rename treshold into thresold (spelling mistake)
added cr/linefeed at end of btDefaultMotionState.h
This commit is contained in:
@@ -356,7 +356,7 @@ void CcdPhysicsDemo::initPhysics()
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// Only do CCD if motion in one timestep (1.f/60.f) exceeds CUBE_HALF_EXTENTS
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body->m_ccdSquareMotionTreshold = CUBE_HALF_EXTENTS;
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body->m_ccdSquareMotionThreshold = CUBE_HALF_EXTENTS;
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//Experimental: better estimation of CCD Time of Impact:
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body->m_ccdSweptSphereRadius = 0.2*CUBE_HALF_EXTENTS;
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@@ -602,8 +602,8 @@ void ColladaConverter::prepareConstraints(ConstraintInput& input)
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//see daeMetaAttribute.cpp
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//INF -> 999999.9
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//-INF -> -999999.9
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float linearCheckTreshold = 999999.0;
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float angularCheckTreshold = 180.0;//check this
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float linearCheckThreshold = 999999.0;
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float angularCheckThreshold = 180.0;//check this
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@@ -620,16 +620,16 @@ void ColladaConverter::prepareConstraints(ConstraintInput& input)
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{
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for (int i=0;i<3;i++)
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{
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if ((linearLowerLimits[i] < -linearCheckTreshold) ||
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(linearUpperLimits[i] > linearCheckTreshold))
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if ((linearLowerLimits[i] < -linearCheckThreshold) ||
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(linearUpperLimits[i] > linearCheckThreshold))
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{
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//disable limits
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linearLowerLimits[i] = 1;
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linearUpperLimits[i] = 0;
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}
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if ((angularLowerLimits[i] < -angularCheckTreshold) ||
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(angularUpperLimits[i] > angularCheckTreshold))
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if ((angularLowerLimits[i] < -angularCheckThreshold) ||
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(angularUpperLimits[i] > angularCheckThreshold))
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{
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//disable limits
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angularLowerLimits[i] = 1;
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@@ -102,10 +102,10 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
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normal *= -1.f;
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}
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///todo: move this gContactBreakingTreshold into a proper structure
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extern float gContactBreakingTreshold;
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///todo: move this gContactBreakingThreshold into a proper structure
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extern float gContactBreakingThreshold;
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float contactMargin = gContactBreakingTreshold;
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float contactMargin = gContactBreakingThreshold;
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bool isInsideContactPlane = distanceFromPlane < r + contactMargin;
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bool isInsideShellPlane = distanceFromPlane < r;
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@@ -24,7 +24,7 @@ btCollisionObject::btCollisionObject()
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m_userObjectPointer(0),
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m_hitFraction(1.f),
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m_ccdSweptSphereRadius(0.f),
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m_ccdSquareMotionTreshold(0.f)
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m_ccdSquareMotionThreshold(0.f)
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{
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}
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@@ -73,8 +73,8 @@ struct btCollisionObject
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///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
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float m_ccdSweptSphereRadius;
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/// Don't do continuous collision detection if square motion (in one step) is less then m_ccdSquareMotionTreshold
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float m_ccdSquareMotionTreshold;
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/// Don't do continuous collision detection if square motion (in one step) is less then m_ccdSquareMotionThreshold
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float m_ccdSquareMotionThreshold;
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inline bool mergesSimulationIslands() const
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{
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@@ -205,10 +205,10 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
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//quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
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//only perform CCD above a certain treshold, this prevents blocking on the long run
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//only perform CCD above a certain threshold, this prevents blocking on the long run
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//because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
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float squareMot0 = (convexbody->m_interpolationWorldTransform.getOrigin() - convexbody->m_worldTransform.getOrigin()).length2();
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if (squareMot0 < convexbody->m_ccdSquareMotionTreshold)
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if (squareMot0 < convexbody->m_ccdSquareMotionThreshold)
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{
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return 1.f;
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}
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@@ -165,7 +165,7 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
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//TODO: if (dispatchInfo.m_useContinuous)
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m_gjkPairDetector.setMinkowskiA(min0);
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m_gjkPairDetector.setMinkowskiB(min1);
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input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingTreshold();
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input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
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input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
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// input.m_maximumDistanceSquared = 1e30f;
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@@ -183,17 +183,17 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
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bool disableCcd = false;
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float btConvexConvexAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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{
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///Rather then checking ALL pairs, only calculate TOI when motion exceeds treshold
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///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
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///Linear motion for one of objects needs to exceed m_ccdSquareMotionTreshold
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///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold
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///col0->m_worldTransform,
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float resultFraction = 1.f;
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float squareMot0 = (col0->m_interpolationWorldTransform.getOrigin() - col0->m_worldTransform.getOrigin()).length2();
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if (squareMot0 < col0->m_ccdSquareMotionTreshold &&
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squareMot0 < col0->m_ccdSquareMotionTreshold)
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if (squareMot0 < col0->m_ccdSquareMotionThreshold &&
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squareMot0 < col0->m_ccdSquareMotionThreshold)
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return resultFraction;
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@@ -58,7 +58,7 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b
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assert(m_manifoldPtr);
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//order in manifold needs to match
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if (depth > m_manifoldPtr->getContactBreakingTreshold())
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if (depth > m_manifoldPtr->getContactBreakingThreshold())
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return;
