Merge remote-tracking branch 'bp/master'
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@@ -649,6 +649,24 @@ B3_SHARED_API int b3PhysicsParamSetDefaultFrictionERP(b3SharedMemoryCommandHandl
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return 0;
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}
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B3_SHARED_API int b3PhysicsParamSetDefaultGlobalCFM(b3SharedMemoryCommandHandle commandHandle, double defaultGlobalCFM)
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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b3Assert(command->m_type == CMD_SEND_PHYSICS_SIMULATION_PARAMETERS);
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command->m_updateFlags |= SIM_PARAM_UPDATE_DEFAULT_GLOBAL_CFM;
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command->m_physSimParamArgs.m_defaultGlobalCFM = defaultGlobalCFM;
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return 0;
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}
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B3_SHARED_API int b3PhysicsParamSetDefaultFrictionCFM(b3SharedMemoryCommandHandle commandHandle, double frictionCFM)
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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b3Assert(command->m_type == CMD_SEND_PHYSICS_SIMULATION_PARAMETERS);
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command->m_updateFlags |= SIM_PARAM_UPDATE_DEFAULT_FRICTION_CFM;
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command->m_physSimParamArgs.m_frictionCFM = frictionCFM;
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return 0;
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}
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B3_SHARED_API b3SharedMemoryCommandHandle b3InitStepSimulationCommand(b3PhysicsClientHandle physClient)
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{
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@@ -283,6 +283,8 @@ B3_SHARED_API int b3PhysicsParamSetTimeStep(b3SharedMemoryCommandHandle commandH
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B3_SHARED_API int b3PhysicsParamSetDefaultContactERP(b3SharedMemoryCommandHandle commandHandle, double defaultContactERP);
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B3_SHARED_API int b3PhysicsParamSetDefaultNonContactERP(b3SharedMemoryCommandHandle commandHandle, double defaultNonContactERP);
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B3_SHARED_API int b3PhysicsParamSetDefaultFrictionERP(b3SharedMemoryCommandHandle commandHandle, double frictionERP);
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B3_SHARED_API int b3PhysicsParamSetDefaultGlobalCFM(b3SharedMemoryCommandHandle commandHandle, double defaultGlobalCFM);
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B3_SHARED_API int b3PhysicsParamSetDefaultFrictionCFM(b3SharedMemoryCommandHandle commandHandle, double frictionCFM);
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B3_SHARED_API int b3PhysicsParamSetNumSubSteps(b3SharedMemoryCommandHandle commandHandle, int numSubSteps);
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B3_SHARED_API int b3PhysicsParamSetRealTimeSimulation(b3SharedMemoryCommandHandle commandHandle, int enableRealTimeSimulation);
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B3_SHARED_API int b3PhysicsParamSetNumSolverIterations(b3SharedMemoryCommandHandle commandHandle, int numSolverIterations);
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@@ -6735,7 +6735,16 @@ bool PhysicsServerCommandProcessor::processSendPhysicsParametersCommand(const st
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{
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m_data->m_dynamicsWorld->getSolverInfo().m_frictionERP = clientCmd.m_physSimParamArgs.m_frictionERP;
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}
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if (clientCmd.m_updateFlags&SIM_PARAM_UPDATE_DEFAULT_GLOBAL_CFM)
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{
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m_data->m_dynamicsWorld->getSolverInfo().m_globalCfm = clientCmd.m_physSimParamArgs.m_defaultGlobalCFM;
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}
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if (clientCmd.m_updateFlags&SIM_PARAM_UPDATE_DEFAULT_FRICTION_CFM)
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{
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m_data->m_dynamicsWorld->getSolverInfo().m_frictionERP = clientCmd.m_physSimParamArgs.m_frictionCFM;
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}
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if (clientCmd.m_updateFlags&SIM_PARAM_UPDATE_RESTITUTION_VELOCITY_THRESHOLD)
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{
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@@ -448,6 +448,8 @@ enum EnumSimParamUpdateFlags
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SIM_PARAM_UPDATE_DETERMINISTIC_OVERLAPPING_PAIRS = 65536,
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SIM_PARAM_UPDATE_CCD_ALLOWED_PENETRATION = 131072,
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SIM_PARAM_UPDATE_JOINT_FEEDBACK_MODE = 262144,
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SIM_PARAM_UPDATE_DEFAULT_GLOBAL_CFM = 524288,
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SIM_PARAM_UPDATE_DEFAULT_FRICTION_CFM = 1048576,
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};
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enum EnumLoadSoftBodyUpdateFlags
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@@ -747,8 +747,10 @@ struct b3PhysicsSimulationParameters
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int m_collisionFilterMode;
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int m_enableFileCaching;
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double m_restitutionVelocityThreshold;
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double m_defaultNonContactERP;
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double m_defaultNonContactERP;
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double m_frictionERP;
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double m_defaultGlobalCFM;
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double m_frictionCFM;
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int m_enableConeFriction;
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int m_deterministicOverlappingPairs;
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double m_allowedCcdPenetration;
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@@ -738,23 +738,21 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
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{
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#if BT_THREADSAFE
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int solverBodyId = -1;
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if ( !body.isStaticOrKinematicObject() )
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bool isRigidBodyType = btRigidBody::upcast( &body ) != NULL;
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if ( isRigidBodyType && !body.isStaticOrKinematicObject() )
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{
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// dynamic body
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// Dynamic bodies can only be in one island, so it's safe to write to the companionId
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solverBodyId = body.getCompanionId();
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if ( solverBodyId < 0 )
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{
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if ( btRigidBody* rb = btRigidBody::upcast( &body ) )
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{
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solverBodyId = m_tmpSolverBodyPool.size();
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btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
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initSolverBody( &solverBody, &body, timeStep );
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body.setCompanionId( solverBodyId );
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}
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solverBodyId = m_tmpSolverBodyPool.size();
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btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
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initSolverBody( &solverBody, &body, timeStep );
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body.setCompanionId( solverBodyId );
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}
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}
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else if (body.isKinematicObject())
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else if (isRigidBodyType && body.isKinematicObject())
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{
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//
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// NOTE: must test for kinematic before static because some kinematic objects also
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@@ -774,7 +772,6 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
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if ( solverBodyId == INVALID_SOLVER_BODY_ID )
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{
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// create a table entry for this body
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btRigidBody* rb = btRigidBody::upcast( &body );
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solverBodyId = m_tmpSolverBodyPool.size();
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btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
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initSolverBody( &solverBody, &body, timeStep );
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@@ -783,6 +780,8 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
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}
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else
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{
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// Incorrectly set collision object flags can degrade performance in various ways.
