fix bugs in poststablize and projection of colinear constraints
This commit is contained in:
@@ -11,6 +11,7 @@
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void btContactProjection::update(const TVStack& dv, const TVStack& backupVelocity)
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{
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///solve rigid body constraints
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m_world->getSolverInfo().m_numIterations = 5;
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m_world->btMultiBodyDynamicsWorld::solveConstraints(m_world->getSolverInfo());
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// loop through constraints to set constrained values
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@@ -258,21 +259,21 @@ void btContactProjection::setConstraintDirections()
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}
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else
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{
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// prune out collinear constraints
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const btVector3& first_dir = c[0].m_direction;
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int i = 1;
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while (i < c.size())
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{
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if (std::abs(std::abs(first_dir.dot(c[i].m_direction)) - 1) < 4*SIMD_EPSILON)
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c.removeAtIndex(i);
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else
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++i;
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}
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if (c.size() == 3)
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{
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if (std::abs(std::abs(c[1].m_direction.dot(c[2].m_direction)) - 1) < 4*SIMD_EPSILON)
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c.removeAtIndex(2);
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}
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// // prune out collinear constraints
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// const btVector3& first_dir = c[0].m_direction;
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// int i = 1;
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// while (i < c.size())
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// {
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// if (std::abs(std::abs(first_dir.dot(c[i].m_direction)) - 1) < 4*SIMD_EPSILON)
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// c.removeAtIndex(i);
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// else
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// ++i;
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// }
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// if (c.size() == 3)
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// {
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// if (std::abs(std::abs(c[1].m_direction.dot(c[2].m_direction)) - 1) < 4*SIMD_EPSILON)
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// c.removeAtIndex(2);
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// }
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}
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}
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}
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@@ -47,8 +47,13 @@ public:
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{
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// TODO : friction
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btVector3 free_dir = btCross(constraints[0].m_direction, constraints[1].m_direction);
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free_dir.normalize();
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x[i] = x[i].dot(free_dir) * free_dir;
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if (free_dir.norm() < SIMD_EPSILON)
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x[i] -= x[i].dot(constraints[0].m_direction) * constraints[0].m_direction;
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else
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{
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free_dir.normalize();
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x[i] = x[i].dot(free_dir) * free_dir;
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}
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}
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else
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x[i].setZero();
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@@ -69,7 +74,8 @@ public:
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if (constraints.size() == 1)
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{
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x[i] -= x[i].dot(constraints[0].m_direction) * constraints[0].m_direction;
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x[i] += constraints[0].m_value * constraints[0].m_direction;
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btVector3 diff = constraints[0].m_value * constraints[0].m_direction;
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x[i] += diff;
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if (friction.m_direction.norm() > SIMD_EPSILON)
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{
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x[i] -= x[i].dot(friction.m_direction) * friction.m_direction;
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@@ -79,8 +85,17 @@ public:
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else if (constraints.size() == 2)
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{
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btVector3 free_dir = btCross(constraints[0].m_direction, constraints[1].m_direction);
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free_dir.normalize();
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x[i] = x[i].dot(free_dir) * free_dir + constraints[0].m_direction * constraints[0].m_value + constraints[1].m_direction * constraints[1].m_value;
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if (free_dir.norm() < SIMD_EPSILON)
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{
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x[i] -= x[i].dot(constraints[0].m_direction) * constraints[0].m_direction;
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btVector3 diff = constraints[0].m_value * constraints[0].m_direction + constraints[1].m_value * constraints[1].m_direction;
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x[i] += diff;
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}
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else
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{
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free_dir.normalize();
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x[i] = x[i].dot(free_dir) * free_dir + constraints[0].m_direction * constraints[0].m_value + constraints[1].m_direction * constraints[1].m_value;
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}
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}
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else
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x[i] = constraints[0].m_value * constraints[0].m_direction + constraints[1].m_value * constraints[1].m_direction + constraints[2].m_value * constraints[2].m_direction;
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@@ -77,8 +77,8 @@ void btDeformableBodySolver::postStabilize()
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const btVector3 vr = vb - va;
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const btScalar dn = btDot(vr, cti.m_normal);
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const btScalar dp = btMin((btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg);
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btScalar dp = btMin((btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg);
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// dp += mrg;
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// c0 is the impulse matrix, c3 is 1 - the friction coefficient or 0, c4 is the contact hardness coefficient
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btScalar dvn = dn * c.m_c4;
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@@ -86,23 +86,27 @@ void btDeformableBodySolver::postStabilize()
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// TODO: only contact is considered here, add friction later
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if (dp < 0)
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{
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c.m_node->m_x -= dp * cti.m_normal * c.m_c4;
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// c.m_node->m_x -= impulse * c.m_c2;
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////
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if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
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bool two_way = false;
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if (two_way)
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{
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if (rigidCol)
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rigidCol->applyImpulse(impulse, c.m_c1);
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}
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else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
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{
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if (multibodyLinkCol)
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c.m_node->m_x -= impulse * c.m_c2;
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if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
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{
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double multiplier = 0.5;
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multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof(deltaV, -impulse.length() * multiplier);
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if (rigidCol)
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rigidCol->applyImpulse(impulse, c.m_c1);
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}
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else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
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{
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if (multibodyLinkCol)
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{
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double multiplier = 0.5;
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multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof(deltaV, -impulse.length() * multiplier);
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}
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}
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}
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else
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c.m_node->m_x -= dp * cti.m_normal * c.m_c4;
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}
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}
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}
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@@ -115,7 +119,6 @@ void btDeformableBodySolver::solveConstraints(float solverdt)
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bool nodeUpdated = updateNodes();
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reinitialize(nodeUpdated);
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backupVelocity();
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postStabilize();
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for (int i = 0; i < m_solveIterations; ++i)
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{
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m_objective->computeResidual(solverdt, m_residual);
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@@ -123,7 +126,7 @@ void btDeformableBodySolver::solveConstraints(float solverdt)
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updateVelocity();
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}
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advect(solverdt);
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// postStabilize();
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postStabilize();
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}
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void btDeformableBodySolver::reinitialize(bool nodeUpdated)
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@@ -2,7 +2,7 @@
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// btDeformableBodySolver.h
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// BulletSoftBody
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//
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// Created by Chuyuan Fu on 7/1/19.