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bool isSwapped = m_manifoldPtr->getBody0() != m_body0;
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@@ -18,7 +18,7 @@ subject to the following restrictions:
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#include "LinearMath/btTransform.h"
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#include <assert.h>
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float gContactBreakingTreshold = 0.02f;
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float gContactBreakingThreshold = 0.02f;
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ContactDestroyedCallback gContactDestroyedCallback = 0;
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@@ -151,7 +151,7 @@ int btPersistentManifold::sortCachedPoints(const btManifoldPoint& pt)
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int btPersistentManifold::getCacheEntry(const btManifoldPoint& newPoint) const
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{
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btScalar shortestDist = getContactBreakingTreshold() * getContactBreakingTreshold();
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btScalar shortestDist = getContactBreakingThreshold() * getContactBreakingThreshold();
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int size = getNumContacts();
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int nearestPoint = -1;
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for( int i = 0; i < size; i++ )
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@@ -193,9 +193,9 @@ void btPersistentManifold::AddManifoldPoint(const btManifoldPoint& newPoint)
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replaceContactPoint(newPoint,insertIndex);
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}
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float btPersistentManifold::getContactBreakingTreshold() const
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float btPersistentManifold::getContactBreakingThreshold() const
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{
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return gContactBreakingTreshold;
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return gContactBreakingThreshold;
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}
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void btPersistentManifold::refreshContactPoints(const btTransform& trA,const btTransform& trB)
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@@ -229,7 +229,7 @@ void btPersistentManifold::refreshContactPoints(const btTransform& trA,const btT
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projectedPoint = manifoldPoint.m_positionWorldOnA - manifoldPoint.m_normalWorldOnB * manifoldPoint.m_distance1;
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projectedDifference = manifoldPoint.m_positionWorldOnB - projectedPoint;
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distance2d = projectedDifference.dot(projectedDifference);
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if (distance2d > getContactBreakingTreshold()*getContactBreakingTreshold() )
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if (distance2d > getContactBreakingThreshold()*getContactBreakingThreshold() )
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{
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removeContactPoint(i);
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}
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@@ -23,8 +23,8 @@ subject to the following restrictions:
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struct btCollisionResult;
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///contact breaking and merging treshold
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extern float gContactBreakingTreshold;
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///contact breaking and merging threshold
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extern float gContactBreakingThreshold;
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typedef bool (*ContactDestroyedCallback)(void* userPersistentData);
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extern ContactDestroyedCallback gContactDestroyedCallback;
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@@ -97,7 +97,7 @@ public:
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}
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/// todo: get this margin from the current physics / collision environment
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float getContactBreakingTreshold() const;
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float getContactBreakingThreshold() const;
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int getCacheEntry(const btManifoldPoint& newPoint) const;
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@@ -124,7 +124,7 @@ public:
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bool validContactDistance(const btManifoldPoint& pt) const
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{
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return pt.m_distance1 <= getContactBreakingTreshold();
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return pt.m_distance1 <= getContactBreakingThreshold();
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}
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/// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin
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void refreshContactPoints( const btTransform& trA,const btTransform& trB);
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@@ -24,8 +24,8 @@ float gLinearAirDamping = 1.f;
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float gDeactivationTime = 2.f;
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bool gDisableDeactivation = false;
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float gLinearSleepingTreshold = 0.8f;
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float gAngularSleepingTreshold = 1.0f;
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float gLinearSleepingThreshold = 0.8f;
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float gAngularSleepingThreshold = 1.0f;
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static int uniqueId = 0;
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btRigidBody::btRigidBody(float mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia,btScalar linearDamping,btScalar angularDamping,btScalar friction,btScalar restitution)
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@@ -34,8 +34,8 @@ extern bool gUseEpa;
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extern float gDeactivationTime;
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extern bool gDisableDeactivation;
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extern float gLinearSleepingTreshold;
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extern float gAngularSleepingTreshold;
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extern float gLinearSleepingThreshold;
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extern float gAngularSleepingThreshold;
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/// btRigidBody class for btRigidBody Dynamics
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@@ -250,8 +250,8 @@ public:
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if ( (GetActivationState() == ISLAND_SLEEPING) || (GetActivationState() == DISABLE_DEACTIVATION))
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return;
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if ((getLinearVelocity().length2() < gLinearSleepingTreshold*gLinearSleepingTreshold) &&
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(getAngularVelocity().length2() < gAngularSleepingTreshold*gAngularSleepingTreshold))
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if ((getLinearVelocity().length2() < gLinearSleepingThreshold*gLinearSleepingThreshold) &&
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(getAngularVelocity().length2() < gAngularSleepingThreshold*gAngularSleepingThreshold))
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{
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m_deactivationTime += timeStep;
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} else
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@@ -31,4 +31,4 @@ struct btDefaultMotionState : public btMotionState
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}
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};
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#endif //DEFAULT_MOTION_STATE_H
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#endif //DEFAULT_MOTION_STATE_H
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@@ -17,7 +17,7 @@ subject to the following restrictions:
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#define SIMD_TRANSFORM_UTIL_H
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#include "LinearMath/btTransform.h"
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#define ANGULAR_MOTION_TRESHOLD 0.5f*SIMD_HALF_PI
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#define ANGULAR_MOTION_THRESHOLD 0.5f*SIMD_HALF_PI
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@@ -82,9 +82,9 @@ public:
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btVector3 axis;
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btScalar fAngle = angvel.length();
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//limit the angular motion
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if (fAngle*timeStep > ANGULAR_MOTION_TRESHOLD)
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if (fAngle*timeStep > ANGULAR_MOTION_THRESHOLD)
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{
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fAngle = ANGULAR_MOTION_TRESHOLD / timeStep;
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fAngle = ANGULAR_MOTION_THRESHOLD / timeStep;
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}
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if ( fAngle < 0.001f )
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