add missing 'wheel.urdf" and very simple procedural terrain generation (sine wave)

This commit is contained in:
Erwin Coumans
2017-06-08 14:28:33 -07:00
parent 9d422c9b08
commit b325844b9a
4 changed files with 2713 additions and 0 deletions

59
data/terrain.py Normal file
View File

@@ -0,0 +1,59 @@
import math
NUM_VERTS_X = 30
NUM_VERTS_Y = 30
totalVerts = NUM_VERTS_X*NUM_VERTS_Y
totalTriangles = 2*(NUM_VERTS_X-1)*(NUM_VERTS_Y-1)
offset = -50.0
TRIANGLE_SIZE = 1.
waveheight=0.1
gGroundVertices = [None] * totalVerts*3
gGroundIndices = [None] * totalTriangles*3
i=0
for i in range (NUM_VERTS_X):
for j in range (NUM_VERTS_Y):
gGroundVertices[(i+j*NUM_VERTS_X)*3+0] = (i-NUM_VERTS_X*0.5)*TRIANGLE_SIZE
gGroundVertices[(i+j*NUM_VERTS_X)*3+1] = (j-NUM_VERTS_Y*0.5)*TRIANGLE_SIZE
gGroundVertices[(i+j*NUM_VERTS_X)*3+2] = waveheight*math.sin(float(i))*math.cos(float(j)+offset)
index=0
for i in range (NUM_VERTS_X-1):
for j in range (NUM_VERTS_Y-1):
gGroundIndices[index] = 1+j*NUM_VERTS_X+i
index+=1
gGroundIndices[index] = 1+j*NUM_VERTS_X+i+1
index+=1
gGroundIndices[index] = 1+(j+1)*NUM_VERTS_X+i+1
index+=1
gGroundIndices[index] = 1+j*NUM_VERTS_X+i
index+=1
gGroundIndices[index] = 1+(j+1)*NUM_VERTS_X+i+1
index+=1
gGroundIndices[index] = 1+(j+1)*NUM_VERTS_X+i
index+=1
#print(gGroundVertices)
#print(gGroundIndices)
print("o Terrain")
for i in range (totalVerts):
print("v "),
print(gGroundVertices[i*3+0]),
print(" "),
print(gGroundVertices[i*3+1]),
print(" "),
print(gGroundVertices[i*3+2])
for i in range (totalTriangles):
print("f "),
print(gGroundIndices[i*3+0]),
print(" "),
print(gGroundIndices[i*3+1]),
print(" "),
print(gGroundIndices[i*3+2]),
print(" ")