minor addition to GLDebugFont for non-blender text rendering (better readable on top of existing graphics)

Use GLDebugDrawStringInternal(xcoord,ycoord,text,rgb_color,use_blending,character_spacing);
This commit is contained in:
erwin.coumans
2010-05-12 23:03:10 +00:00
parent f9445bdfde
commit b39abc4513
3 changed files with 17 additions and 2 deletions

View File

@@ -19,6 +19,8 @@ subject to the following restrictions:
#include "LinearMath/btVector3.h"
void GLDebugDrawStringInternal(int x,int y,const char* string,const btVector3& rgb, bool enableBlend, int spacing);
void GLDebugDrawStringInternal(int x,int y,const char* string,const btVector3& rgb);
void GLDebugDrawString(int x,int y,const char* string);
void GLDebugResetFont(int screenWidth,int screenHeight);