelBuffer[0]),sourceRgbaPixelBuffer.size(), &sourceDepthBuffer[0],sizeof(float)*sourceDepthBuffer.size());
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}
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m_data->m_rgbaPixelBuffer1.resize(destinationWidth*destinationHeight*numBytesPerPixel);
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m_data->m_depthBuffer1.resize(destinationWidth*destinationHeight);
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//rescale and flip
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for (int i=0;i<destinationWidth;i++)
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{
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for (int j=0;j<destinationHeight;j++)
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{
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int xIndex = int(float(i)*(float(sourceWidth)/float(destinationWidth)));
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int yIndex = int(float(destinationHeight-1-j)*(float(sourceHeight)/float(destinationHeight)));
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btClamp(xIndex,0,sourceWidth);
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btClamp(yIndex,0,sourceHeight);
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int bytesPerPixel = 4; //RGBA
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{
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BT_PROFILE("resize and flip");
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for (int j=0;j<destinationHeight;j++)
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{
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for (int i=0;i<destinationWidth;i++)
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{
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int xIndex = int(float(i)*(float(sourceWidth)/float(destinationWidth)));
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int yIndex = int(float(destinationHeight-1-j)*(float(sourceHeight)/float(destinationHeight)));
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btClamp(xIndex,0,sourceWidth);
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btClamp(yIndex,0,sourceHeight);
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int bytesPerPixel = 4; //RGBA
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int sourcePixelIndex = (xIndex+yIndex*sourceWidth)*bytesPerPixel;
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int sourceDepthIndex = xIndex+yIndex*sourceWidth;
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int sourcePixelIndex = (xIndex+yIndex*sourceWidth)*bytesPerPixel;
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int sourceDepthIndex = xIndex+yIndex*sourceWidth;
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#define COPY4PIXELS 1
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#ifdef COPY4PIXELS
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int* dst = (int*)&m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+0];
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int* src = (int*)&sourceRgbaPixelBuffer[sourcePixelIndex+0];
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*dst = *src;
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#else
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m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+0] = sourceRgbaPixelBuffer[sourcePixelIndex+0];
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m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+1] = sourceRgbaPixelBuffer[sourcePixelIndex+1];
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m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+2] = sourceRgbaPixelBuffer[sourcePixelIndex+2];
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m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+3] = 255;
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#endif
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if (depthBuffer)
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{
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m_data->m_depthBuffer1[i+j*destinationWidth] = sourceDepthBuffer[sourceDepthIndex];
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}
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m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+0] = sourceRgbaPixelBuffer[sourcePixelIndex+0];
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m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+1] = sourceRgbaPixelBuffer[sourcePixelIndex+1];
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m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+2] = sourceRgbaPixelBuffer[sourcePixelIndex+2];
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m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+3] = 255;
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m_data->m_depthBuffer1[i+j*destinationWidth] = sourceDepthBuffer[sourceDepthIndex];
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}
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}
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}
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}
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}
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}
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if (pixelsRGBA)
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{
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BT_PROFILE("copy rgba pixels");
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for (int i=0;i<numRequestedPixels*numBytesPerPixel;i++)
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{
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pixelsRGBA[i] = m_data->m_rgbaPixelBuffer1[i+startPixelIndex*numBytesPerPixel];
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@@ -475,6 +495,8 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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}
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if (depthBuffer)
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{
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BT_PROFILE("copy depth buffer pixels");
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for (int i=0;i<numRequestedPixels;i++)
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{
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depthBuffer[i] = m_data->m_depthBuffer1[i+startPixelIndex];
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@@ -454,6 +454,7 @@ struct MinitaurStateLogger : public InternalStateLogger
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m_logFileHandle(0),
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m_minitaurMultiBody(minitaurMultiBody)
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{
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m_loggingUniqueId = loggingUniqueId;
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m_loggingType = STATE_LOGGING_MINITAUR;
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m_motorIdList.resize(motorIdList.size());
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for (int m=0;m<motorIdList.size();m++)
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@@ -578,6 +579,7 @@ struct GenericRobotStateLogger : public InternalStateLogger
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m_filterObjectUniqueId(false),
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m_maxLogDof(maxLogDof)
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{
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m_loggingUniqueId = loggingUniqueId;
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m_loggingType = STATE_LOGGING_GENERIC_ROBOT;
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btAlignedObjectArray<std::string> structNames;
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@@ -5380,6 +5380,10 @@ initpybullet(void)
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PyModule_AddIntConstant(m, "COV_ENABLE_GUI", COV_ENABLE_GUI);
