add basic debug drawing interface for btMultiBodyPoint2Point constraint
add basic debug drawing drawText3D in SimpleOpenGL3App remove a few warnings add drawTexturedRect3D to GLPrimitiveRenderer to support debug drawing
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@@ -6,6 +6,8 @@
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struct PrimInternalData
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{
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GLuint m_shaderProg;
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GLint m_viewmatUniform;
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GLint m_projMatUniform;
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GLint m_positionUniform;
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GLint m_colourAttribute;
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GLint m_positionAttribute;
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