Add PLBVH documentation/slides.
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docs/b3GpuParallelLinearBvh.pdf
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///@brief GPU Parallel Linearized Bounding Volume Heirarchy(LBVH) that is reconstructed every frame
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///@remarks
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///Main references: \n
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///See presentation in docs/b3GpuParallelLinearBvh.pdf for algorithm details.
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///@par
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///Related papers: \n
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///"Fast BVH Construction on GPUs" [Lauterbach et al. 2009] \n
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///"Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d trees" [Karras 2012] \n
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///@par
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