changes in debug drawing, thanks to Dennis Cappendijk
See Issue 559
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@@ -101,7 +101,7 @@ void CharacterDemo::initPhysics()
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btTransform tr;
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tr.setIdentity();
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char* bspfilename = "BspDemo.bsp";
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const char* bspfilename = "BspDemo.bsp";
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void* memoryBuffer = 0;
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FILE* file = fopen(bspfilename,"r");
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