disable some logging method

This commit is contained in:
erwin coumans
2016-09-19 14:40:17 -07:00
parent a4165adddc
commit bb23f91578

View File

@@ -1,7 +1,7 @@
#ifndef NO_OPENGL3 #ifndef NO_OPENGL3
#include "GLPrimitiveRenderer.h" #include "GLPrimitiveRenderer.h"
#include "GLPrimInternalData.h" #include "GLPrimInternalData.h"
#include "Bullet3Common/b3Logging.h" //#include "Bullet3Common/b3Logging.h"
#include "LoadShader.h" #include "LoadShader.h"
#include <assert.h> #include <assert.h>
@@ -205,7 +205,7 @@ void GLPrimitiveRenderer::drawRect(float x0, float y0, float x1, float y1, float
void GLPrimitiveRenderer::drawTexturedRect3D(const PrimVertex& v0,const PrimVertex& v1,const PrimVertex& v2,const PrimVertex& v3,float viewMat[16],float projMat[16], bool useRGBA) void GLPrimitiveRenderer::drawTexturedRect3D(const PrimVertex& v0,const PrimVertex& v1,const PrimVertex& v2,const PrimVertex& v3,float viewMat[16],float projMat[16], bool useRGBA)
{ {
B3_PROFILE("GLPrimitiveRenderer::drawTexturedRect3D"); //B3_PROFILE("GLPrimitiveRenderer::drawTexturedRect3D");
assert(glGetError()==GL_NO_ERROR); assert(glGetError()==GL_NO_ERROR);