remove some un-used data from b3Generic6DofConstraint

add GLRenderToTexture helper class
enable OpenGLTrueTypeFont test
This commit is contained in:
erwin coumans
2013-06-26 16:09:40 -07:00
parent 34394526f8
commit bb723f9fd1
7 changed files with 119 additions and 13 deletions

View File

@@ -56,6 +56,8 @@ function createProject(vendor)
"../../btgui/OpenGLWindow/LoadShader.h",
"../../btgui/OpenGLWindow/TwFonts.cpp",
"../../btgui/OpenGLWindow/TwFonts.h",
"../../btgui/OpenGLWindow/GLRenderToTexture.cpp",
"../../btgui/OpenGLWindow/GLRenderToTexture.h",
"../../btgui/OpenGLTrueTypeFont/fontstash.cpp",
"../../btgui/OpenGLTrueTypeFont/fontstash.h",
"../../btgui/OpenGLTrueTypeFont/opengl_fontstashcallbacks.cpp",

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@@ -32,7 +32,7 @@ subject to the following restrictions:
#include "opengl_fontstashcallbacks.h"
#include "Bullet3Common/b3Quickprof.h"
//#include "Bullet3Common/b3Quickprof.h"
#include "Bullet3Common/b3Quaternion.h"
#include "Bullet3Common/b3CommandLineArgs.h"
#include "../OpenGLWindow/LoadShader.h"
@@ -471,7 +471,6 @@ int main(int argc, char* argv[])
while (!window->requestedExit())
{
b3ProfileManager::Reset();
GLint err = glGetError();
b3Assert(err==GL_NO_ERROR);
@@ -633,11 +632,9 @@ int main(int argc, char* argv[])
b3Assert(err==GL_NO_ERROR);
{
B3_PROFILE("glFinish");
glFinish();
}
b3ProfileManager::Increment_Frame_Counter();
static bool printStats = true;

View File

@@ -24,6 +24,7 @@
"../OpenGLWindow/LoadShader.cpp",
"../OpenGLWindow/LoadShader.h",
"../../src/Bullet3Common/b3AlignedAllocator.cpp",
"../../src/Bullet3Common/b3Logging.cpp",
"../Timing/b3Quickprof.cpp",
"../Timing/b3Quickprof.h" ,
"../Timing/b3Clock.cpp",

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@@ -0,0 +1,78 @@
///See http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-14-render-to-texture/
#include "GLRenderToTexture.h"
GLRenderToTexture::GLRenderToTexture()
:m_framebufferName(0)
{
}
void GLRenderToTexture::init(int width, int height)
{
glGenFramebuffers(1, &m_framebufferName);
glBindFramebuffer(GL_FRAMEBUFFER, m_framebufferName);
GLuint m_renderedTexture;
glGenTextures(1, &m_renderedTexture);
// "Bind" the newly created texture : all future texture functions will modify this texture
glBindTexture(GL_TEXTURE_2D, m_renderedTexture);
// Give an empty image to OpenGL ( the last "0" )
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, width, height, 0,GL_RGB, GL_UNSIGNED_BYTE, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
// The depth buffer
glGenRenderbuffers(1, &m_depthrenderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, m_depthrenderbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width, height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthrenderbuffer);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_renderedTexture, 0);
}
bool GLRenderToTexture::enable()
{
bool status = false;
// Set the list of draw buffers.
GLenum drawBuffers[2] = {GL_COLOR_ATTACHMENT0,0};
glDrawBuffers(1, drawBuffers);
// Always check that our framebuffer is ok
if(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE)
{
status = true;
}
return status;
}
void GLRenderToTexture::disable()
{
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glBindTexture(GL_TEXTURE_2D, 0);
}
GLRenderToTexture::~GLRenderToTexture()
{
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
if (m_depthrenderbuffer)
glDeleteRenderbuffers(1,&m_depthrenderbuffer);
if(m_renderedTexture)
glDeleteTextures(1, &m_renderedTexture);
if( m_framebufferName)
{
glDeleteFramebuffers(1, &m_framebufferName);
}
}

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@@ -0,0 +1,28 @@
#ifndef GL_RENDER_TO_TEXTURE_H
#define GL_RENDER_TO_TEXTURE_H
///See http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-14-render-to-texture/
#include "OpenGLInclude.h"
struct GLRenderToTexture
{
GLuint m_framebufferName;
GLuint m_renderedTexture;
GLuint m_depthrenderbuffer;
bool m_initialized;
public:
GLRenderToTexture();
void init(int width, int height);
bool enable();
void disable();
virtual ~GLRenderToTexture();
};
#endif //GL_RENDER_TO_TEXTURE_H

View File

@@ -130,7 +130,7 @@
-- include "../demo/gpu_initialize"
-- include "../opencl/lds_bank_conflict"
-- include "../opencl/reduce"
-- include "../btgui/OpenGLTrueTypeFont"
include "../btgui/OpenGLTrueTypeFont"
-- include "../btgui/OpenGLWindow"
-- include "../demo/ObjLoader"

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@@ -137,19 +137,19 @@ public:
b3Vector3 m_accumulatedImpulse;
//! Linear_Limit_parameters
//!@{
b3Scalar m_limitSoftness;//!< Softness for linear limit
b3Scalar m_damping;//!< Damping for linear limit
b3Scalar m_restitution;//! Bounce parameter for linear limit
b3Vector3 m_normalCFM;//!< Constraint force mixing factor
b3Vector3 m_stopERP;//!< Error tolerance factor when joint is at limit
b3Vector3 m_stopCFM;//!< Constraint force mixing factor when joint is at limit
//!@}
bool m_enableMotor[3];
b3Vector3 m_targetVelocity;//!< target motor velocity
b3Vector3 m_maxMotorForce;//!< max force on motor
b3Vector3 m_currentLimitError;//! How much is violated this limit
b3Vector3 m_currentLinearDiff;//! Current relative offset of constraint frames
int m_currentLimit[3];//!< 0=free, 1=at lower limit, 2=at upper limit
b3Scalar m_limitSoftness;//!< Softness for linear limit
b3Scalar m_damping;//!< Damping for linear limit
b3Scalar m_restitution;//! Bounce parameter for linear limit
//!@}
bool m_enableMotor[3];
int m_currentLimit[3];//!< 0=free, 1=at lower limit, 2=at upper limit
b3TranslationalLimitMotor()
{
@@ -280,8 +280,8 @@ protected:
//! Jacobians
//!@{
b3JacobianEntry m_jacLinear[3];//!< 3 orthogonal linear constraints
b3JacobianEntry m_jacAng[3];//!< 3 orthogonal angular constraints
// b3JacobianEntry m_jacLinear[3];//!< 3 orthogonal linear constraints
// b3JacobianEntry m_jacAng[3];//!< 3 orthogonal angular constraints
//!@}
//! Linear_Limit_parameters