use cmake FIND_PACKAGE(PythonLibs 2.7 REQUIRED) if pybullet is build
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@@ -192,6 +192,9 @@ ENDIF()
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OPTION(BUILD_BULLET3 "Set when you want to build Bullet 3" ON)
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OPTION(BUILD_PYBULLET "Set when you want to build pybullet (experimental Python bindings for Bullet)" OFF)
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IF(BUILD_PYBULLET)
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FIND_PACKAGE(PythonLibs 2.7 REQUIRED)
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ENDIF(BUILD_PYBULLET)
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IF(BUILD_BULLET3)
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IF(APPLE)
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@@ -83,8 +83,10 @@ static ExampleEntry gDefaultExamples[]=
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ExampleEntry(0,"API"),
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ExampleEntry(1,"Basic Example","Create some rigid bodies using box collision shapes. This is a good example to familiarize with the basic initialization of Bullet. The Basic Example can also be compiled without graphical user interface, as a console application. Press W for wireframe, A to show AABBs, I to suspend/restart physics simulation. Press D to toggle auto-deactivation of the simulation. ", BasicExampleCreateFunc),
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ExampleEntry(1,"Rolling Friction", "Damping is often not good enough to keep rounded objects from rolling down a sloped surface. Instead, you can set the rolling friction of a rigid body. Generally it is best to leave the rolling friction to zero, to avoid artifacts.", RollingFrictionCreateFunc),
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ExampleEntry(1,"Constraints","Show the use of the various constraints in Bullet. Press the L key to visualize the constraint limits. Press the C key to visualize the constraint frames.",
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@@ -4,7 +4,7 @@ INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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${BULLET_PHYSICS_SOURCE_DIR}/examples
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${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs
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/usr/include/python2.7
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${PYTHON_INCLUDE_DIRS}
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)
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SET(pybullet_SRCS
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@@ -18,7 +18,7 @@ ADD_LIBRARY(pybullet ${pybullet_SRCS})
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SET_TARGET_PROPERTIES(pybullet PROPERTIES VERSION ${BULLET_VERSION})
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SET_TARGET_PROPERTIES(pybullet PROPERTIES SOVERSION ${BULLET_VERSION})
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TARGET_LINK_LIBRARIES(pybullet BulletExampleBrowserLib BulletSoftBody BulletDynamics BulletCollision BulletInverseDynamicsUtils BulletInverseDynamics LinearMath OpenGLWindow gwen Bullet3Common Python)
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TARGET_LINK_LIBRARIES(pybullet BulletExampleBrowserLib BulletSoftBody BulletDynamics BulletCollision BulletInverseDynamicsUtils BulletInverseDynamics LinearMath OpenGLWindow gwen Bullet3Common ${PYTHON_LIBRARIES})
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ENDIF (BUILD_SHARED_LIBS)
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