add missing 'wheel.urdf" and very simple procedural terrain generation (sine wave)
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29
data/terrain.urdf
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29
data/terrain.urdf
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@@ -0,0 +1,29 @@
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<?xml version="0.0" ?>
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<robot name="terrain">
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<link name="terrainLink">
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<contact>
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<lateral_friction value="1"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<mass value=".0"/>
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<inertia ixx="0" ixy="0" ixz="0" iyy="0" iyz="0" izz="0"/>
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</inertial>
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<visual>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<mesh filename="terrain.obj" scale="1 1 1"/>
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</geometry>
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<material name="white">
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<color rgba="1 1 1 1"/>
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</material>
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</visual>
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<collision concave="yes">
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<mesh filename="terrain.obj" scale="1 1 1"/>
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</geometry>
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</collision>
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</link>
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</robot>
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