minor addition to GLDebugFont for non-blender text rendering (better readable on top of existing graphics)
Use GLDebugDrawStringInternal(xcoord,ycoord,text,rgb_color,use_blending,character_spacing);
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@@ -40,6 +40,7 @@ class btTypedConstraint;
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class DemoApplication
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{
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protected:
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void displayProfileString(int xOffset,int yStart,char* message);
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class CProfileIterator* m_profileIterator;
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