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// Created by Xuchen Han on 7/1/19.
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//
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#ifndef BT_DEFORMABLE_BODY_SOLVERS_H
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@@ -101,8 +101,7 @@ public:
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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auto& node = psb->m_nodes[j];
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node.m_x += dt * m_dv[counter++];
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// node.m_x = node.m_q + dt * node.m_v;
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node.m_x = node.m_q + dt * node.m_v;
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}
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}
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}
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@@ -869,35 +869,37 @@ struct btSoftColliders
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const btScalar m = n.m_im > 0 ? dynmargin : stamargin;
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btSoftBody::RContact c;
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if ((!n.m_battach) &&
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psb->checkContact(m_colObj1Wrap, n.m_x, m, c.m_cti))
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{
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const btScalar ima = n.m_im;
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const btScalar imb = m_rigidBody ? m_rigidBody->getInvMass() : 0.f;
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const btScalar ms = ima + imb;
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if (ms > 0)
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{
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const btTransform& wtr = m_rigidBody ? m_rigidBody->getWorldTransform() : m_colObj1Wrap->getCollisionObject()->getWorldTransform();
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static const btMatrix3x3 iwiStatic(0, 0, 0, 0, 0, 0, 0, 0, 0);
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const btMatrix3x3& iwi = m_rigidBody ? m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
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const btVector3 ra = n.m_q - wtr.getOrigin();
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const btVector3 va = m_rigidBody ? m_rigidBody->getVelocityInLocalPoint(ra) * psb->m_sst.sdt : btVector3(0, 0, 0);
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const btVector3 vb = n.m_x - n.m_q;
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const btVector3 vr = vb - va;
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const btScalar dn = btDot(vr, c.m_cti.m_normal);
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const btVector3 fv = vr - c.m_cti.m_normal * dn;
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const btScalar fc = psb->m_cfg.kDF * m_colObj1Wrap->getCollisionObject()->getFriction();
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c.m_node = &n;
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c.m_c0 = ImpulseMatrix(psb->m_sst.sdt, ima, imb, iwi, ra);
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c.m_c1 = ra;
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c.m_c2 = ima * psb->m_sst.sdt;
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// c.m_c3 = fv.length2() < (dn * fc * dn * fc) ? 0 : 1 - fc;
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c.m_c3 = fc;
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c.m_c4 = m_colObj1Wrap->getCollisionObject()->isStaticOrKinematicObject() ? psb->m_cfg.kKHR : psb->m_cfg.kCHR;
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psb->m_rcontacts.push_back(c);
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if (m_rigidBody)
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m_rigidBody->activate();
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}
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if (!n.m_battach)
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{
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if (psb->checkContact(m_colObj1Wrap, n.m_x, m, c.m_cti))
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{
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const btScalar ima = n.m_im;
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const btScalar imb = m_rigidBody ? m_rigidBody->getInvMass() : 0.f;
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const btScalar ms = ima + imb;
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if (ms > 0)
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{
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const btTransform& wtr = m_rigidBody ? m_rigidBody->getWorldTransform() : m_colObj1Wrap->getCollisionObject()->getWorldTransform();
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static const btMatrix3x3 iwiStatic(0, 0, 0, 0, 0, 0, 0, 0, 0);
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const btMatrix3x3& iwi = m_rigidBody ? m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
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const btVector3 ra = n.m_x - wtr.getOrigin();
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const btVector3 va = m_rigidBody ? m_rigidBody->getVelocityInLocalPoint(ra) * psb->m_sst.sdt : btVector3(0, 0, 0);
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const btVector3 vb = n.m_x - n.m_q;
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const btVector3 vr = vb - va;
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const btScalar dn = btDot(vr, c.m_cti.m_normal);
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const btVector3 fv = vr - c.m_cti.m_normal * dn;
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const btScalar fc = psb->m_cfg.kDF * m_colObj1Wrap->getCollisionObject()->getFriction();
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c.m_node = &n;
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c.m_c0 = ImpulseMatrix(psb->m_sst.sdt, ima, imb, iwi, ra);
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c.m_c1 = ra;
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c.m_c2 = ima * psb->m_sst.sdt;
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// c.m_c3 = fv.length2() < (dn * fc * dn * fc) ? 0 : 1 - fc;
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c.m_c3 = fc;
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c.m_c4 = m_colObj1Wrap->getCollisionObject()->isStaticOrKinematicObject() ? psb->m_cfg.kKHR : psb->m_cfg.kCHR;
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psb->m_rcontacts.push_back(c);
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if (m_rigidBody)
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m_rigidBody->activate();
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}
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}
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}
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}
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btSoftBody* psb;
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