Fixed wheels so they rotate in the correct direction.
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@@ -110,7 +110,7 @@ void btRaycastVehicle::updateWheelTransform( int wheelIndex , bool interpolatedT
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btQuaternion steeringOrn(up,steering);//wheel.m_steering);
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btQuaternion steeringOrn(up,steering);//wheel.m_steering);
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btMatrix3x3 steeringMat(steeringOrn);
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btMatrix3x3 steeringMat(steeringOrn);
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btQuaternion rotatingOrn(right,wheel.m_rotation);
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btQuaternion rotatingOrn(right,-wheel.m_rotation);
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btMatrix3x3 rotatingMat(rotatingOrn);
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btMatrix3x3 rotatingMat(rotatingOrn);
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btMatrix3x3 basis2(
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btMatrix3x3 basis2(
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