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btAssert( body.isStaticOrKinematicObject() );
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// all fixed bodies (inf mass) get mapped to a single solver id
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if ( m_fixedBodyId < 0 )
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{
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@@ -792,7 +791,7 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
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}
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solverBodyId = m_fixedBodyId;
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}
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btAssert( solverBodyId < m_tmpSolverBodyPool.size() );
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btAssert( solverBodyId >= 0 && solverBodyId < m_tmpSolverBodyPool.size() );
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return solverBodyId;
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#else // BT_THREADSAFE
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@@ -317,7 +317,8 @@ int btSequentialImpulseConstraintSolverMt::getOrInitSolverBodyThreadsafe(btColli
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// getOrInitSolverBodyThreadsafe -- attempts to be fully threadsafe (however may affect determinism)
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//
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int solverBodyId = -1;
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if ( !body.isStaticOrKinematicObject() )
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bool isRigidBodyType = btRigidBody::upcast( &body ) != NULL;
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if ( isRigidBodyType && !body.isStaticOrKinematicObject() )
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{
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// dynamic body
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// Dynamic bodies can only be in one island, so it's safe to write to the companionId
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@@ -329,18 +330,15 @@ int btSequentialImpulseConstraintSolverMt::getOrInitSolverBodyThreadsafe(btColli
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solverBodyId = body.getCompanionId();
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if ( solverBodyId < 0 )
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{
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if ( btRigidBody* rb = btRigidBody::upcast( &body ) )
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{
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solverBodyId = m_tmpSolverBodyPool.size();
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btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
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initSolverBody( &solverBody, &body, timeStep );
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body.setCompanionId( solverBodyId );
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}
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solverBodyId = m_tmpSolverBodyPool.size();
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btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
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initSolverBody( &solverBody, &body, timeStep );
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body.setCompanionId( solverBodyId );
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}
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m_bodySolverArrayMutex.unlock();
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}
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}
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else if (body.isKinematicObject())
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else if (isRigidBodyType && body.isKinematicObject())
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{
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//
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// NOTE: must test for kinematic before static because some kinematic objects also
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@@ -373,7 +371,6 @@ int btSequentialImpulseConstraintSolverMt::getOrInitSolverBodyThreadsafe(btColli
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if ( INVALID_SOLVER_BODY_ID == solverBodyId )
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{
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// create a table entry for this body
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btRigidBody* rb = btRigidBody::upcast( &body );
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solverBodyId = m_tmpSolverBodyPool.size();
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btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
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initSolverBody( &solverBody, &body, timeStep );
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@@ -400,7 +397,7 @@ int btSequentialImpulseConstraintSolverMt::getOrInitSolverBodyThreadsafe(btColli
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}
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solverBodyId = m_fixedBodyId;
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}
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btAssert( solverBodyId < m_tmpSolverBodyPool.size() );
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btAssert( solverBodyId >= 0 && solverBodyId < m_tmpSolverBodyPool.size() );
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return solverBodyId;
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}
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@@ -425,9 +422,10 @@ void btSequentialImpulseConstraintSolverMt::internalCollectContactManifoldCached
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btSolverBody* solverBodyA = &m_tmpSolverBodyPool[ solverBodyIdA ];
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btSolverBody* solverBodyB = &m_tmpSolverBodyPool[ solverBodyIdB ];
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///avoid collision response between two static objects
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if ( solverBodyA->m_invMass.fuzzyZero() && solverBodyB->m_invMass.fuzzyZero() )
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break;
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// A contact manifold between 2 static object should not exist!
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// check the collision flags of your objects if this assert fires.
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// Incorrectly set collision object flags can degrade performance in various ways.
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btAssert( !m_tmpSolverBodyPool[ solverBodyIdA ].m_invMass.isZero() || !m_tmpSolverBodyPool[ solverBodyIdB ].m_invMass.isZero() );
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int iContact = 0;
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for ( int j = 0; j < manifold->getNumContacts(); j++ )
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@@ -289,7 +289,7 @@ public:
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/** @brief Set the matrix from euler angles YPR around ZYX axes
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* @param eulerX Roll about X axis
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* @param eulerY Pitch around Y axis
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* @param eulerZ Yaw aboud Z axis
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* @param eulerZ Yaw about Z axis
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*
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* These angles are used to produce a rotation matrix. The euler
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* angles are applied in ZYX order. I.e a vector is first rotated
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@@ -514,7 +514,7 @@ public:
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/**@brief Get the matrix represented as euler angles around ZYX
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* @param yaw Yaw around X axis
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* @param yaw Yaw around Z axis
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* @param pitch Pitch around Y axis
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* @param roll around X axis
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* @param solution_number Which solution of two possible solutions ( 1 or 2) are possible values*/
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