remove some un-used data from b3Generic6DofConstraint
add GLRenderToTexture helper class enable OpenGLTrueTypeFont test
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@@ -137,19 +137,19 @@ public:
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b3Vector3 m_accumulatedImpulse;
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//! Linear_Limit_parameters
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//!@{
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b3Scalar m_limitSoftness;//!< Softness for linear limit
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b3Scalar m_damping;//!< Damping for linear limit
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b3Scalar m_restitution;//! Bounce parameter for linear limit
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b3Vector3 m_normalCFM;//!< Constraint force mixing factor
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b3Vector3 m_stopERP;//!< Error tolerance factor when joint is at limit
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b3Vector3 m_stopCFM;//!< Constraint force mixing factor when joint is at limit
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//!@}
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bool m_enableMotor[3];
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b3Vector3 m_targetVelocity;//!< target motor velocity
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b3Vector3 m_maxMotorForce;//!< max force on motor
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b3Vector3 m_currentLimitError;//! How much is violated this limit
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b3Vector3 m_currentLinearDiff;//! Current relative offset of constraint frames
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int m_currentLimit[3];//!< 0=free, 1=at lower limit, 2=at upper limit
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b3Scalar m_limitSoftness;//!< Softness for linear limit
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b3Scalar m_damping;//!< Damping for linear limit
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b3Scalar m_restitution;//! Bounce parameter for linear limit
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//!@}
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bool m_enableMotor[3];
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int m_currentLimit[3];//!< 0=free, 1=at lower limit, 2=at upper limit
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b3TranslationalLimitMotor()
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{
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@@ -280,8 +280,8 @@ protected:
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//! Jacobians
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//!@{
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b3JacobianEntry m_jacLinear[3];//!< 3 orthogonal linear constraints
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b3JacobianEntry m_jacAng[3];//!< 3 orthogonal angular constraints
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// b3JacobianEntry m_jacLinear[3];//!< 3 orthogonal linear constraints
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// b3JacobianEntry m_jacAng[3];//!< 3 orthogonal angular constraints
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//!@}
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//! Linear_Limit_parameters
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