minor addition to GLDebugFont for non-blender text rendering (better readable on top of existing graphics)
Use GLDebugDrawStringInternal(xcoord,ycoord,text,rgb_color,use_blending,character_spacing);
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@@ -19,6 +19,8 @@ subject to the following restrictions:
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#include "LinearMath/btVector3.h"
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void GLDebugDrawStringInternal(int x,int y,const char* string,const btVector3& rgb, bool enableBlend, int spacing);
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void GLDebugDrawStringInternal(int x,int y,const char* string,const btVector3& rgb);
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void GLDebugDrawString(int x,int y,const char* string);
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void GLDebugResetFont(int screenWidth,int screenHeight);
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