minor addition to GLDebugFont for non-blender text rendering (better readable on top of existing graphics)

Use GLDebugDrawStringInternal(xcoord,ycoord,text,rgb_color,use_blending,character_spacing);
This commit is contained in:
erwin.coumans
2010-05-12 23:03:10 +00:00
parent f9445bdfde
commit b39abc4513
3 changed files with 17 additions and 2 deletions

View File

@@ -40,6 +40,7 @@ class btTypedConstraint;
class DemoApplication
{
protected:
void displayProfileString(int xOffset,int yStart,char* message);
class CProfileIterator* m_profileIterator;