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PyModule_AddIntConstant(m, "COV_ENABLE_SHADOWS", COV_ENABLE_SHADOWS);
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PyModule_AddIntConstant(m, "COV_ENABLE_WIREFRAME", COV_ENABLE_WIREFRAME);
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PyModule_AddIntConstant(m, "ER_TINY_RENDERER", ER_TINY_RENDERER);
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PyModule_AddIntConstant(m, "ER_BULLET_HARDWARE_OPENGL", ER_BULLET_HARDWARE_OPENGL);
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PyModule_AddIntConstant(m,"B3G_F1",B3G_F1);
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PyModule_AddIntConstant(m,"B3G_F2",B3G_F2);
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PyModule_AddIntConstant(m,"B3G_F3",B3G_F3);
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@@ -29,7 +29,8 @@ for pitch in range (0,360,10) :
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viewMatrix = pybullet.computeViewMatrixFromYawPitchRoll(camTargetPos, camDistance, yaw, pitch, roll, upAxisIndex)
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aspect = pixelWidth / pixelHeight;
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projectionMatrix = pybullet.computeProjectionMatrixFOV(fov, aspect, nearPlane, farPlane);
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img_arr = pybullet.getCameraImage(pixelWidth, pixelHeight, viewMatrix,projectionMatrix, lightDirection,lightColor)
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#getCameraImage can also use renderer=pybullet.ER_BULLET_HARDWARE_OPENGL
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img_arr = pybullet.getCameraImage(pixelWidth, pixelHeight, viewMatrix,projectionMatrix, lightDirection,lightColor,renderer=pybullet.ER_TINY_RENDERER)
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w=img_arr[0]
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h=img_arr[1]
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rgb=img_arr[2]
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@@ -6,7 +6,7 @@ import matplotlib.pyplot as plt
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import pybullet
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import time
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pybullet.connect(pybullet.DIRECT)
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pybullet.connect(pybullet.GUI)
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pybullet.loadURDF("r2d2.urdf")
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camTargetPos = [0,0,0]
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@@ -18,8 +18,8 @@ pitch = 10.0
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roll=0
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upAxisIndex = 2
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camDistance = 4
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pixelWidth = 1920
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pixelHeight = 1080
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pixelWidth = 1024
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pixelHeight = 768
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nearPlane = 0.01
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farPlane = 1000
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@@ -31,7 +31,7 @@ for pitch in range (0,360,10) :
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viewMatrix = pybullet.computeViewMatrixFromYawPitchRoll(camTargetPos, camDistance, yaw, pitch, roll, upAxisIndex)
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aspect = pixelWidth / pixelHeight;
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projectionMatrix = pybullet.computeProjectionMatrixFOV(fov, aspect, nearPlane, farPlane);
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img_arr = pybullet.getCameraImage(pixelWidth, pixelHeight, viewMatrix,projectionMatrix, [0,1,0])
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img_arr = pybullet.getCameraImage(pixelWidth, pixelHeight, viewMatrix,projectionMatrix, [0,1,0],renderer=pybullet.ER_BULLET_HARDWARE_OPENGL)
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stop = time.time()
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print ("renderImage %f" % (stop - start))
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@@ -40,13 +40,12 @@ for pitch in range (0,360,10) :
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rgb=img_arr[2] #color data RGB
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dep=img_arr[3] #depth data
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print 'width = %d height = %d' % (w,h)
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print ('width = %d height = %d' % (w,h))
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#note that sending the data to matplotlib is really slow
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#show
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plt.imshow(rgb,interpolation='none')
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#plt.show()
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plt.pause(0.01)
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plt.imshow(rgb,interpolation='none')
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plt.pause(0.001)
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main_stop = time.time()
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@@ -53,15 +53,28 @@ def convertSensor(x):
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b = (v-minV)/float(maxV-minV)
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return (1.0-b)
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controllerId = -1
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serialSteps = 0
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serialStepsUntilCheckVREvents = 3
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ser = serial.Serial(port='COM9',baudrate=115200,parity=serial.PARITY_ODD,stopbits=serial.STOPBITS_TWO,bytesize=serial.SEVENBITS)
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if (ser.isOpen()):
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while True:
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events = p.getVREvents()
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for e in (events):
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if (e[BUTTONS][33]&p.VR_BUTTON_IS_DOWN):
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controllerId = e[0]
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if (e[0] == controllerId):
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p.changeConstraint(hand_cid,e[POSITION],e[ORIENTATION], maxForce=50)
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serialSteps = 0
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while ser.inWaiting() > 0:
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serialSteps=serialSteps+1
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if (serialSteps>serialStepsUntilCheckVREvents):
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ser.flushInput()
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break
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line = str(ser.readline())
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words = line.split(",")
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if (len(words)==6):
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@@ -124,7 +124,6 @@ public:
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btCollisionShape* getCollisionShapeByIndex(int index);
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int getNumRigidBodies() const;
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btCollisionObject* getRigidBodyByIndex(int index) const;
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int getNumConstraints() const;
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int getNumBvhs() const;
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btOptimizedBvh* getBvhByIndex(int index) const;
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