add const to masses for calculatePrincipalAxisTransform

This commit is contained in:
Joey Liaw
2017-11-25 13:27:26 -08:00
parent 1c8d5cf964
commit bbc536d887
2 changed files with 2 additions and 2 deletions

View File

@@ -213,7 +213,7 @@ void btCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) co
void btCompoundShape::calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const void btCompoundShape::calculatePrincipalAxisTransform(const btScalar* masses, btTransform& principal, btVector3& inertia) const
{ {
int n = m_children.size(); int n = m_children.size();

View File

@@ -160,7 +160,7 @@ public:
///"principal" has to be applied inversely to all children transforms in order for the local coordinate system of the compound ///"principal" has to be applied inversely to all children transforms in order for the local coordinate system of the compound
///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform ///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform
///of the collision object by the principal transform. ///of the collision object by the principal transform.
void calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const; void calculatePrincipalAxisTransform(const btScalar* masses, btTransform& principal, btVector3& inertia) const;
int getUpdateRevision() const int getUpdateRevision() const
{ {